26,786 research outputs found

    Classical Structured Prediction Losses for Sequence to Sequence Learning

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    There has been much recent work on training neural attention models at the sequence-level using either reinforcement learning-style methods or by optimizing the beam. In this paper, we survey a range of classical objective functions that have been widely used to train linear models for structured prediction and apply them to neural sequence to sequence models. Our experiments show that these losses can perform surprisingly well by slightly outperforming beam search optimization in a like for like setup. We also report new state of the art results on both IWSLT'14 German-English translation as well as Gigaword abstractive summarization. On the larger WMT'14 English-French translation task, sequence-level training achieves 41.5 BLEU which is on par with the state of the art.Comment: 10 pages, NAACL 201

    Estimating Uncertainty Online Against an Adversary

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    Assessing uncertainty is an important step towards ensuring the safety and reliability of machine learning systems. Existing uncertainty estimation techniques may fail when their modeling assumptions are not met, e.g. when the data distribution differs from the one seen at training time. Here, we propose techniques that assess a classification algorithm's uncertainty via calibrated probabilities (i.e. probabilities that match empirical outcome frequencies in the long run) and which are guaranteed to be reliable (i.e. accurate and calibrated) on out-of-distribution input, including input generated by an adversary. This represents an extension of classical online learning that handles uncertainty in addition to guaranteeing accuracy under adversarial assumptions. We establish formal guarantees for our methods, and we validate them on two real-world problems: question answering and medical diagnosis from genomic data

    Stochastic Prediction of Multi-Agent Interactions from Partial Observations

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    We present a method that learns to integrate temporal information, from a learned dynamics model, with ambiguous visual information, from a learned vision model, in the context of interacting agents. Our method is based on a graph-structured variational recurrent neural network (Graph-VRNN), which is trained end-to-end to infer the current state of the (partially observed) world, as well as to forecast future states. We show that our method outperforms various baselines on two sports datasets, one based on real basketball trajectories, and one generated by a soccer game engine.Comment: ICLR 2019 camera read
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