21 research outputs found

    The New Logic of Hypertext: Electronic Documents, Literary Theory, and Air Force Publications

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    Hypertext systems offer electronic links that can instantly join related documents with the click of a mouse. Some observers predict that in the next few years hypertext will become the predominate technology of communication. Such a revolutionary transformation of our culture\u27s basic system for sharing information is bound to have a profound and wide-ranging impact. At this early stage in hypertext\u27s evolutionary development, no empirical study can be expected to capture the long-term implications of this new technology. An exploratory survey was distributed to 100 large corporations to gather their initial assessment of the revolutionary implications of hypertext. The results suggest that hypertext will lead to dramatic changes in users\u27 experience of text. At this point, the nature of these changes can only be explored philosophically. This thesis examines the potential consequences of moving from a printed text to a hypertext environment in light of the literary theory known as \u27deconstructionism\u27. This theoretical approach to the interpretation of text emphasizes the breakdown of the boundaries that seem to separate documents from one another. The illusion of isolated, self-contained, authoritative meaning gives way to an all-inclusive intertextual conversation. Hypertext provides the physical connections necessary to implement the interactive dialogue central to the deconstructionists\u27 vision. These issues directly concern the Air Force because it is developing a plan to disseminate its operating directives on-line in a system with hypertext features. This study concludes that the Air Force should implement this plan without delay

    The challenges of hypertext writers : a case study

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    This thesis examines the challenges of hypertext writers with respect to six aspects of writing: authority, audience, organization, document design, style and multimedia use. This study is primarily based on the theories presented in the three books-Jay David Bolter\u27s Writing Space, George P. Landow\u27s Hypertext 2.0 and Ilana Snyder\u27s Hypertext. Information is collected by means of structured interviews from Bolter and Snyder. This study reveals that the hypertext medium does pose challenges to writers who are used to writing for the print medium and are new to the hypertext medium. Hypertext environment requires that the writer should either possess multiple, diverse skills or work collaboratively. Primary causes of challenges are newness of the medium and lack of education emphasizing visual literacy. Moreover, the challenges point towards the necessity of a new kind of literacy that includes not only visual literacy, but also multimedia literacy. A new rhetoric that addresses both a document\u27s visual design and structural design is very necessary

    Intuitive interaction: Steps towards an integral understanding of the user experience in interaction design

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    A critical review of traditional practices and methodologies demonstrates an underplaying of firstly the role of emotions and secondly aspects of exploration in interaction behaviour in favour of a goal orientated focus in the user experience (UX). Consequently, the UX is a commodity that can be designed, measured, and predicted. An integral understanding of the UX attempts to overcome the rationalistic and instrumental mindset of traditional Human-Computer Interaction (HCI) on several levels. Firstly, the thesis seeks to complement a functional view of interaction with a qualitative one that considers the complexity of emotions. Emotions are at the heart of engagement and connect action irreversibly to the moment it occurs; they are intettwined with cognition, and decision making. Furthermore, they introduce the vague and ambiguous aspects of experience and open it up to potentiality of creation. Secondly, the thesis examines the relationship between purposive and non-purposive user behaviour such as exploration, play and discovery. The integral position proposed here stresses the procedurally relational nature and complexity of interaction experience. This requires revisiting and augmenting key themes of HCI practice such as interactivity and intuitive design. Intuition is investigated as an early and unconscious form of learning, and unstructured browsing discussed as random interaction mechanisms as forms of implicit learning. Interactivity here is the space for user's actions, contributions and creativity, not only in the design process but also during interaction as co-authors of their experiences. Finally, I envisage integral forms of usability methods to embrace the vague and the ambiguous, in order to enrich HCI's vocabulary and design potential. Key readings that inform this position cut across contemporary philosophy, media and interaction studies and professional HCI literature. On a practical level, a series of experimental interaction designs for web-browsing aim to augment the user's experience, and create space for user's intuition

    Reading in Web-based hypertexts: cognitive processes strategies and reading goals

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    Hypertext is a multi-linear electronic, textual and interactive environment to present information. The objective of such an environment is that readers may browse through linked, cross-referenced, annotated texts in a multi-sequential manner, and thus, it is believed, to improve the learning. However, early and current research findings have revealed some mixed results concerning the alleged advantage of hypertext on learning over paper-based documents. Researchers have identified the lack of research about the cognitive processes and the strategies that readers use during reading as one of the main factors for such results. As a result, there is a need and scope for further research in modelling the cognitive processes involved in reading comprehension and the reading strategies in a hypertext environment. This research addresses some of the gaps in the field by proposing a model that represents the sequence of events that take place during reading in a Web-based hypertext environment. Also, emphasis is placed on the strategies that readers use during hypertext reading and on the potential effect of different reading goals on reading comprehension. The evaluation of the model and the other hypotheses is conducted in two experiments using qualitative and quantitative methods. The first experiment employs the think aloud method. Forty two subjects participated. The results demonstrated that the proposed model precisely describes the sequence of events that take place during hypertext reading. They did not reveal any significant difference between different reading goals and understanding. They revealed four reading strategies: serial, serial overview, mixed, and mixed overview, and they identified three factors that influence the selection of hyperlinks: coherence, link location, and personal interest. The second experiment is an independent samples design experiment with ninety subjects. The results confirmed those found in the first experiment. The current study makes a contribution in the field of hypertext reading by proposing and evaluating a procedural model and by making this model graphic. By doing so it addresses some of the voids in the field, expands our understanding of the reading processes and the reading strategies, and provides practical guideliness which are enhanced to promote design supporting effective learning processes

    A framework for the design of usable electronic text

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    This thesis examines the human issues underlying the design and usability of electronic text systems. In so doing it develops a framework for the conceptualisation of these issues that aims to guide designers of electronic texts in their attempts to produce usable systems. The thesis commences with a review of the traditional human factors literature on electronic text according to three basic themes: its concern with perceptual, manipulatory and structural issues. From this examination it is concluded that shortcomings in translating this work into design result from the adoption of overly narrow uni-disciplinary views of reading taken from cognitive psychology and information science which are inappropriate to serve the needs of electronic text designers. In an attempt to provide a more relevant description of the reading process a series of studies examining readers and their views as well as uses of texts is reported. In the first, a repertory grid based investigation revealed that all texts can be described in reader-relvant terms according to three criteria: why a text is read, what a text contains and how it is read. These criteria then form the basis of two investigations of reader-text interaction using academic journals and user manuals. The results of these studies highlighted the need to consider readers' models of a document's structure in discussing text usability. Subsequent experimental work on readers' models of academic articles demonstrated not only that such models are important aspects of reader-text interaction but that data of this form could usefully be employed in the design of an electronic text system. The proposed framework provides a broad, qualitative model of the important issues for designers to consider when developing a product It consists of four interactive elements that focus attention on aspects of reading that have been identified as central to usability. Simple tests of the utility and validity of the framework are reported and it is shown that the framework both supports reasoned analysis and subsequent prediction of reader behaviour as well as providing a parsimonious account of their verbal utterances while reading. The thesis concludes with an analysis of the likely uses of such a framework and the potential for electronic text systems in an increasingly information-hungry world

    Internet based molecular collaborative and publishing tools

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    The scientific electronic publishing model has hitherto been an Internet based delivery of electronic articles that are essentially replicas of their paper counterparts. They contain little in the way of added semantics that may better expose the science, assist the peer review process and facilitate follow on collaborations, even though the enabling technologies have been around for some time and are mature. This thesis will examine the evolution of chemical electronic publishing over the past 15 years. It will illustrate, which the help of two frameworks, how publishers should be exploiting technologies to improve the semantics of chemical journal articles, namely their value added features and relationships with other chemical resources on the Web. The first framework is an early exemplar of structured and scalable electronic publishing where a Web content management system and a molecular database are integrated. It employs a test bed of articles from several RSC journals and supporting molecular coordinate and connectivity information. The value of converting 3D molecular expressions in chemical file formats, such as the MOL file, into more generic 3D graphics formats, such as Web3D, is assessed. This exemplar highlights the use of metadata management for bidirectional hyperlink maintenance in electronic publishing. The second framework repurposes this metadata management concept into a Semantic Web application called SemanticEye. SemanticEye demonstrates how relationships between chemical electronic articles and other chemical resources are established. It adapts the successful semantic model used for digital music metadata management by popular applications such as iTunes. Globally unique identifiers enable relationships to be established between articles and other resources on the Web and SemanticEye implements two: the Document Object Identifier (DOI) for articles and the IUPAC International Chemical Identifier (InChI) for molecules. SemanticEye’s potential as a framework for seeding collaborations between researchers, who have hitherto never met, is explored using FOAF, the friend-of-a-friend Semantic Web standard for social networks
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