53,010 research outputs found
New circular drawing algorithms
In the circular (other alternate concepts are outerplanar,
convex and one-page) drawing one places vertices of a n-vertex m-edge
connected graph G along a circle, and the edges are drawn as straight
lines. The smallest possible number of crossings in such a drawing of
the graph G is called circular (outerplanar, convex, or one-page) crossing
number of the graph G. This paper addresses heuristic algorithms to
find an ordering of vertices to minimise the number of crossings in the
corresponding circular drawing of the graph. New algorithms to find low
crossing circular drawings are presented, and compared with algorithm
of Makinen, CIRCULAR+ algorithm of Six and Tollis and algorithm
of Baur and Brandes. We get better or comparable results to the other algorithms
Lombardi Drawings of Graphs
We introduce the notion of Lombardi graph drawings, named after the American
abstract artist Mark Lombardi. In these drawings, edges are represented as
circular arcs rather than as line segments or polylines, and the vertices have
perfect angular resolution: the edges are equally spaced around each vertex. We
describe algorithms for finding Lombardi drawings of regular graphs, graphs of
bounded degeneracy, and certain families of planar graphs.Comment: Expanded version of paper appearing in the 18th International
Symposium on Graph Drawing (GD 2010). 13 pages, 7 figure
An Interactive Tool to Explore and Improve the Ply Number of Drawings
Given a straight-line drawing of a graph , for every vertex
the ply disk is defined as a disk centered at where the radius of
the disk is half the length of the longest edge incident to . The ply number
of a given drawing is defined as the maximum number of overlapping disks at
some point in . Here we present a tool to explore and evaluate
the ply number for graphs with instant visual feedback for the user. We
evaluate our methods in comparison to an existing ply computation by De Luca et
al. [WALCOM'17]. We are able to reduce the computation time from seconds to
milliseconds for given drawings and thereby contribute to further research on
the ply topic by providing an efficient tool to examine graphs extensively by
user interaction as well as some automatic features to reduce the ply number.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Achieving Good Angular Resolution in 3D Arc Diagrams
We study a three-dimensional analogue to the well-known graph visualization
approach known as arc diagrams. We provide several algorithms that achieve good
angular resolution for 3D arc diagrams, even for cases when the arcs must
project to a given 2D straight-line drawing of the input graph. Our methods
make use of various graph coloring algorithms, including an algorithm for a new
coloring problem, which we call localized edge coloring.Comment: 12 pages, 5 figures; to appear at the 21st International Symposium on
Graph Drawing (GD 2013
Complexity Analysis of Balloon Drawing for Rooted Trees
In a balloon drawing of a tree, all the children under the same parent are
placed on the circumference of the circle centered at their parent, and the
radius of the circle centered at each node along any path from the root
reflects the number of descendants associated with the node. Among various
styles of tree drawings reported in the literature, the balloon drawing enjoys
a desirable feature of displaying tree structures in a rather balanced fashion.
For each internal node in a balloon drawing, the ray from the node to each of
its children divides the wedge accommodating the subtree rooted at the child
into two sub-wedges. Depending on whether the two sub-wedge angles are required
to be identical or not, a balloon drawing can further be divided into two
types: even sub-wedge and uneven sub-wedge types. In the most general case, for
any internal node in the tree there are two dimensions of freedom that affect
the quality of a balloon drawing: (1) altering the order in which the children
of the node appear in the drawing, and (2) for the subtree rooted at each child
of the node, flipping the two sub-wedges of the subtree. In this paper, we give
a comprehensive complexity analysis for optimizing balloon drawings of rooted
trees with respect to angular resolution, aspect ratio and standard deviation
of angles under various drawing cases depending on whether the tree is of even
or uneven sub-wedge type and whether (1) and (2) above are allowed. It turns
out that some are NP-complete while others can be solved in polynomial time. We
also derive approximation algorithms for those that are intractable in general
Drawing Trees with Perfect Angular Resolution and Polynomial Area
We study methods for drawing trees with perfect angular resolution, i.e.,
with angles at each node v equal to 2{\pi}/d(v). We show:
1. Any unordered tree has a crossing-free straight-line drawing with perfect
angular resolution and polynomial area.
2. There are ordered trees that require exponential area for any
crossing-free straight-line drawing having perfect angular resolution.
3. Any ordered tree has a crossing-free Lombardi-style drawing (where each
edge is represented by a circular arc) with perfect angular resolution and
polynomial area. Thus, our results explore what is achievable with
straight-line drawings and what more is achievable with Lombardi-style
drawings, with respect to drawings of trees with perfect angular resolution.Comment: 30 pages, 17 figure
Drawing Planar Graphs with Few Geometric Primitives
We define the \emph{visual complexity} of a plane graph drawing to be the
number of basic geometric objects needed to represent all its edges. In
particular, one object may represent multiple edges (e.g., one needs only one
line segment to draw a path with an arbitrary number of edges). Let denote
the number of vertices of a graph. We show that trees can be drawn with
straight-line segments on a polynomial grid, and with straight-line
segments on a quasi-polynomial grid. Further, we present an algorithm for
drawing planar 3-trees with segments on an
grid. This algorithm can also be used with a small modification to draw maximal
outerplanar graphs with edges on an grid. We also
study the problem of drawing maximal planar graphs with circular arcs and
provide an algorithm to draw such graphs using only arcs. This is
significantly smaller than the lower bound of for line segments for a
nontrivial graph class.Comment: Appeared at Proc. 43rd International Workshop on Graph-Theoretic
Concepts in Computer Science (WG 2017
- …