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    Circuits through specified edges

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    AbstractWe prove a theorem implying the conjecture of Woodall [14] that, given any k independent edges in a (k+1)-connected graph, there is a circuit containing all of them. This implies the truth of a conjecture of Berge [1, p.214] and provides strong evidence to a conjecture of Lovász [8]

    The Complexity of All-switches Strategy Improvement

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    Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as many edges as possible in each iteration. Continuing a recent line of work, we study all-switches strategy improvement from the perspective of computational complexity. We consider two natural decision problems, both of which have as input a game GG, a starting strategy ss, and an edge ee. The problems are: 1.) The edge switch problem, namely, is the edge ee ever switched by all-switches strategy improvement when it is started from ss on game GG? 2.) The optimal strategy problem, namely, is the edge ee used in the final strategy that is found by strategy improvement when it is started from ss on game GG? We show PSPACE\mathtt{PSPACE}-completeness of the edge switch problem and optimal strategy problem for the following settings: Parity games with the discrete strategy improvement algorithm of V\"oge and Jurdzi\'nski; mean-payoff games with the gain-bias algorithm [14,37]; and discounted-payoff games and simple stochastic games with their standard strategy improvement algorithms. We also show PSPACE\mathtt{PSPACE}-completeness of an analogous problem to edge switch for the bottom-antipodal algorithm for finding the sink of an Acyclic Unique Sink Orientation on a cube
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