6,014 research outputs found

    PCD

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.Page 96 blank. Cataloged from PDF version of thesis.Includes bibliographical references (p. 87-95).The security of systems can often be expressed as ensuring that some property is maintained at every step of a distributed computation conducted by untrusted parties. Special cases include integrity of programs running on untrusted platforms, various forms of confidentiality and side-channel resilience, and domain-specific invariants. We propose a new approach, proof-carrying data (PCD), which sidesteps the threat of faults and leakage by reasoning about properties of a computation's output data, regardless of the process that produced it. In PCD, the system designer prescribes the desired properties of a computation's outputs. Corresponding proofs are attached to every message flowing through the system, and are mutually verified by the system's components. Each such proof attests that the message's data and all of its history comply with the prescribed properties. We construct a general protocol compiler that generates, propagates, and verifies such proofs of compliance, while preserving the dynamics and efficiency of the original computation. Our main technical tool is the cryptographic construction of short non-interactive arguments (computationally-sound proofs) for statements whose truth depends on "hearsay evidence": previous arguments about other statements. To this end, we attain a particularly strong proof-of-knowledge property. We realize the above, under standard cryptographic assumptions, in a model where the prover has blackbox access to some simple functionality - essentially, a signature card.by Alessandro Chiesa.M.Eng

    Zero-Knowledge Proofs of Proximity

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    Interactive proofs of proximity (IPPs) are interactive proofs in which the verifier runs in time sub-linear in the input length. Since the verifier cannot even read the entire input, following the property testing literature, we only require that the verifier reject inputs that are far from the language (and, as usual, accept inputs that are in the language). In this work, we initiate the study of zero-knowledge proofs of proximity (ZKPP). A ZKPP convinces a sub-linear time verifier that the input is close to the language (similarly to an IPP) while simultaneously guaranteeing a natural zero-knowledge property. Specifically, the verifier learns nothing beyond (1) the fact that the input is in the language, and (2) what it could additionally infer by reading a few bits of the input. Our main focus is the setting of statistical zero-knowledge where we show that the following hold unconditionally (where N denotes the input length): - Statistical ZKPPs can be sub-exponentially more efficient than property testers (or even non-interactive IPPs): We show a natural property which has a statistical ZKPP with a polylog(N) time verifier, but requires Omega(sqrt(N)) queries (and hence also runtime) for every property tester. - Statistical ZKPPs can be sub-exponentially less efficient than IPPs: We show a property which has an IPP with a polylog(N) time verifier, but cannot have a statistical ZKPP with even an N^(o(1)) time verifier. - Statistical ZKPPs for some graph-based properties such as promise versions of expansion and bipartiteness, in the bounded degree graph model, with polylog(N) time verifiers exist. Lastly, we also consider the computational setting where we show that: - Assuming the existence of one-way functions, every language computable either in (logspace uniform) NC or in SC, has a computational ZKPP with a (roughly) sqrt(N) time verifier. - Assuming the existence of collision-resistant hash functions, every language in NP has a statistical zero-knowledge argument of proximity with a polylog(N) time verifier

    Systematizing Decentralization and Privacy: Lessons from 15 Years of Research and Deployments

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    Decentralized systems are a subset of distributed systems where multiple authorities control different components and no authority is fully trusted by all. This implies that any component in a decentralized system is potentially adversarial. We revise fifteen years of research on decentralization and privacy, and provide an overview of key systems, as well as key insights for designers of future systems. We show that decentralized designs can enhance privacy, integrity, and availability but also require careful trade-offs in terms of system complexity, properties provided, and degree of decentralization. These trade-offs need to be understood and navigated by designers. We argue that a combination of insights from cryptography, distributed systems, and mechanism design, aligned with the development of adequate incentives, are necessary to build scalable and successful privacy-preserving decentralized systems

    Games for a new climate: experiencing the complexity of future risks

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    This repository item contains a single issue of the Pardee Center Task Force Reports, a publication series that began publishing in 2009 by the Boston University Frederick S. Pardee Center for the Study of the Longer-Range Future.This report is a product of the Pardee Center Task Force on Games for a New Climate, which met at Pardee House at Boston University in March 2012. The 12-member Task Force was convened on behalf of the Pardee Center by Visiting Research Fellow Pablo Suarez in collaboration with the Red Cross/Red Crescent Climate Centre to “explore the potential of participatory, game-based processes for accelerating learning, fostering dialogue, and promoting action through real-world decisions affecting the longer-range future, with an emphasis on humanitarian and development work, particularly involving climate risk management.” Compiled and edited by Janot Mendler de Suarez, Pablo Suarez and Carina Bachofen, the report includes contributions from all of the Task Force members and provides a detailed exploration of the current and potential ways in which games can be used to help a variety of stakeholders – including subsistence farmers, humanitarian workers, scientists, policymakers, and donors – to both understand and experience the difficulty and risks involved related to decision-making in a complex and uncertain future. The dozen Task Force experts who contributed to the report represent academic institutions, humanitarian organization, other non-governmental organizations, and game design firms with backgrounds ranging from climate modeling and anthropology to community-level disaster management and national and global policymaking as well as game design.Red Cross/Red Crescent Climate Centr

    Interactive proofs of proximity: Delegating computation in sublinear time

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    We study interactive proofs with sublinear-time verifiers. These proof systems can be used to ensure approximate correctness for the results of computations delegated to an untrusted server. Following the literature on property testing, we seek proof systems where with high probability the verifier accepts every input in the language, and rejects every input that is far from the language. The verifier's query complexity (and computation complexity), as well as the communication, should all be sublinear. We call such a proof system an Interactive Proof of Proximity (IPP). On the positive side, our main result is that all languages in NC have Interactive Proofs of Proximity with roughly √n query and communication and complexities, and polylog(n) communication rounds. This is achieved by identifying a natural language, membership in an affine subspace (for a structured class of subspaces), that is complete for constructing interactive proofs of proximity, and providing efficient protocols for it. In building an IPP for this complete language, we show a tradeoff between the query and communication complexity and the number of rounds. For example, we give a 2-round protocol with roughly n3/4n^{3/4} queries and communication. On the negative side, we show that there exist natural languages in NC1NC^1, for which the sum of queries and communication in any constant-round interactive proof of proximity must be polynomially related to n. In particular, for any 2-round protocol, the sum of queries and communication must be at least ~Ω(√n). Finally, we construct much better IPPs for specific functions, such as bipartiteness on random or well-mixing graphs, and the majority function. The query complexities of these protocols are provably better (by exponential or polynomial factors) than what is possible in the standard property testing model, i.e. without a prover.Engineering and Applied Science

    Incentivized Privacy-Preserving Participatory Sensing

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    Foundations, Properties, and Security Applications of Puzzles: A Survey

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    Cryptographic algorithms have been used not only to create robust ciphertexts but also to generate cryptograms that, contrary to the classic goal of cryptography, are meant to be broken. These cryptograms, generally called puzzles, require the use of a certain amount of resources to be solved, hence introducing a cost that is often regarded as a time delay---though it could involve other metrics as well, such as bandwidth. These powerful features have made puzzles the core of many security protocols, acquiring increasing importance in the IT security landscape. The concept of a puzzle has subsequently been extended to other types of schemes that do not use cryptographic functions, such as CAPTCHAs, which are used to discriminate humans from machines. Overall, puzzles have experienced a renewed interest with the advent of Bitcoin, which uses a CPU-intensive puzzle as proof of work. In this paper, we provide a comprehensive study of the most important puzzle construction schemes available in the literature, categorizing them according to several attributes, such as resource type, verification type, and applications. We have redefined the term puzzle by collecting and integrating the scattered notions used in different works, to cover all the existing applications. Moreover, we provide an overview of the possible applications, identifying key requirements and different design approaches. Finally, we highlight the features and limitations of each approach, providing a useful guide for the future development of new puzzle schemes.Comment: This article has been accepted for publication in ACM Computing Survey

    Justice Holmes, Ralph Kramden, and the Civic Virtues of a Tax Return Filing Requirement

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    A major goal of some tax reform proponents is the elimination of the return filing requirement for many or all Americans. Although the President\u27s Advisory Panel on Federal Tax Reform heard several hours of testimony concerning the possibility of a return-free income tax system, the Report of the Panel failed even to discuss the issue. This Article contends that the Panel was right to recommend (by implication) the retention of a return-based tax system, given the Panel\u27s recommendations for major tax simplification. As long as the return filing obligation is not unduly burdensome which it would not be under the Panel\u27s simplification proposals a filing obligation has significant civic virtues. A return-based system represents an appropriate compromise on the level of visibility and painfulness of taxation, and the filing of an tax return can serve an important ceremonial function as an expression of fiscal citizenship. The civic potential of return filing is not now realized because of the tremendous complexity of the income tax, but that potential could be realized under a simplified system

    Towards a unified software attack model to assess software protections

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    Attackers can tamper with programs to break usage conditions. Different software protection techniques have been proposed to limit the possibility of tampering. Some of them just limit the possibility to understand the (binary) code, others react more actively when a change attempt is detected. However, the validation of the software protection techniques has been always conducted without taking into consideration a unified process adopted by attackers to tamper with programs. In this paper we present an extension of the mini-cycle of change, initially proposed to model the process of changing program for maintenance, to describe the process faced by an attacker to defeat software protections. This paper also shows how this new model should support a developer when considering what are the most appropriate protections to deplo
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