134 research outputs found

    Chatbot Theory: A naรฏve and elementary theory for dialogue management

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    Due to the increasing interested and use of chatbot, its properties and operation possibilities shall be proper realized matching both safety and security issues as well as present the several uses and compositions that this technology supports. This paper focus is on dialogue management since it is considered the core of a chatbot. The dialogue manager is responsible to, more than to transform an input sentence into an output one, hold the illusion of a human conversation. In this sense, it is presented an inceptive theoretical framework through a formal way for chatbots that can be used as a reference to explore, compose, build and discuss chatbots. The discussion is performed mostly on ELIZA since, due to its historical records, it can be considered an important reference chatbot, nevertheless, the proposed theory is compatible with the most recent technologies such those using machine and deep learning. The paper then presents some sketchy instances in order to explore the support provided by the theory.This paper has been supported by COMPETE: POCI-01-0145-FEDER-0070 43 and FCT โ€“ Fundaรงรฃo para a Ciรชncia e Tecnologia - Project UID/CEC/ 00319/2013

    ํ•œ๊ตญ์ธ ๊ณ ๋“ฑํ•™์ƒ์˜ ์˜์–ด ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ ํ•™์Šต์—์„œ์˜ ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡ ๊ธฐ๋ฐ˜ ๊ต์ˆ˜์˜ ํšจ๊ณผ

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ์‚ฌ๋ฒ”๋Œ€ํ•™ ์™ธ๊ตญ์–ด๊ต์œก๊ณผ(์˜์–ด์ „๊ณต), 2022.2. ๊น€๊ธฐํƒ.English adjectival transitive resultative constructions (VtR) are notoriously challenging for Korean L2 English learners due to their syntactic and semantic differences from their L1 counterparts. To deal with such a complex structure, like English adjectival VtR, Korean L2 English learners need instructional interventions, including explicit instructions and corrective feedback on the target structure. Human instructors are virtually incapable of offering adequate corrective feedback, as providing corrective feedback from a human teacher to hundreds of students requires excessive time and effort. To deal with the practicality problems faced by human instructors in providing corrective feedback, numerous artificial intelligence (AI) chatbots have been developed to provide foreign language learners with corrective feedback on par with human teachers. Regrettably, many currently available AI chatbots remain underdeveloped. In addition, no prior research has been conducted to assess the effectiveness of corrective feedback offered by an AI chatbot, a human instructor, or additional explicit instruction via video material. The current study examined the instructional effects of corrective feedback from an AI chatbot on Korean high school studentsโ€™ comprehension and production of adjectival VtR. Also, the current study investigated whether the corrective feedback generated by the AI chatbot enables Korean L2 English learners to expand their constructional repertoire beyond instructed adjectival VtR to uninstructed prepositional VtR. To investigate these issues, text-based Facebook Messenger AI chatbots were developed by the researcher. The effectiveness of the AI chatbotsโ€™ corrective feedback was compared with that of a human instructor and with additional video material. Students were divided into four groups: three instructional groups and one control group. The instructional groups included a chatbot group, a human group, and a video group. All learners in the three instructional groups watched a 5-minute explicit instruction video on the form and meaning pairings of the adjectival VtR in English. After that, learners were divided into three groups based on their preferences for instructional types. The learners volunteered to participate in the instructional procedures with corrective feedback from a text-based AI chatbot, a human instructor, or additional explicit instruction using a 15-minute video. Moreover, they took part in three testing sessions, which included a pretest, an immediate posttest, and a delayed posttest. The control group students were not instructed, and only participated in the three testing sessions. Two tasks were used for each test session: an acceptability judgment task (AJT) and an elicited writing task (EWT). The AJT tested participantsโ€™ comprehension of instructed adjectival VtR and uninstructed prepositional VtR. The EWT examined the correct production of instructed adjectival VtR and uninstructed prepositional VtR. The results of the AJT revealed that the instructional treatment (e.g., corrective feedback from the AI chatbot or a human instructor, or additional explicit instruction from the video material) was marginally more effective at improving the comprehension of adjectival VtR than was the case with the control group. On the other hand, the instructional treatment on the adjectival VtR failed in the generalization to prepositional VtR which was not overtly instructed. In the EWT, the participants in the corrective feedback groups (e.g., the chatbot and human groups) showed a more significant increase in the correct production of the instructed adjectival VtR more so than those in the video and control groups. Furthermore, the chatbot group learners showed significantly higher production of uninstructed prepositional VtR compared to any other group participants. These findings suggest that chatbot-based instruction can help Korean high school L2 English learners comprehend and produce complex linguistic structuresโ€”namely, adjectival and prepositional VtR. Moreover, the current study has major pedagogical implications for principled frameworks for implementing AI chatbot-based instruction in the context of foreign language learning.์˜์–ด ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ(English Adjectival Transitive Resultative Construction)์€ ํ•œ๊ตญ์ธ ์˜์–ด ํ•™์Šต์ž๋“ค์—๊ฒŒ ๋ชจ๊ตญ์–ด์˜ ๋Œ€์‘ ๊ตฌ๋ฌธ์ด ๊ฐ–๋Š” ์˜๋ฏธ ํ†ต์‚ฌ๋ก ์  ์ฐจ์ด๋กœ ์ธํ•ด ํ•™์Šตํ•˜๊ธฐ ๋งค์šฐ ์–ด๋ ค์šด ๊ฒƒ์œผ๋กœ ์•Œ๋ ค์ ธ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์˜์–ด ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ๊ณผ ๊ฐ™์€ ๋ณต์žกํ•œ ๊ตฌ๋ฌธ์„ ํ•™์Šตํ•˜๊ธฐ ์œ„ํ•ด์„œ, ํ•œ๊ตญ์ธ ์˜์–ด ํ•™์Šต์ž๋“ค์—๊ฒŒ๋Š” ๋ชฉํ‘œ ๊ตฌ์กฐ์— ๋Œ€ํ•œ ๋ช…์‹œ์  ๊ต์ˆ˜์™€ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์„ ํฌํ•จํ•œ ๊ต์ˆ˜ ์ฒ˜์น˜๊ฐ€ ์š”๊ตฌ๋œ๋‹ค. ์ˆ˜๋ฐฑ ๋ช…์˜ ํ•™์Šต์ž๋“ค์—๊ฒŒ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์„ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๊ณผ๋„ํ•œ ์‹œ๊ฐ„๊ณผ ๋…ธ๋ ฅ์ด ์š”๊ตฌ๋˜๊ธฐ ๋•Œ๋ฌธ์—, ์ธ๊ฐ„ ๊ต์‚ฌ๊ฐ€ ์ ์ ˆํ•œ ์–‘์˜ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์„ ์ œ๊ณตํ•œ๋‹ค๋Š” ๊ฒƒ์€ ์‚ฌ์‹ค์ƒ ๋ถˆ๊ฐ€๋Šฅํ•˜๋‹ค. ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์„ ์ œ๊ณตํ•  ๋•Œ ์ง๋ฉดํ•˜๋Š” ์ด๋Ÿฌํ•œ ์‹ค์šฉ์„ฑ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ์™ธ๊ตญ์–ด ํ•™์Šต์ž๋“ค์—๊ฒŒ ์ธ๊ฐ„ ๊ต์‚ฌ์™€ ์œ ์‚ฌํ•œ ๊ต์ • ํ”ผ๋“œ๋ฐฑ์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋Š” ์ˆ˜๋งŽ์€ ์ธ๊ณต ์ง€๋Šฅ(AI) ์ฑ—๋ด‡์ด ๊ฐœ๋ฐœ๋˜์—ˆ๋‹ค. ์œ ๊ฐ์Šค๋Ÿฝ๊ฒŒ๋„, ํ˜„์žฌ ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ๋งŽ์€ ์™ธ๊ตญ์–ด ํ•™์Šต์šฉ ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡์€ ์•„์ง ์ถฉ๋ถ„ํžˆ ๊ฐœ๋ฐœ๋˜์ง€ ์•Š์€ ์ƒํƒœ์— ๋‚จ์•„์žˆ์œผ๋ฉฐ, ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡์˜ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์ด ๊ฐ–๋Š” ๊ต์ˆ˜ํšจ๊ณผ๋ฅผ ๋น„๊ต ๋ถ„์„ํ•œ ์—ฐ๊ตฌ๋Š” ํ˜„์žฌ ์ด๋ฃจ์–ด์ง€์ง€ ์•Š์€ ์ƒํƒœ๋‹ค. ์ด๋Ÿฌํ•œ ์„ ํ–‰์—ฐ๊ตฌ์˜ ํ•œ๊ณ„์— ์ดˆ์ ์„ ๋‘์–ด, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡์˜ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์ด ํ•œ๊ตญ ๊ณ ๋“ฑํ•™์ƒ์˜ ์˜์–ด ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์˜ ์ดํ•ด์™€ ์ƒ์„ฑ์— ๋ฏธ์น˜๋Š” ๊ต์ˆ˜ ํšจ๊ณผ๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ๋˜ํ•œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๊ต์ˆ˜ ํšจ๊ณผ๊ฐ€ ์–ธ์–ด์ ์œผ๋กœ ๊ด€๋ จ๋œ ๋‹ค๋ฅธ ์˜์–ด ๊ตฌ๋ฌธ์˜ ํ•™์Šต์—๋„ ์˜ํ–ฅ์„ ๋ผ์น˜๋Š”์ง€๋ฅผ ์•Œ์•„๋ณด๊ธฐ ์œ„ํ•ด ๊ต์‹ค์—์„œ ์ง์ ‘ ๊ฐ€๋ฅด์น˜์ง€ ์•Š์•˜๋˜ ๊ตฌ๋ฌธ์ธ ์˜์–ด ์ „์น˜์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ(English Prepositional Transitive Resultative Construction)์˜ ํ•™์Šต ์–‘์ƒ์„ ์•Œ์•„๋ณด์•˜๋‹ค. ์ด๋ฅผ ์œ„ํ•ด, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ…์ŠคํŠธ ๋ฉ”์‹œ์ง€ ๊ธฐ๋ฐ˜์˜ ํŽ˜์ด์Šค๋ถ ๋ฉ”์‹ ์ €์—์„œ ๊ตฌ๋™๋˜๋Š” ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡์˜ ๊ต์ˆ˜ํšจ๊ณผ ๊ฒ€์ฆ์„ ์œ„ํ•ด ๋ณธ ์—ฐ๊ตฌ์— ์ฐธ์—ฌํ•œ ํ•™์ƒ๋“ค์€ ๋„ค ๊ฐœ์˜ ์ง‘๋‹จ์œผ๋กœ ๊ตฌ๋ถ„๋˜์—ˆ๋‹ค: ์„ธ ๊ฐœ์˜ ๊ต์ˆ˜ ์ง‘๋‹จ์—๋Š” ๊ต์ˆ˜์ฒ˜์น˜๊ฐ€ ์ ์šฉ๋˜์—ˆ๊ณ , ํ•œ ๊ฐœ์˜ ํ†ต์ œ ์ง‘๋‹จ์—์„œ๋Š” ๊ต์ˆ˜์ฒ˜์น˜๊ฐ€ ์ ์šฉ๋˜์ง€ ์•Š์•˜๋‹ค. ๊ต์ˆ˜์ฒ˜์น˜๊ฐ€ ์ ์šฉ๋œ ์„ธ ๊ฐœ์˜ ์ง‘๋‹จ์€ ์ฑ—๋ด‡๊ทธ๋ฃน, ์ธ๊ฐ„๊ทธ๋ฃน, ์˜์ƒ๊ทธ๋ฃน์œผ๋กœ ๋ถ„๋ฅ˜๋˜์—ˆ์œผ๋ฉฐ, ์ด๋“ค์€ ๋ชจ๋‘ ์˜์–ด๋กœ ๋œ ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์˜ ํ˜•ํƒœ์™€ ์˜๋ฏธ ์Œ์— ๋Œ€ํ•œ 5๋ถ„ ๊ธธ์ด์˜ ํ•™์Šต ๋น„๋””์˜ค๋ฅผ ์‹œ์ฒญํ•จ์œผ๋กœ์จ ๋ช…์‹œ์  ๊ต์ˆ˜ ์ฒ˜์น˜๋ฅผ ๋ฐ›์•˜๋‹ค. ๋˜ํ•œ ๋น„๋””์˜ค๋ฅผ ์‹œ์ฒญํ•œ ํ›„ ์„ธ ๊ทธ๋ฃน์˜ ํ•™์Šต์ž๋“ค์€ ๊ต์žฌ๋ฅผ ํ†ตํ•ด ์ œ๊ณต๋˜๋Š” ์–ธ์–ด์—ฐ์Šต์ž๋ฃŒ๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ๊ณผ์—…์— ์ฐธ์—ฌํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ ์„ธ ์ง‘๋‹จ(์ฑ—๋ด‡๊ทธ๋ฃน, ์ธ๊ฐ„๊ทธ๋ฃน, ์˜์ƒ๊ทธ๋ฃน)์€ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ถ”๊ฐ€์  ๊ต์ˆ˜์ฒ˜์น˜๋ฅผ ๋ฐ›์•˜๋‹ค: ์ฑ—๋ด‡๊ทธ๋ฃน ํ•™์Šต์ž๋“ค์€ ๊ต์žฌ ํ™œ๋™๊ณผ ๊ด€๋ จ๋œ ํ…์ŠคํŠธ ๊ธฐ๋ฐ˜ ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡๊ณผ์˜ ๋Œ€ํ™”์— ์ฐธ์—ฌํ•จ์œผ๋กœ์จ ์˜ค๋ฅ˜์— ๋Œ€ํ•œ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์„ ๋ฐ›์•˜๋‹ค. ์ธ๊ฐ„๊ทธ๋ฃน ํ•™์Šต์ž๋“ค์€ ๊ต์žฌํ™œ๋™์„ ์™„์ˆ˜ํ•œ ๋‚ด์šฉ์„ ์ธ๊ฐ„ ๊ต์‚ฌ์—๊ฒŒ ์ „์†กํ•˜๊ณ , ์ด์— ๋Œ€ํ•œ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์„ ๋ฐ›์•˜๋‹ค. ์˜์ƒ๊ทธ๋ฃน ํ•™์Šต์ž๋“ค์€ ๊ต์žฌํ™œ๋™์„ ์™„์ˆ˜ํ•œ ํ›„ ์ด์— ๋Œ€ํ•œ 15๋ถ„์˜ ์ถ”๊ฐ€์ ์ธ ๋ช…์‹œ์  ๊ต์ˆ˜์ž๋ฃŒ๋ฅผ ์˜์ƒ์œผ๋กœ ์‹œ์ฒญํ•˜์˜€๋‹ค. ํ•™์Šต์ž์˜ ๊ต์ˆ˜ํšจ๊ณผ๋Š” ์‚ฌ์ „์‹œํ—˜, ์‚ฌํ›„์‹œํ—˜ ๋ฐ ์ง€์—ฐ ์‚ฌํ›„์‹œํ—˜์œผ๋กœ ๊ฒ€์ฆ๋˜์—ˆ๋‹ค. ํ•œํŽธ ํ†ต์ œ ์ง‘๋‹จ ํ•™์ƒ๋“ค์€ ๊ต์ˆ˜์ฒ˜์น˜ ์—†์ด ์„ธ ๋ฒˆ์˜ ์‹œํ—˜์—๋งŒ ์ฐธ์—ฌํ•˜์˜€๋‹ค. ์„ธ ์ฐจ๋ก€์˜ ์‹œํ—˜์—์„œ๋Š” ์ˆ˜์šฉ์„ฑํŒ๋‹จ๊ณผ์ œ(AJT)์™€ ์œ ๋„์ž‘๋ฌธ๊ณผ์ œ(EWT)์˜ ๋‘ ๊ฐ€์ง€ ๊ณผ์ œ๊ฐ€ ์‚ฌ์šฉ๋˜์—ˆ๋‹ค. ์ˆ˜์šฉ์„ฑํŒ๋‹จ๊ณผ์ œ๋ฅผ ํ†ตํ•˜์—ฌ, ๊ต์ˆ˜๋œ ์˜์–ด ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ๊ณผ ์ง€์‹œ๋˜์ง€ ์•Š์€ ์˜์–ด ์ „์น˜์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ ๋Œ€ํ•œ ์ฐธ๊ฐ€์ž์˜ ์ดํ•ด๋„๋ฅผ ์ธก์ •ํ•˜์˜€๋‹ค. ์œ ๋„์ž‘๋ฌธ๊ณผ์ œ๋ฅผ ํ†ตํ•˜์—ฌ ๊ต์ˆ˜๋œ ์˜์–ด ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ๊ณผ ์ง€์‹œ๋˜์ง€ ์•Š์€ ์˜์–ด ์ „์น˜์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์„ ์ฐธ์—ฌ์ž๊ฐ€ ์ •ํ™•ํ•˜๊ฒŒ ์‚ฐ์ถœํ•  ์ˆ˜ ์žˆ๋Š”์ง€๋ฅผ ์ธก์ •ํ•˜์˜€๋‹ค. ์‹œํ—˜์˜ ๊ฒฐ๊ณผ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์•˜๋‹ค. ์ˆ˜์šฉ์„ฑํŒ๋‹จ๊ณผ์ œ์˜ ๊ฒฝ์šฐ, ๊ต์ˆ˜์ฒ˜์น˜๊ฐ€ ์ ์šฉ๋œ ์„ธ ์ง‘๋‹จ์ด ํ†ต์ œ ์ง‘๋‹จ๋ณด๋‹ค ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์˜ ์ดํ•ด๋„ ํ–ฅ์ƒ์— ์•ฝ๊ฐ„ ๋” ํšจ๊ณผ์ ์ธ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ํ•˜์ง€๋งŒ ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์— ๋Œ€ํ•œ ๊ต์ˆ˜์ ์ฒ˜์น˜๋Š” ๊ต์ˆ˜๋˜์ง€ ์•Š์€ ์ „์น˜์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์œผ๋กœ์˜ ํ•™์Šต์— ์˜ํ–ฅ์„ ์ฃผ์ง€ ๋ชปํ•˜์˜€๋‹ค. ์œ ๋„์ž‘๋ฌธ๊ณผ์ œ์˜ ๊ฒฝ์šฐ, ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡์ด๋‚˜ ์ธ๊ฐ„ ๊ต์‚ฌ์— ์˜ํ•ด ์ œ๊ณต๋˜๋Š” ๊ต์ • ํ”ผ๋“œ๋ฐฑ ๊ทธ๋ฃน์˜ ์ฐธ๊ฐ€์ž๊ฐ€ ์˜์ƒ๊ทธ๋ฃน ๋ฐ ํ†ต์ œ์ง‘๋‹จ์˜ ์ฐธ๊ฐ€์ž๋ณด๋‹ค ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์˜ ์˜ฌ๋ฐ”๋ฅธ ์ƒ์„ฑ์— ๋” ์œ ์˜๋ฏธํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ฌ๋‹ค. ๋™์ผํ•œ ๊ต์ˆ˜ ํšจ๊ณผ๊ฐ€ ์ „์น˜์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์˜ ํ•™์Šต์—์„œ๋„ ๊ด€์ธก๋˜์–ด, ํ˜•์šฉ์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์˜ ํ•™์Šต์ด ์ „์น˜์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ์˜ ํ•™์Šต์— ์ผ๋ฐ˜ํ™”๊ฐ€ ์ผ์–ด๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ธ๊ฐ„ ๊ต์‚ฌ๊ฐ€ ์ง๋ฉดํ•ด์•ผ ํ•˜๋Š” ์‹ค์šฉ์„ฑ ๋ฌธ์ œ๋ฅผ ๊ทน๋ณตํ•˜๊ณ , ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡์ด ํ•œ๊ตญ์ธ ๊ณ ๋“ฑํ•™๊ต L2 ์˜์–ด ํ•™์Šต์ž๊ฐ€ ํ˜•์šฉ์‚ฌ ๋ฐ ์ „์น˜์‚ฌ ํƒ€๋™๊ฒฐ๊ณผ๊ตฌ๋ฌธ๊ณผ ๊ฐ™์€ ๋ณต์žกํ•œ ์–ธ์–ด ๊ตฌ์กฐ๋ฅผ ์ดํ•ดํ•˜๊ณ  ์ƒ์„ฑํ•˜๋Š” ๋ฐ์— ์ธ๊ฐ„ ๊ต์‚ฌ์™€ ๋น„๊ฒฌ๋  ์ •๋„๋กœ ๊ต์ •์  ํ”ผ๋“œ๋ฐฑ์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ž„์„ ์‹œ์‚ฌํ•œ๋‹ค. ๋˜ํ•œ, ๋ณธ ์—ฐ๊ตฌ๋Š” ์ธ๊ณต์ง€๋Šฅ ์ฑ—๋ด‡ ๊ธฐ๋ฐ˜ ์™ธ๊ตญ์–ด ๊ต์œก์˜ ์‹ค์ œ์  ์‚ฌ๋ก€ ๋ฐ ํšจ๊ณผ๋ฅผ ์„ ๋„์ ์œผ๋กœ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค๋Š” ์ ์—์„œ ์˜๋ฏธ๊ฐ€ ์žˆ๋‹ค.ABSTRACT i TABLE OF CONTENTS iii LIST OF TABLES v LIST OF FIGURES vii CHAPTER 1. INTRODUCTION 1 1.1. Statement of Problems and Objectives 1 1.2. Scope of the Research 6 1.3. Research Questions 9 1.4. Organization of the Dissertation 10 CHAPTER 2. LITERATURE REVIEW 12 2.1. Syntactic and Semantic Analysis of Korean and English Transitive Resultative Constructions 13 2.1.1. Syntactic Analysis of English Transitive Resultative Construction 13 2.1.2. Syntactic Analysis of Korean Transitive Resultative Constructions 25 2.1.3. Semantic Differences in VtR between Korean and English 46 2.1.4. Previous acquisition study on English adjectival and prepositional VtR 54 2.2. Corrective Feedback 59 2.2.1. Definition of Corrective Feedback 59 2.2.2. Types of Corrective Feedback 61 2.2.3. Noticeability in Corrective Feedback 67 2.2.4. Corrective Recast as a Stepwise Corrective Feedback 69 2.3. The AI Chatbot in Foreign Language Learning 72 2.3.1. Non-communicative Intelligent Computer Assisted Language Learning (ICALL) 73 2.3.2. AI Chatbot without Corrective Feedback 79 2.3.3. AI Chatbot with Corrective Feedback 86 2.4. Summary of the Literature Review 92 CHAPTER 3. METHODOLOGY 98 3.1. Participants 98 3.2. Target Structure 102 3.3. Procedure of the Study 106 3.4. Instructional Material Shared by the Experimental Group 107 3.4.1. General Framework of the Instructional Session 108 3.4.2. Instructional Material Shared by Experimental Groups 111 3.5. Group-specific Instructional Treatments: Post-Written Instructional Material Activities on Corrective Feedback from Chatbot, Human, and Additional Explicit Instruction via Video 121 3.5.1. Corrective Feedback from the AI Chatbot 122 3.5.2. Corrective Feedback from a Human Instructor 136 3.5.3. Additional Instruction via Video Material 139 3.6. Test 142 3.6.1. Acceptability Judgment Task (AJT) 144 3.6.2. Elicited Writing Task (EWT) 150 3.7. Statistical Analysis 152 CHAPTER 4. RESULTS AND DISCUSSIONS 154 4.1. Results of Acceptability Judgment Task (AJT) 154 4.1.1. AJT Results of Instructed Adjectival VtR 155 4.1.2. AJT Results of Uninstructed Prepositional VtR 160 4.1.3. Discussion 164 4.2. Results of Elicited Writing Task (EWT) 175 4.2.1. EWT Results for Instructed Adjectival VtR 176 4.2.2. EWT Results of Uninstructed Prepositional VtR 181 4.2.3. Further Analysis 187 4.2.4. Discussion 199 CHAPTER 5. CONCLUSION 205 5.1. Summary of the Findings and Implications 205 5.2. Limitations and Suggestions for Future Research 213 REFERENCES 217 APPENDICES 246 ABSTRACT IN KOREAN 297๋ฐ•

    Protectbot: A Chatbot to Protect Children on Gaming Platforms

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    Online gaming no longer has limited access, as it has become available to a high percentage of children in recent years. Consequently, children are exposed to multifaceted threats, such as cyberbullying, grooming, and sexting. The online gaming industry is taking concerted measures to create a safe environment for children to play and interact with, such efforts remain inadequate and fragmented. Different approaches utilizing machine learning (ML) techniques to detect child predatory behavior have been designed to provide potential detection and protection in this context. After analyzing the available AI tools and solutions it was observed that the available solutions are limited to the identification of predatory behavior in chat logs which is not enough to avert the multifaceted threats. In this thesis, we developed a chatbot Protectbot to interact with the suspect on the gaming platform. Protectbot leveraged the dialogue generative pre-trained transformer (DialoGPT) model which is based on Generative Pre-trained Transformer 2 (GPT-2). To analyze the suspect\u27s behavior, we developed a text classifier based on natural language processing that can classify the chats as predatory and non-predatory. The developed classifier is trained and tested on Pan 12 dataset. To convert the text into numerical vectors we utilized fastText. The best results are obtained by using non-linear SVM on sentence vectors obtained from fastText. We got a recall of 0.99 and an F_0.5-score of 0.99 which is better than the state-of-the-art methods. We also built a new dataset containing 71 predatory full chats retrieved from Perverted Justice. Using sentence vectors generated by fastText and KNN classifier, 66 chats out of 71 were correctly classified as predatory chats

    Chatbot de Suporte para Plataforma de Marketing Multicanal

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    E-goi is an organization which provides automated multichannel marketing possibilities. Given its systemโ€™s complexity, it requires a not so smooth learning curve, which means that sometimes costumers incur upon some difficulties which directs them towards appropriate Costumer Support resources. With an increase in the number of users, these Costumer Support requests are somewhat frequent and demand an increase in availability in Costumer Support channels which become inundated with simple, easily-resolvable requests. The organization idealized the possibility of automating significant portion of costumer generated tickets with the possibility of scaling to deal with other types of operations. This thesis aims to present a long-term solution to that request with the development of a chatbot system, fully integrated with the existing enterprise modules and data sources. In order to accomplish this, prototypes using several Chatbot management and Natural Language Processing frameworks were developed. Afterwards, their advantages and disadvantages were pondered, followed by the implementation of its accompanying system and testing of developed software and Natural Language Processing results. Although the developed overarching system achieved its designed functionalities, the masterโ€™s thesis could not offer a viable solution for the problem at hand given that the available data could not provide an intent mining model usable in a real-world context.A E-goi รฉ uma organizaรงรฃo que disponibiliza soluรงรตes de marketing digital automatizadas e multicanal. Dada a complexidade do seu Sistema, que requer uma curva de aprendizagem nรฃo muito suave, o que significa que os seus utilizadores por vezes tรชm dificuldades que os levam a recorrer aos canais de Apoio ao Cliente. Com um aumento de utilizadores, estes pedidos de Apoio ao Cliente tornam-se frequentes e requerem um aumento da disponibilidade nos canais apropriados que ficam inundados de pedidos simples e de fรกcil resoluรงรฃo. A organizaรงรฃo idealizou a possibilidade de automatizar uma porรงรฃo significativa de tais pedidos, podendo escalar para outro tipo de operaรงรตes. Este trabalho de mestrado visa apresentar uma proposta de soluรงรฃo a longo prazo para este problema. Pretende-se o desenvolvimento de um sistema de chatbots, completamente integrado com o sistema existente da empresa e variadas fontes de dados. Para este efeito, foram desenvolvidos protรณtipos de vรกrias frameworks para gestรฃo de chatbots e de Natural Language Processing, ponderadas as suas vantagens e desvantagens, implementado o sistema englobante e realizados planos de testes ao software desenvolvido e aos resultados de Natural Language Processing. Apesar do sistema desenvolvido ter cumprido as funcionalidades pelas quais foi concebido, a tese de mestrado nรฃo foi capaz de obter uma soluรงรฃo viรกvel para o problema dado que com os dados disponibilizados nรฃo foi possรญvel produzir um modelo de deteรงรฃo de intenรงรตes usรกvel num contexto real

    โ€˜IMPLICIT CREATIONโ€™ โ€“ NON-PROGRAMMER CONCEPTUAL MODELS FOR AUTHORING IN INTERACTIVE DIGITAL STORYTELLING

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    Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas of art, creation and computer science. It inquires technologies and possible artefacts that allow โ€˜highly-interactiveโ€™ experiences of digital worlds with compelling stories. However, the situation for story creators approaching โ€˜highly-interactiveโ€™ storytelling is complex. There is a gap between the available technology, which requires programming and prior knowledge in Artificial Intelligence, and established models of storytelling, which are too linear to have the potential to be highly interactive. This thesis reports on research that lays the ground for bridging this gap, leading to novel creation philosophies in future work. A design research process has been pursued, which centred on the suggestion of conceptual models, explaining a) process structures of interdisciplinary development, b) interactive story structures including the user of the interactive story system, and c) the positioning of human authors within semi-automated creative processes. By means of โ€˜implicit creationโ€™, storytelling and modelling of simulated worlds are reconciled. The conceptual models are informed by exhaustive literature review in established neighbouring disciplines. These are a) creative principles in different storytelling domains, such as screenwriting, video game writing, role playing and improvisational theatre, b) narratological studies of story grammars and structures, and c) principles of designing interactive systems, in the areas of basic HCI design and models, discourse analysis in conversational systems, as well as game- and simulation design. In a case study of artefact building, the initial models have been put into practice, evaluated and extended. These artefacts are a) a conceived authoring tool (โ€˜Scenejoโ€™) for the creation of digital conversational stories, and b) the development of a serious game (โ€˜The Killer Phrase Gameโ€™) as an application development. The study demonstrates how starting out from linear storytelling, iterative steps of โ€˜implicit creationโ€™ can lead to more variability and interactivity in the designed interactive story. In the concrete case, the steps included abstraction of dialogues into conditional actions, and creating a dynamic world model of the conversation. This process and artefact can be used as a model illustrating non-programmer approaches to โ€˜implicit creationโ€™ in a learning process. Research demonstrates that the field of Interactive Digital Storytelling still has to be further advanced until general creative principles can be fully established, which is a long-term endeavour, dependent upon environmental factors. It also requires further technological developments. The gap is not yet closed, but it can be better explained. The research results build groundwork for education of prospective authors. Concluding the thesis, IDS-specific creative principles have been proposed for evaluation in future work

    A Comparative Analysis of NLP Algorithms for Implementing AI Conversational Assistants

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    The rapid adoption of low-code/no-code software systems has reshaped the landscape of software development, but it also brings challenges in usability and accessibility, particularly for those unfamiliar with the specific components and templates of these platforms. This thesis targets improving the developer experience in Nokia Corporation's low-code/no-code software system for network management through the incorporation of Natural Language Interfaces (NLIs) using Natural Language Processing (NLP) algorithms. Focused on key NLP tasks like entity extraction and intent classification, we analyzed a variety of algorithms, including MaxEnt Classifier with NLTK, Spacy, Conditional Random Fields with Stanford NER for entity recognition, and SVM Classifier, Logistic Regression, Naรฏve Bayes, Decision Tree, Random Forest, and RASA DIET for intent classification. Each algorithm's performance was rigorously evaluated using a dataset generated from network-related utterances. The evaluation metrics included not only performance metrics but also system metrics. Our research uncovers significant trade-offs in algorithmic selection, elucidating the balance between computational cost and predictive accuracy. It reveals that while some models, like RASA DIET, excel in accuracy, they require extensive computational resources, making them less suitable for lightweight systems. In contrast, simpler models like Spacy and StanfordNER provide a balanced performance but require careful consideration for specific entity types. While the study is limited by dataset size and focuses on simpler algorithms, it offers an empirically grounded framework for practitioners and decision-makers at Nokia and similar corporations. The findings point towards future research directions, including the exploration of ensemble methods, the fine-tuning of existing models, and the real-world implementation and scalability of these algorithms in low-code/no-code platforms

    KEER2022

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    Avanttรญtol: KEER2022. DiversitiesDescripciรณ del recurs: 25 juliol 202

    Language Processing and the Artificial Mind: Teaching Code Literacy in the Humanities

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    Humanities majors often find themselves in jobs where they either manage programmers or work with them in close collaboration. These interactions often pose difficulties because specialists in literature, history, philosophy, and so on are not usually code literate. They do not understand what tasks computers are best suited to, or how programmers solve problems. Learning code literacy would be a great benefit to humanities majors, but the traditional computer science curriculum is heavily math oriented, and students outside of science and technology majors are often math averse. Yet they are often interested in language, linguistics, and science fiction. This thesis is a case study to explore whether computational linguistics and artificial intelligence provide a suitable setting for teaching basic code literacy. I researched, designed, and taught a course called โ€œLanguage Processing and the Artificial Mind.โ€ Instead of math, it focuses on language processing, artificial intelligence, and the formidable challenges that programmers face when trying to create machines that understand natural language. This thesis is a detailed description of the material, how the material was chosen, and the outcome for student learning. Student performance on exams indicates that students learned code literacy basics and important linguistics issues in natural language processing. An exit survey indicates that students found the course to be valuable, though a minority reacted negatively to the material on programming. Future studies should explore teaching code literacy with less programming and new ways to make coding more interesting to the target audience

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools
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