34 research outputs found
On Necessary and Sufficient Number of Cops in the Game of Cops and Robber in Multidimensional Grids
We theoretically analyze the Cops and Robber Game for the first time in a
multidimensional grid. It is shown that for an -dimensional grid, at least
cops are necessary to ensure capture of the robber. We also present a set
of cop strategies for which cops are provably sufficient to catch the
robber. Further, for two-dimensional grid, we provide an efficient cop strategy
for which the robber is caught even by a single cop under certain conditions.Comment: This is a revised and extended version of the poster paper with the
same title that has been presented in the 8th Asian Symposium on Computer
Mathematics (ASCM), December 15-17, 2007, Singapor
A probabilistic version of the game of Zombies and Survivors on graphs
We consider a new probabilistic graph searching game played on graphs,
inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a
set of zombies attempts to eat a lone survivor loose on a given graph. The
zombies randomly choose their initial location, and during the course of the
game, move directly toward the survivor. At each round, they move to the
neighbouring vertex that minimizes the distance to the survivor; if there is
more than one such vertex, then they choose one uniformly at random. The
survivor attempts to escape from the zombies by moving to a neighbouring vertex
or staying on his current vertex. The zombies win if eventually one of them
eats the survivor by landing on their vertex; otherwise, the survivor wins. The
zombie number of a graph is the minimum number of zombies needed to play such
that the probability that they win is strictly greater than 1/2. We present
asymptotic results for the zombie numbers of several graph families, such as
cycles, hypercubes, incidence graphs of projective planes, and Cartesian and
toroidal grids
Statistical Model Checking for Cops and Robbers Game on Random Graph Models
Cops and robbers problem has been studied over the decades with many variants and
applications in graph searching problem. In this work, we study a variant of cops and
robbers problem on graphs. In this variant, there are di�erent types of cops and a
minimum number of each type of cops are required to catch a robber. We studied this
model over various random graph models and analyzed the properties using statistical
model checking.
To the best of our knowledge this variant of the cops and robber problem has
not been studied yet. We have used statistical techniques to estimate the probability
of robber getting caught in di�erent random graph models. We seek to compare
the ease of catching robbers performing random walk on graphs, especially complex
networks. In this work, we report the experiments that yields interesting empirical
results. Through the experiments we have observed that it is easier to catch a robber
in Barab�asi Albert model than in Erd�os-R�enyi graph model. We have also experimented
with k-Regular graphs and real street networks.
In our work, the model is framed as the multi-agent based system and we have implemented
a statistical model checker, SMCA tool which veri�es agents based systems
using statistical techniques. SMCA tool can take the model in JAVA programming
language and support Probabilistic - Bounded LTL logic for property specification