5,749 research outputs found

    Insights from Analysis of Video Streaming Data to Improve Resource Management

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    Today a large portion of Internet traffic is video. Over The Top (OTT) service providers offer video streaming services by creating a large distributed cloud network on top of a physical infrastructure owned by multiple entities. Our study explores insights from video streaming activity by analyzing data collected from Korea's largest OTT service provider. Our analysis of nationwide data shows interesting characteristics of video streaming such as correlation between user profile information (e.g., age, sex) and viewing habits, viewing habits of users (when do the users watch? using which devices?), viewing patterns (early leaving viewer vs. steady viewer), etc. Video on Demand (VoD) streaming involves costly (and often limited) compute, storage, and network resources. Findings from our study will be beneficial for OTTs, Content Delivery Networks (CDNs), Internet Service Providers (ISPs), and Carrier Network Operators, to improve their resource allocation and management techniques.Comment: This is a preprint electronic version of the article accepted to IEEE CloudNet 201

    Characterizing videos, audience and advertising in Youtube channels for kids

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    Online video services, messaging systems, games and social media services are tremendously popular among young people and children in many countries. Most of the digital services offered on the internet are advertising funded, which makes advertising ubiquitous in children's everyday life. To understand the impact of advertising-based digital services on children, we study the collective behavior of users of YouTube for kids channels and present the demographics of a large number of users. We collected data from 12,848 videos from 17 channels in US and UK and 24 channels in Brazil. The channels in English have been viewed more than 37 billion times. We also collected more than 14 million comments made by users. Based on a combination of text-analysis and face recognition tools, we show the presence of racial and gender biases in our large sample of users. We also identify children actively using YouTube, although the minimum age for using the service is 13 years in most countries. We provide comparisons of user behavior among the three countries, which represent large user populations in the global North and the global South

    A user perspective of quality of service in m-commerce

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 Springer VerlagIn an m-commerce setting, the underlying communication system will have to provide a Quality of Service (QoS) in the presence of two competing factors—network bandwidth and, as the pressure to add value to the business-to-consumer (B2C) shopping experience by integrating multimedia applications grows, increasing data sizes. In this paper, developments in the area of QoS-dependent multimedia perceptual quality are reviewed and are integrated with recent work focusing on QoS for e-commerce. Based on previously identified user perceptual tolerance to varying multimedia QoS, we show that enhancing the m-commerce B2C user experience with multimedia, far from being an idealised scenario, is in fact feasible if perceptual considerations are employed
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