867 research outputs found
Graphs with Plane Outside-Obstacle Representations
An \emph{obstacle representation} of a graph consists of a set of polygonal
obstacles and a distinct point for each vertex such that two points see each
other if and only if the corresponding vertices are adjacent. Obstacle
representations are a recent generalization of classical polygon--vertex
visibility graphs, for which the characterization and recognition problems are
long-standing open questions.
In this paper, we study \emph{plane outside-obstacle representations}, where
all obstacles lie in the unbounded face of the representation and no two
visibility segments cross. We give a combinatorial characterization of the
biconnected graphs that admit such a representation. Based on this
characterization, we present a simple linear-time recognition algorithm for
these graphs. As a side result, we show that the plane vertex--polygon
visibility graphs are exactly the maximal outerplanar graphs and that every
chordal outerplanar graph has an outside-obstacle representation.Comment: 12 pages, 7 figure
Reconstructing Generalized Staircase Polygons with Uniform Step Length
Visibility graph reconstruction, which asks us to construct a polygon that
has a given visibility graph, is a fundamental problem with unknown complexity
(although visibility graph recognition is known to be in PSPACE). We show that
two classes of uniform step length polygons can be reconstructed efficiently by
finding and removing rectangles formed between consecutive convex boundary
vertices called tabs. In particular, we give an -time reconstruction
algorithm for orthogonally convex polygons, where and are the number of
vertices and edges in the visibility graph, respectively. We further show that
reconstructing a monotone chain of staircases (a histogram) is fixed-parameter
tractable, when parameterized on the number of tabs, and polynomially solvable
in time under reasonable alignment restrictions.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Visibility graphs of towers
AbstractA tower is a polygon consisting of two reflex chains sharing one common endpoint, together with one edge joining the other endpoints of the chains. A linear time algorithm is given to recognize the [vertex] visibility graphs of towers, and these graphs are characterized as bipartite permutation graphs with an added Hamiltonian cycle. Similar results have been obtained independently by Choi, Shin and Chwa (1992)
Terrain Visibility Graphs: Persistence Is Not Enough
In this paper, we consider the Visibility Graph Recognition and
Reconstruction problems in the context of terrains. Here, we are given a graph
with labeled vertices such that the labeling
corresponds with a Hamiltonian path . also may contain other edges. We
are interested in determining if there is a terrain with vertices such that is the visibility graph of and the
boundary of corresponds with . is said to be persistent if and only
if it satisfies the so-called X-property and Bar-property. It is known that
every "pseudo-terrain" has a persistent visibility graph and that every
persistent graph is the visibility graph for some pseudo-terrain. The
connection is not as clear for (geometric) terrains. It is known that the
visibility graph of any terrain is persistent, but it has been unclear
whether every persistent graph has a terrain such that is the
visibility graph of . There actually have been several papers that claim
this to be the case (although no formal proof has ever been published), and
recent works made steps towards building a terrain reconstruction algorithm for
any persistent graph. In this paper, we show that there exists a persistent
graph that is not the visibility graph for any terrain . This means
persistence is not enough by itself to characterize the visibility graphs of
terrains, and implies that pseudo-terrains are not stretchable.Comment: To appear in SoCG 202
3D Visibility Representations of 1-planar Graphs
We prove that every 1-planar graph G has a z-parallel visibility
representation, i.e., a 3D visibility representation in which the vertices are
isothetic disjoint rectangles parallel to the xy-plane, and the edges are
unobstructed z-parallel visibilities between pairs of rectangles. In addition,
the constructed representation is such that there is a plane that intersects
all the rectangles, and this intersection defines a bar 1-visibility
representation of G.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Mapping Simple Polygons: How Robots Benefit from Looking Back
We consider the problem of mapping an initially unknown polygon of size n with a simple robot that moves inside the polygon along straight lines between the vertices. The robot sees distant vertices in counter-clockwise order and is able to recognize the vertex among them which it came from in its last move, i.e.the robot can look back. Other than that the robot has no means of distinguishing distant vertices. We assume that an upper bound on n is known to the robot beforehand and show that it can always uniquely reconstruct the visibility graph of the polygon. Additionally, we show that multiple identical and deterministic robots can always solve the weak rendezvous problem in which the robots need to position themselves such that all of them are mutually visible to each other. Our results are tight in the sense that the strong rendezvous problem, where robots need to gather at a vertex, cannot be solved in general, and, without knowing a bound beforehand, not even n can be determined. In terms of mobile agents exploring a graph, our result implies that they can reconstruct any graph that is the visibility graph of a simple polygon. This is in contrast to the known result that the reconstruction of arbitrary graphs is impossible in general, even if n is know
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