3,086 research outputs found

    Design of a Virtual Assistant to Improve Interaction Between the Audience and the Presenter

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    This article presents a novel design of a Virtual Assistant as part of a human-machine interaction system to improve communication between the presenter and the audience that can be used in education or general presentations for improving interaction during the presentations (e.g., auditoriums with 200 people). The main goal of the proposed model is the design of a framework of interaction to increase the level of attention of the public in key aspects of the presentation. In this manner, the collaboration between the presenter and Virtual Assistant could improve the level of learning among the public. The design of the Virtual Assistant relies on non-anthropomorphic forms with ‘live’ characteristics generating an intuitive and self-explainable interface. A set of intuitive and useful virtual interactions to support the presenter was designed. This design was validated from various types of the public with a psychological study based on a discrete emotions’ questionnaire confirming the adequacy of the proposed solution. The human-machine interaction system supporting the Virtual Assistant should automatically recognize the attention level of the audience from audiovisual resources and synchronize the Virtual Assistant with the presentation. The system involves a complex artificial intelligence architecture embracing perception of high-level features from audio and video, knowledge representation, and reasoning for pervasive and affective computing and reinforcement learning to teach the intelligent agent to decide on the best strategy to increase the level of attention of the audience

    Spot the conversation: speaker diarisation in the wild

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    The goal of this paper is speaker diarisation of videos collected 'in the wild'. We make three key contributions. First, we propose an automatic audio-visual diarisation method for YouTube videos. Our method consists of active speaker detection using audio-visual methods and speaker verification using self-enrolled speaker models. Second, we integrate our method into a semi-automatic dataset creation pipeline which significantly reduces the number of hours required to annotate videos with diarisation labels. Finally, we use this pipeline to create a large-scale diarisation dataset called VoxConverse, collected from 'in the wild' videos, which we will release publicly to the research community. Our dataset consists of overlapping speech, a large and diverse speaker pool, and challenging background conditions.Comment: The dataset will be available for download from http://www.robots.ox.ac.uk/~vgg/data/voxceleb/voxconverse.html . The development set will be released in July 2020, and the test set will be released in October 202

    Echoes of Persuasion: The Effect of Euphony in Persuasive Communication

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    While the effect of various lexical, syntactic, semantic and stylistic features have been addressed in persuasive language from a computational point of view, the persuasive effect of phonetics has received little attention. By modeling a notion of euphony and analyzing four datasets comprising persuasive and non-persuasive sentences in different domains (political speeches, movie quotes, slogans and tweets), we explore the impact of sounds on different forms of persuasiveness. We conduct a series of analyses and prediction experiments within and across datasets. Our results highlight the positive role of phonetic devices on persuasion

    Towards a framework for socially interactive robots

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    250 p.En las últimas décadas, la investigación en el campo de la robótica social ha crecido considerablemente. El desarrollo de diferentes tipos de robots y sus roles dentro de la sociedad se están expandiendo poco a poco. Los robots dotados de habilidades sociales pretenden ser utilizados para diferentes aplicaciones; por ejemplo, como profesores interactivos y asistentes educativos, para apoyar el manejo de la diabetes en niños, para ayudar a personas mayores con necesidades especiales, como actores interactivos en el teatro o incluso como asistentes en hoteles y centros comerciales.El equipo de investigación RSAIT ha estado trabajando en varias áreas de la robótica, en particular,en arquitecturas de control, exploración y navegación de robots, aprendizaje automático y visión por computador. El trabajo presentado en este trabajo de investigación tiene como objetivo añadir una nueva capa al desarrollo anterior, la capa de interacción humano-robot que se centra en las capacidades sociales que un robot debe mostrar al interactuar con personas, como expresar y percibir emociones, mostrar un alto nivel de diálogo, aprender modelos de otros agentes, establecer y mantener relaciones sociales, usar medios naturales de comunicación (mirada, gestos, etc.),mostrar personalidad y carácter distintivos y aprender competencias sociales.En esta tesis doctoral, tratamos de aportar nuestro grano de arena a las preguntas básicas que surgen cuando pensamos en robots sociales: (1) ¿Cómo nos comunicamos (u operamos) los humanos con los robots sociales?; y (2) ¿Cómo actúan los robots sociales con nosotros? En esa línea, el trabajo se ha desarrollado en dos fases: en la primera, nos hemos centrado en explorar desde un punto de vista práctico varias formas que los humanos utilizan para comunicarse con los robots de una maneranatural. En la segunda además, hemos investigado cómo los robots sociales deben actuar con el usuario.Con respecto a la primera fase, hemos desarrollado tres interfaces de usuario naturales que pretenden hacer que la interacción con los robots sociales sea más natural. Para probar tales interfaces se han desarrollado dos aplicaciones de diferente uso: robots guía y un sistema de controlde robot humanoides con fines de entretenimiento. Trabajar en esas aplicaciones nos ha permitido dotar a nuestros robots con algunas habilidades básicas, como la navegación, la comunicación entre robots y el reconocimiento de voz y las capacidades de comprensión.Por otro lado, en la segunda fase nos hemos centrado en la identificación y el desarrollo de los módulos básicos de comportamiento que este tipo de robots necesitan para ser socialmente creíbles y confiables mientras actúan como agentes sociales. Se ha desarrollado una arquitectura(framework) para robots socialmente interactivos que permite a los robots expresar diferentes tipos de emociones y mostrar un lenguaje corporal natural similar al humano según la tarea a realizar y lascondiciones ambientales.La validación de los diferentes estados de desarrollo de nuestros robots sociales se ha realizado mediante representaciones públicas. La exposición de nuestros robots al público en esas actuaciones se ha convertido en una herramienta esencial para medir cualitativamente la aceptación social de los prototipos que estamos desarrollando. De la misma manera que los robots necesitan un cuerpo físico para interactuar con el entorno y convertirse en inteligentes, los robots sociales necesitan participar socialmente en tareas reales para las que han sido desarrollados, para así poder mejorar su sociabilida

    Mapping Acoustic and Semantic Dimensions of Auditory Perception

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    Auditory categorisation is a function of sensory perception which allows humans to generalise across many different sounds present in the environment and classify them into behaviourally relevant categories. These categories cover not only the variance of acoustic properties of the signal but also a wide variety of sound sources. However, it is unclear to what extent the acoustic structure of sound is associated with, and conveys, different facets of semantic category information. Whether people use such data and what drives their decisions when both acoustic and semantic information about the sound is available, also remains unknown. To answer these questions, we used the existing methods broadly practised in linguistics, acoustics and cognitive science, and bridged these domains by delineating their shared space. Firstly, we took a model-free exploratory approach to examine the underlying structure and inherent patterns in our dataset. To this end, we ran principal components, clustering and multidimensional scaling analyses. At the same time, we drew sound labels’ semantic space topography based on corpus-based word embeddings vectors. We then built an LDA model predicting class membership and compared the model-free approach and model predictions with the actual taxonomy. Finally, by conducting a series of web-based behavioural experiments, we investigated whether acoustic and semantic topographies relate to perceptual judgements. This analysis pipeline showed that natural sound categories could be successfully predicted based on the acoustic information alone and that perception of natural sound categories has some acoustic grounding. Results from our studies help to recognise the role of physical sound characteristics and their meaning in the process of sound perception and give an invaluable insight into the mechanisms governing the machine-based and human classifications

    Holistic Vocabulary Independent Spoken Term Detection

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    Within this thesis, we aim at designing a loosely coupled holistic system for Spoken Term Detection (STD) on heterogeneous German broadcast data in selected application scenarios. Starting from STD on the 1-best output of a word-based speech recognizer, we study the performance of several subword units for vocabulary independent STD on a linguistically and acoustically challenging German corpus. We explore the typical error sources in subword STD, and find that they differ from the error sources in word-based speech search. We select, extend and combine a set of state-of-the-art methods for error compensation in STD in order to explicitly merge the corresponding STD error spaces through anchor-based approximate lattice retrieval. Novel methods for STD result verification are proposed in order to increase retrieval precision by exploiting external knowledge at search time. Error-compensating methods for STD typically suffer from high response times on large scale databases, and we propose scalable approaches suitable for large corpora. Highest STD accuracy is obtained by combining anchor-based approximate retrieval from both syllable lattice ASR and syllabified word ASR into a hybrid STD system, and pruning the result list using external knowledge with hybrid contextual and anti-query verification.Die vorliegende Arbeit beschreibt ein lose gekoppeltes, ganzheitliches System zur Sprachsuche auf heterogenenen deutschen Sprachdaten in unterschiedlichen Anwendungsszenarien. Ausgehend von einer wortbasierten Sprachsuche auf dem Transkript eines aktuellen Wort-Erkenners werden zunächst unterschiedliche Subwort-Einheiten für die vokabularunabhängige Sprachsuche auf deutschen Daten untersucht. Auf dieser Basis werden die typischen Fehlerquellen in der Subwort-basierten Sprachsuche analysiert. Diese Fehlerquellen unterscheiden sich vom Fall der klassichen Suche im Worttranskript und müssen explizit adressiert werden. Die explizite Kompensation der unterschiedlichen Fehlerquellen erfolgt durch einen neuartigen hybriden Ansatz zur effizienten Ankerbasierten unscharfen Wortgraph-Suche. Darüber hinaus werden neuartige Methoden zur Verifikation von Suchergebnissen vorgestellt, die zur Suchzeit verfügbares externes Wissen einbeziehen. Alle vorgestellten Verfahren werden auf einem umfangreichen Satz von deutschen Fernsehdaten mit Fokus auf ausgewählte, repräsentative Einsatzszenarien evaluiert. Da Methoden zur Fehlerkompensation in der Sprachsuchforschung typischerweise zu hohen Laufzeiten bei der Suche in großen Archiven führen, werden insbesondere auch Szenarien mit sehr großen Datenmengen betrachtet. Die höchste Suchleistung für Archive mittlerer Größe wird durch eine unscharfe und Anker-basierte Suche auf einem hybriden Index aus Silben-Wortgraphen und silbifizierter Wort-Erkennung erreicht, bei der die Suchergebnisse mit hybrider Verifikation bereinigt werden
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