1,494 research outputs found

    3D Textured Model Encryption via 3D Lu Chaotic Mapping

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    In the coming Virtual/Augmented Reality (VR/AR) era, 3D contents will be popularized just as images and videos today. The security and privacy of these 3D contents should be taken into consideration. 3D contents contain surface models and solid models. The surface models include point clouds, meshes and textured models. Previous work mainly focus on encryption of solid models, point clouds and meshes. This work focuses on the most complicated 3D textured model. We propose a 3D Lu chaotic mapping based encryption method of 3D textured model. We encrypt the vertexes, the polygons and the textures of 3D models separately using the 3D Lu chaotic mapping. Then the encrypted vertices, edges and texture maps are composited together to form the final encrypted 3D textured model. The experimental results reveal that our method can encrypt and decrypt 3D textured models correctly. In addition, our method can resistant several attacks such as brute-force attack and statistic attack.Comment: 13 pages, 7 figures, under review of SCI

    Theoretical Design and FPGA-Based Implementation of Higher-Dimensional Digital Chaotic Systems

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    Traditionally, chaotic systems are built on the domain of infinite precision in mathematics. However, the quantization is inevitable for any digital devices, which causes dynamical degradation. To cope with this problem, many methods were proposed, such as perturbing chaotic states and cascading multiple chaotic systems. This paper aims at developing a novel methodology to design the higher-dimensional digital chaotic systems (HDDCS) in the domain of finite precision. The proposed system is based on the chaos generation strategy controlled by random sequences. It is proven to satisfy the Devaney's definition of chaos. Also, we calculate the Lyapunov exponents for HDDCS. The application of HDDCS in image encryption is demonstrated via FPGA platform. As each operation of HDDCS is executed in the same fixed precision, no quantization loss occurs. Therefore, it provides a perfect solution to the dynamical degradation of digital chaos.Comment: 12 page

    Image Encryption and Stegenography Based on Computational Single Pixel Imaging

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    Multiple layers of information security are introduced based on computational ghost imaging (CGI). We show, in the first step, that it is possible to design a very reliable image encryption scheme using 3D computational ghost imaging with two single-pixel detectors sending data through two channels. Through the Normalized Root Mean Square scale, it is then shown that a further level of security can be achieved by merging data-carrying channels into one and using a coded order for their placement in the sequence of bucket data carried by the single channel. Yet another layer of security is introduced through hiding the actual grayscale image inside another image such that the hidden image cannot be recognized by naked eyes. We then retrieve the hidden image from a CGI reconstructed image. It is shown that the proposed scheme increases the security and robustness such that an attacker needs more than 96 percent of the coded order to recover the hidden data. Storing a grayscale image in a ghost image and retrieving different intensities for the hidden image is unprecedented and could be of interest to the information security community

    Multi-level encryption for 3D mesh model based on 3D Lorenz chaotic map and random number generator

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    The increasing 3D model applications in various areas of life and widespread use like industry leads to 3D models being stolen and attacked by hackers; therefore, 3D model protection is a fundamental matter nowadays. In this paper, the proposed scheme will provide stringent security for the 3D models by implementing multiple levels of security with preserving the original dimensionality of the 3D model using the weight factor (w). The first level of security is achieved by applying a shuffling process for the vertices based on a key from random number generator (RNG), which provides good confusion. The second level is implemented by modifying the vertices values based on 3D keys from 3D Lorenz chaotic map, which provides good diffusion. The proposed scheme was applied on different 3D models varying in the vertices and faces number. The results illustrate that the proposed scheme deforms the entire 3D model based on Hausdorff distance (HD) approximately 100 after the encryption process, making it resist statistical attack. The scheme provides high security against brute force attack because it has a large key space equal to 10,105 and high security against deferential attack through secret key sensitivity using number of pixels change rate (NPCR) near to 99:6% and unified average changing intensity (UACI) near to 33:4%

    Entropy in Image Analysis III

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    Image analysis can be applied to rich and assorted scenarios; therefore, the aim of this recent research field is not only to mimic the human vision system. Image analysis is the main methods that computers are using today, and there is body of knowledge that they will be able to manage in a totally unsupervised manner in future, thanks to their artificial intelligence. The articles published in the book clearly show such a future

    A novel steganography approach for audio files

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    We present a novel robust and secure steganography technique to hide images into audio files aiming at increasing the carrier medium capacity. The audio files are in the standard WAV format, which is based on the LSB algorithm while images are compressed by the GMPR technique which is based on the Discrete Cosine Transform (DCT) and high frequency minimization encoding algorithm. The method involves compression-encryption of an image file by the GMPR technique followed by hiding it into audio data by appropriate bit substitution. The maximum number of bits without significant effect on audio signal for LSB audio steganography is 6 LSBs. The encrypted image bits are hidden into variable and multiple LSB layers in the proposed method. Experimental results from observed listening tests show that there is no significant difference between the stego audio reconstructed from the novel technique and the original signal. A performance evaluation has been carried out according to quality measurement criteria of Signal-to-Noise Ratio (SNR) and Peak Signal-to-Noise Ratio (PSNR)
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