916 research outputs found

    Music as complex emergent behaviour : an approach to interactive music systems

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    Access to the full-text thesis is no longer available at the author's request, due to 3rd party copyright restrictions. Access removed on 28.11.2016 by CS (TIS).Metadata merged with duplicate record (http://hdl.handle.net/10026.1/770) on 20.12.2016 by CS (TIS).This is a digitised version of a thesis that was deposited in the University Library. If you are the author please contact PEARL Admin ([email protected]) to discuss options.This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical improvisation. Musical results are viewed as emergent phenomena issuing from complex internal systems behaviour in relation to input from a single human performer. We investigate the prospect of rewarding interaction whereby a system modifies itself in coherent though non-trivial ways as a result of exposure to a human interactor. In addition, we explore whether such interactions can be sustained over extended time spans. These objectives translate into four criteria for evaluation; maximisation of human influence, blending of human and machine influence in the creation of machine responses, the maintenance of independent machine motivations in order to support machine autonomy and finally, a combination of global emergent behaviour and variable behaviour in the long run. Our implementation is heavily inspired by ideas and engineering approaches from the discipline of Artificial Life. However, we also address a collection of representative existing systems from the field of interactive composing, some of which are implemented using techniques of conventional Artificial Intelligence. All systems serve as a contextual background and comparative framework helping the assessment of the work reported here. This thesis advocates a networked model incorporating functionality for listening, playing and the synthesis of machine motivations. The latter incorporate dynamic relationships instructing the machine to either integrate with a musical context suggested by the human performer or, in contrast, perform as an individual musical character irrespective of context. Techniques of evolutionary computing are used to optimise system components over time. Evolution proceeds based on an implicit fitness measure; the melodic distance between consecutive musical statements made by human and machine in relation to the currently prevailing machine motivation. A substantial number of systematic experiments reveal complex emergent behaviour inside and between the various systems modules. Music scores document how global systems behaviour is rendered into actual musical output. The concluding chapter offers evidence of how the research criteria were accomplished and proposes recommendations for future research

    Minimum-Fuel Trajectory Design in Multiple Dynamical Environments Utilizing Direct Transcription Methods and Particle Swarm Optimization

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    Particle swarm optimization is used to generate an initial guess for designing fuel-optimal trajectories in multiple dynamical environments. Trajectories designed in the vicinity of Earth use continuous or finite low-thrust burning and transfer from an inclined or equatorial circular low-Earth-orbit to a geostationary orbit. In addition, a trajectory from near-Earth to a periodic orbit about the cislunar Lagrange point with minimized impulsive burn costs is designed within a multi-body dynamical environment. Direct transcription is used in conjunction with a nonlinear optimizer to find locally-optimal trajectories given the initial guess. The near-Earth transfers are propagated at low-level thrust where neither the very-low-thrust spiral solution nor the impulsive transfer is an acceptable starting point. The very-high-altitude transfer is designed in a multi-body dynamical environment lacking a closed-form analytical solution. Swarming algorithms excel given a small number of design parameters.When continuous control time histories are needed, employing a polynomial parameterization facilitates the generation of feasible solutions. For design in a circular restricted three-body system, particle swarm optimization gains utility due to a more global search for the solution, but may be more sensitive to boundary constraints. Computation time and constraint weighting are areas where a swarming algorithm is weaker than other approaches

    A neural network-based trajectory planner for redundant systems using direct inverse modeling

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    Redundant (i.e., under-determined) systems can not be trained effectively using direct inverse modeling with supervised learning, for reasons well out-lined by Michael Jordan at MIT. There is a loop-hole , however, in Jordan\u27s preconditions, which seems to allow just such an architecture. A robot path planner implementing a cerebellar inspired habituation paradigm with such an architecture will be introduced. The system, called ARTFORMS, for Adaptive Redundant Trajectory Formation System uses on-line training of multiple CMACS. CMACs are locally generalizing networks, and have an a priori deterministic geometric input space mapping. These properties together with on-line learning and rapid convergence satisfy the loop-hole conditions. Issues of stability/plasticity, presentation order and generalization, computational complexity, and subsumptive fusion of multiple networks are discussed. Two implementations are described. The first is shown not to be goal directed enough for ultimate success. The second, which is highly successful, is made more goal directed by the addition of secondary training, which reduces the dimensionality of the problem by using a set of constraint equations. Running open loop with respect to posture (the system metric which reduces dimensionality) is seen to be the root cause of the first system\u27s failure, not the use of the direct inverse method. In fact, several nice properties of direct inverse modeling contribute to the system\u27s convergence speed, robustness and compliance. The central problem used to demonstrate this method is the control of trajectory formation for a planar kinematic chain with a variable number of joints. Finally, this method is extended to implement adaptive obstacle avoidance

    Discrete Time Systems

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    Discrete-Time Systems comprehend an important and broad research field. The consolidation of digital-based computational means in the present, pushes a technological tool into the field with a tremendous impact in areas like Control, Signal Processing, Communications, System Modelling and related Applications. This book attempts to give a scope in the wide area of Discrete-Time Systems. Their contents are grouped conveniently in sections according to significant areas, namely Filtering, Fixed and Adaptive Control Systems, Stability Problems and Miscellaneous Applications. We think that the contribution of the book enlarges the field of the Discrete-Time Systems with signification in the present state-of-the-art. Despite the vertiginous advance in the field, we also believe that the topics described here allow us also to look through some main tendencies in the next years in the research area

    Complexity, Emergent Systems and Complex Biological Systems:\ud Complex Systems Theory and Biodynamics. [Edited book by I.C. Baianu, with listed contributors (2011)]

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    An overview is presented of System dynamics, the study of the behaviour of complex systems, Dynamical system in mathematics Dynamic programming in computer science and control theory, Complex systems biology, Neurodynamics and Psychodynamics.\u

    A dynamical adaptive resonance architecture

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    A set of nonlinear differential equations that describe the dynamics of the ART1 model are presented, along with the motivation for their use. These equations are extensions of those developed by Carpenter and Grossberg (1987). It is shown how these differential equations allow the ART1 model to be realized as a collective nonlinear dynamical system. Specifically, we present an ART1-based neural network model whose description requires no external control features. That is, the dynamics of the model are completely determined by the set of coupled differential equations that comprise the model. It is shown analytically how the parameters of this model can be selected so as to guarantee a behavior equivalent to that of ART1 in both fast and slow learning scenarios. Simulations are performed in which the trajectories of node and weight activities are determined using numerical approximation techniques

    Template Protection For 3D Face Recognition

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    The human face is one of the most important biometric modalities for automatic authentication. Three-dimensional face recognition exploits facial surface information. In comparison to illumination based 2D face recognition, it has good robustness and high fake resistance, so that it can be used in high security areas. Nevertheless, as in other common biometric systems, potential risks of identity theft, cross matching and exposure of privacy information threaten the security of the authentication system as well as the user\\u27s privacy. As a crucial supplementary of biometrics, the template protection technique can prevent security leakages and protect privacy. In this chapter, we show security leakages in common biometric systems and give a detailed introduction on template protection techniques. Then the latest results of template protection techniques in 3D face recognition systems are presented. The recognition performances as well as the security gains are analyzed

    A Cognitive Information Theory of Music: A Computational Memetics Approach

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    This thesis offers an account of music cognition based on information theory and memetics. My research strategy is to split the memetic modelling into four layers: Data, Information, Psychology and Application. Multiple cognitive models are proposed for the Information and Psychology layers, and the MDL best-fit models with published human data are selected. Then, for the Psychology layer only, new experiments are conducted to validate the best-fit models. In the information chapter, an information-theoretic model of musical memory is proposed, along with two competing models. The proposed model exhibited a better fit with human data than the competing models. Higher-level psychological theories are then built on top of this information layer. In the similarity chapter, I proposed three competing models of musical similarity, and conducted a new experiment to validate the best-fit model. In the fitness chapter, I again proposed three competing models of musical fitness, and conducted a new experiment to validate the best-fit model. In both cases, the correlations with human data are statistically significant. All in all, my research has shown that the memetic strategy is sound, and the modelling results are encouraging. Implications of this research are discussed

    Biologically inspired evolutionary temporal neural circuits

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    Biological neural networks have always motivated creation of new artificial neural networks, and in this case a new autonomous temporal neural network system. Among the more challenging problems of temporal neural networks are the design and incorporation of short and long-term memories as well as the choice of network topology and training mechanism. In general, delayed copies of network signals can form short-term memory (STM), providing a limited temporal history of events similar to FIR filters, whereas the synaptic connection strengths as well as delayed feedback loops (ER circuits) can constitute longer-term memories (LTM). This dissertation introduces a new general evolutionary temporal neural network framework (GETnet) through automatic design of arbitrary neural networks with STM and LTM. GETnet is a step towards realization of general intelligent systems that need minimum or no human intervention and can be applied to a broad range of problems. GETnet utilizes nonlinear moving average/autoregressive nodes and sub-circuits that are trained by enhanced gradient descent and evolutionary search in terms of architecture, synaptic delay, and synaptic weight spaces. The mixture of Lamarckian and Darwinian evolutionary mechanisms facilitates the Baldwin effect and speeds up the hybrid training. The ability to evolve arbitrary adaptive time-delay connections enables GETnet to find novel answers to many classification and system identification tasks expressed in the general form of desired multidimensional input and output signals. Simulations using Mackey-Glass chaotic time series and fingerprint perspiration-induced temporal variations are given to demonstrate the above stated capabilities of GETnet
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