2,654 research outputs found
Multihop Diversity in Wideband OFDM Systems: The Impact of Spatial Reuse and Frequency Selectivity
The goal of this paper is to establish which practical routing schemes for
wireless networks are most suitable for wideband systems in the power-limited
regime, which is, for example, a practically relevant mode of operation for the
analysis of ultrawideband (UWB) mesh networks. For this purpose, we study the
tradeoff between energy efficiency and spectral efficiency (known as the
power-bandwidth tradeoff) in a wideband linear multihop network in which
transmissions employ orthogonal frequency-division multiplexing (OFDM)
modulation and are affected by quasi-static, frequency-selective fading.
Considering open-loop (fixed-rate) and closed-loop (rate-adaptive) multihop
relaying techniques, we characterize the impact of routing with spatial reuse
on the statistical properties of the end-to-end conditional mutual information
(conditioned on the specific values of the channel fading parameters and
therefore treated as a random variable) and on the energy and spectral
efficiency measures of the wideband regime. Our analysis particularly deals
with the convergence of these end-to-end performance measures in the case of
large number of hops, i.e., the phenomenon first observed in \cite{Oyman06b}
and named as ``multihop diversity''. Our results demonstrate the realizability
of the multihop diversity advantages in the case of routing with spatial reuse
for wideband OFDM systems under wireless channel effects such as path-loss and
quasi-static frequency-selective multipath fading.Comment: 6 pages, to be published in Proc. 2008 IEEE International Symposium
on Spread Spectrum Techniques and Applications (IEEE ISSSTA'08), Bologna,
Ital
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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