2,654 research outputs found

    Multihop Diversity in Wideband OFDM Systems: The Impact of Spatial Reuse and Frequency Selectivity

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    The goal of this paper is to establish which practical routing schemes for wireless networks are most suitable for wideband systems in the power-limited regime, which is, for example, a practically relevant mode of operation for the analysis of ultrawideband (UWB) mesh networks. For this purpose, we study the tradeoff between energy efficiency and spectral efficiency (known as the power-bandwidth tradeoff) in a wideband linear multihop network in which transmissions employ orthogonal frequency-division multiplexing (OFDM) modulation and are affected by quasi-static, frequency-selective fading. Considering open-loop (fixed-rate) and closed-loop (rate-adaptive) multihop relaying techniques, we characterize the impact of routing with spatial reuse on the statistical properties of the end-to-end conditional mutual information (conditioned on the specific values of the channel fading parameters and therefore treated as a random variable) and on the energy and spectral efficiency measures of the wideband regime. Our analysis particularly deals with the convergence of these end-to-end performance measures in the case of large number of hops, i.e., the phenomenon first observed in \cite{Oyman06b} and named as ``multihop diversity''. Our results demonstrate the realizability of the multihop diversity advantages in the case of routing with spatial reuse for wideband OFDM systems under wireless channel effects such as path-loss and quasi-static frequency-selective multipath fading.Comment: 6 pages, to be published in Proc. 2008 IEEE International Symposium on Spread Spectrum Techniques and Applications (IEEE ISSSTA'08), Bologna, Ital

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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