1,438 research outputs found

    Applications of Soft Computing in Mobile and Wireless Communications

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    Soft computing is a synergistic combination of artificial intelligence methodologies to model and solve real world problems that are either impossible or too difficult to model mathematically. Furthermore, the use of conventional modeling techniques demands rigor, precision and certainty, which carry computational cost. On the other hand, soft computing utilizes computation, reasoning and inference to reduce computational cost by exploiting tolerance for imprecision, uncertainty, partial truth and approximation. In addition to computational cost savings, soft computing is an excellent platform for autonomic computing, owing to its roots in artificial intelligence. Wireless communication networks are associated with much uncertainty and imprecision due to a number of stochastic processes such as escalating number of access points, constantly changing propagation channels, sudden variations in network load and random mobility of users. This reality has fuelled numerous applications of soft computing techniques in mobile and wireless communications. This paper reviews various applications of the core soft computing methodologies in mobile and wireless communications

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Hotspot wireless LANs to enhance the performance of 3G and beyond cellular networks

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    Reinforcement Learning Approaches to Improve Spatial Reuse in Wireless Local Area Networks

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    The ubiquitous deployment of IEEE 802.11 based Wireless Local Area Networks (WLANs) or WiFi networks has resulted in dense deployments of Access Points (APs) in an effort to provide wireless links with high data rates to users. This, however, causes APs and users/stations to experience a higher interference level. This is because of the limited spectrum in which WiFi networks operate, resulting in multiple APs operating on the same channel. This in turn affects the signal-tonoise-plus interference ratio (SINR) at APs and users, leading to low data rates that limit their quality of service (QoS). To improve QoS, interference management is critical. To this end, a key metric of interest is spatial reuse. A high spatial reuse means multiple transmissions are able to transmit concurrently, which leads to a high network capacity. One approach to optimize spatial reuse is by tuning the clear channel access (CCA) threshold employed by the carrier sense multiple access with collision avoidance (CSMA/CA) medium access control (MAC) protocol. Specifically, the CCA threshold of a node determines whether it is allowed to transmit after sensing the channel. A node may increase its CCA threshold, causing it to transmit even when there are other ongoing transmissions. Another parameter to be tuned is transmit power. This helps a transmitting node lower its interference to neighboring cells, and thus allows nodes in these neighboring cells to transmit as well. Apart from that, channel bonding can be applied to improve transmission rate. In particular, by combining/aggregating multiple channels together, the resulting channel has a proportionally higher data rate than the case without channel bonding. However, the issue of spatial reuse remains the same whereby the focus is to maximize the number of concurrent transmissions across multiple channels
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