2,109 research outputs found

    Study and simulation of low rate video coding schemes

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    The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Recognizing Voice Over IP: A Robust Front-End for Speech Recognition on the World Wide Web

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    The Internet Protocol (IP) environment poses two relevant sources of distortion to the speech recognition problem: lossy speech coding and packet loss. In this paper, we propose a new front-end for speech recognition over IP networks. Specifically, we suggest extracting the recognition feature vectors directly from the encoded speech (i.e., the bit stream) instead of decoding it and subsequently extracting the feature vectors. This approach offers two significant benefits. First, the recognition system is only affected by the quantization distortion of the spectral envelope. Thus, we are avoiding the influence of other sources of distortion due to the encoding-decoding process. Second, when packet loss occurs, our front-end becomes more effective since it is not constrained to the error handling mechanism of the codec. We have considered the ITU G.723.1 standard codec, which is one of the most preponderant coding algorithms in voice over IP (VoIP) and compared the proposed front-end with the conventional approach in two automatic speech recognition (ASR) tasks, namely, speaker-independent isolated digit recognition and speaker-independent continuous speech recognition. In general, our approach outperforms the conventional procedure, for a variety of simulated packet loss rates. Furthermore, the improvement is higher as network conditions worsen.Publicad

    Design of a transport coding scheme for high-quality video over ATM networks

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    Caption title.Includes bibliographical references (p. 38-39).Supported by ARPA. F30602-92-C-0030 Supported by the Laboratory for Information and Decision Systems, Massachusetts Institute of Technology. DAAH04-95-1-0103V. Parthasarathy, J.W. Modestino and K.S. Vastola
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