7,914 research outputs found

    Efficient multiview depth representation based on image segmentation

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    The persistent improvements witnessed in multimedia production have considerably augmented users demand for immersive 3D systems. Expedient implementation of this technology however, entails the need for significant reduction in the amount of information required for representation. Depth image-based rendering algorithms have considerably reduced the number of images necessary for 3D scene reconstruction, nevertheless the compression of depth maps still poses several challenges due to the peculiar nature of the data. To this end, this paper proposes a novel depth representation methodology that exploits the intrinsic correlation present between colour intensity and depth images of a natural scene. A segmentation-based approach is implemented which decreases the amount of information necessary for transmission by a factor of 24 with respect to conventional JPEG algorithms whilst maintaining a quasi identical reconstruction quality of the 3D views.peer-reviewe

    WG1N5315 - Response to Call for AIC evaluation methodologies and compression technologies for medical images: LAR Codec

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    This document presents the LAR image codec as a response to Call for AIC evaluation methodologies and compression technologies for medical images.This document describes the IETR response to the specific call for contributions of medical imaging technologies to be considered for AIC. The philosophy behind our coder is not to outperform JPEG2000 in compression; our goal is to propose an open source, royalty free, alternative image coder with integrated services. While keeping the compression performances in the same range as JPEG2000 but with lower complexity, our coder also provides services such as scalability, cryptography, data hiding, lossy to lossless compression, region of interest, free region representation and coding

    Performance improvement of segmentation-based depth representation in 3D imagery by region merging

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    The feasible implementation of immersive 3D video systems entails the need for a substantial reduction in the amount of image information necessary for representation. Multiview image rendering algorithms based on depth data have radically reduced the number of images required to reconstruct a 3D scene. Nonetheless, the compression of depth maps still poses several challenges due to the particular nature and characteristics of the data. To this end, this paper outlines a depth representation technique, developed in our earlier work, that exploits the correlation intrinsically present between color intensity and depth images capturing a natural scene. In this technique, a segmentation-based algorithm that is backwards compatible with conventional video coding systems is implemented. The effectiveness of our previous technique is enhanced in this contribution by a region merging process on the segmented regions, which results in a decrease in the amount of information necessary for transmission or storage of multiview image data by a factor of 20.5 with respect to the reference H.264/AVC coding methodology. This is furthermore achieved whilst maintaining a 3D image reconstruction and viewing quality which is quasi identical to the referenced approach.peer-reviewe

    Joint segmentation of color and depth data based on splitting and merging driven by surface fitting

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    This paper proposes a segmentation scheme based on the joint usage of color and depth data together with a 3D surface estimation scheme. Firstly a set of multi-dimensional vectors is built from color, geometry and surface orientation information. Normalized cuts spectral clustering is then applied in order to recursively segment the scene in two parts thus obtaining an over-segmentation. This procedure is followed by a recursive merging stage where close segments belonging to the same object are joined together. At each step of both procedures a NURBS model is fitted on the computed segments and the accuracy of the fitting is used as a measure of the plausibility that a segment represents a single surface or object. By comparing the accuracy to the one at the previous step, it is possible to determine if each splitting or merging operation leads to a better scene representation and consequently whether to perform it or not. Experimental results show how the proposed method provides an accurate and reliable segmentation

    Hierarchical colour image segmentation by leveraging RGB channels independently

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    In this paper, we introduce a hierarchical colour image segmentation based on cuboid partitioning using simple statistical features of the pixel intensities in the RGB channels. Estimating the difference between any two colours is a challenging task. As most of the colour models are not perceptually uniform, investigation of an alternative strategy is highly demanding. To address this issue, for our proposed technique, we present a new concept for colour distance measure based on the inconsistency of pixel intensities of an image which is more compliant to human perception. Constructing a reliable set of superpixels from an image is fundamental for further merging. As cuboid partitioning is a superior candidate to produce superpixels, we use the agglomerative merging to yield the final segmentation results exploiting the outcome of our proposed cuboid partitioning. The proposed cuboid segmentation based algorithm significantly outperforms not only the quadtree-based segmentation but also existing state-of-the-art segmentation algorithms in terms of quality of segmentation for the benchmark datasets used in image segmentation. © 2019, Springer Nature Switzerland AG

    Scene segmentation using similarity, motion and depth based cues

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    Segmentation of complex scenes to aid surveillance is still considered an open research problem. In this thesis a computational model (CM) has been developed to classify a scene into foreground, moving-shadow and background regions. It has been demonstrated how the CM, with the optional use of a channel ratio test, can be applied to demarcate foreground shadow regions in indoor scenes illuminated by a fixed incandescent source of light. A combined approach, involving the CM working in tandem with a traditional motion cue based segmentation method, has also been constructed. In the combined approach, the CM is applied to segregate the foreground shaded regions in a current frame based on a binary mask generated using a standard background subtraction process (BSP). Various popular outlier detection strategies have been investigated to assess their suitabilities in generating a threshold automatically, required to develop a binary mask from a difference frame, the outcome of the BSP. To evaluate the full scope of the pixel labeling capabilities of the CM and to estimate the associated time constraints, the model is deployed for foreground scene segmentation in recorded real-life video streams. The observations made validate the satisfactory performance of the model in most cases. In the second part of the thesis depth based cues have been exploited to perform the task of foreground scene segmentation. An active structured light based depthestimating arrangement has been modeled in the thesis; the choice of modeling an active system over a passive stereovision one has been made to alleviate some of the difficulties associated with the classical correspondence problem. The model developed not only facilitates use of the set-up but also makes possible a method to increase the working volume of the system without explicitly encoding the projected structured pattern. Finally, it is explained how scene segmentation can be accomplished based solely on the structured pattern disparity information, without generating explicit depthmaps. To de-noise the difference frames, generated using the developed method, two median filtering schemes have been implemented. The working of one of the schemes is advocated for practical use and is described in terms of discrete morphological operators, thus facilitating hardware realisation of the method to speed-up the de-noising process
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