721 research outputs found

    Joint multicast routing and channel assignment in multiradio multichannel wireless mesh networks using simulated annealing

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    This is the post-print version of the article - Copyright @ 2008 Springer-VerlagThis paper proposes a simulated annealing (SA) algorithm based optimization approach to search a minimum-interference multicast tree which satisfies the end-to-end delay constraint and optimizes the usage of the scarce radio network resource in wireless mesh networks. In the proposed SA multicast algorithm, the path-oriented encoding method is adopted and each candidate solution is represented by a tree data structure (i.e., a set of paths). Since we anticipate the multicast trees on which the minimum-interference channel assignment can be produced, a fitness function that returns the total channel conflict is devised. The techniques for controlling the annealing process are well developed. A simple yet effective channel assignment algorithm is proposed to reduce the channel conflict. Simulation results show that the proposed SA based multicast algorithm can produce the multicast trees which have better performance in terms of both the total channel conflict and the tree cost than that of a well known multicast algorithm in wireless mesh networks.This work was supported by the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant EP/E060722/1

    Joint QoS multicast routing and channel assignment in multiradio multichannel wireless mesh networks using intelligent computational methods

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    Copyright @ 2010 Elsevier B.V. All rights reserved.In this paper, the quality of service multicast routing and channel assignment (QoS-MRCA) problem is investigated. It is proved to be a NP-hard problem. Previous work separates the multicast tree construction from the channel assignment. Therefore they bear severe drawback, that is, channel assignment cannot work well with the determined multicast tree. In this paper, we integrate them together and solve it by intelligent computational methods. First, we develop a unified framework which consists of the problem formulation, the solution representation, the fitness function, and the channel assignment algorithm. Then, we propose three separate algorithms based on three representative intelligent computational methods (i.e., genetic algorithm, simulated annealing, and tabu search). These three algorithms aim to search minimum-interference multicast trees which also satisfy the end-to-end delay constraint and optimize the usage of the scarce radio network resource in wireless mesh networks. To achieve this goal, the optimization techniques based on state of the art genetic algorithm and the techniques to control the annealing process and the tabu search procedure are well developed separately. Simulation results show that the proposed three intelligent computational methods based multicast algorithms all achieve better performance in terms of both the total channel conflict and the tree cost than those comparative references.This work was supported by the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant EP/E060722/1

    Channel assignments using constrained greedy algorithm, T-coloring and simulated annealing in mesh and cellular networks

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    Channel assignment is an important step in communication networks. The objectives of minimizing networks interference and the channels used are the problems in the channel assignments of the networks. In real environments, some difference will be expected in the performance of the networks when the channel allocation algorithms under more accurate interference models are deployed. In this research, the wireless mesh networks represent dynamic networks while static networks are represented by the cellular networks. In the wireless mesh networks, communication between a pair of nodes happens when both nodes are assigned with channels. The cellular networks are the radio network distributed over land areas called cells, each served by at least one fixed-location transceiver. Channel assignments in the networks is an application of the vertex coloring in graph theory. Previously, the Greedy Algorithm was used for link scheduling but only the adjacent channel constraint was considered. Here, an algorithm called Improved Greedy Algorithm was proposed to solve the channel assignments by considering the adjacent channel and co-channel constraints which is an improvement to the algorithm. Besides, Simulated Annealing and T-coloring problem are combined to minimize the channels used. The algorithms are applied for single and multiple channels communications in the wireless mesh networks and cellular networks to show the different results of the channel assignments. Further improvement is made on the multiple channels case where the Improved Greedy Algorithm is applied by considering the cosite constraint in addition to the co-channel and adjacent channel constraints. The Improved Greedy Algorithm has been tested in a series of simulations. Results for the simulations prove that the Improved Greedy Algorithm perform significantly well for the channel assignment problem

    Heuristic algorithms for the min-max edge 2-coloring problem

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    In multi-channel Wireless Mesh Networks (WMN), each node is able to use multiple non-overlapping frequency channels. Raniwala et al. (MC2R 2004, INFOCOM 2005) propose and study several such architectures in which a computer can have multiple network interface cards. These architectures are modeled as a graph problem named \emph{maximum edge qq-coloring} and studied in several papers by Feng et. al (TAMC 2007), Adamaszek and Popa (ISAAC 2010, JDA 2016). Later on Larjomaa and Popa (IWOCA 2014, JGAA 2015) define and study an alternative variant, named the \emph{min-max edge qq-coloring}. The above mentioned graph problems, namely the maximum edge qq-coloring and the min-max edge qq-coloring are studied mainly from the theoretical perspective. In this paper, we study the min-max edge 2-coloring problem from a practical perspective. More precisely, we introduce, implement and test four heuristic approximation algorithms for the min-max edge 22-coloring problem. These algorithms are based on a \emph{Breadth First Search} (BFS)-based heuristic and on \emph{local search} methods like basic \emph{hill climbing}, \emph{simulated annealing} and \emph{tabu search} techniques, respectively. Although several algorithms for particular graph classes were proposed by Larjomaa and Popa (e.g., trees, planar graphs, cliques, bi-cliques, hypergraphs), we design the first algorithms for general graphs. We study and compare the running data for all algorithms on Unit Disk Graphs, as well as some graphs from the DIMACS vertex coloring benchmark dataset.Comment: This is a post-peer-review, pre-copyedit version of an article published in International Computing and Combinatorics Conference (COCOON'18). The final authenticated version is available online at: http://www.doi.org/10.1007/978-3-319-94776-1_5

    Flow Allocation for Maximum Throughput and Bounded Delay on Multiple Disjoint Paths for Random Access Wireless Multihop Networks

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    In this paper, we consider random access, wireless, multi-hop networks, with multi-packet reception capabilities, where multiple flows are forwarded to the gateways through node disjoint paths. We explore the issue of allocating flow on multiple paths, exhibiting both intra- and inter-path interference, in order to maximize average aggregate flow throughput (AAT) and also provide bounded packet delay. A distributed flow allocation scheme is proposed where allocation of flow on paths is formulated as an optimization problem. Through an illustrative topology it is shown that the corresponding problem is non-convex. Furthermore, a simple, but accurate model is employed for the average aggregate throughput achieved by all flows, that captures both intra- and inter-path interference through the SINR model. The proposed scheme is evaluated through Ns2 simulations of several random wireless scenarios. Simulation results reveal that, the model employed, accurately captures the AAT observed in the simulated scenarios, even when the assumption of saturated queues is removed. Simulation results also show that the proposed scheme achieves significantly higher AAT, for the vast majority of the wireless scenarios explored, than the following flow allocation schemes: one that assigns flows on paths on a round-robin fashion, one that optimally utilizes the best path only, and another one that assigns the maximum possible flow on each path. Finally, a variant of the proposed scheme is explored, where interference for each link is approximated by considering its dominant interfering nodes only.Comment: IEEE Transactions on Vehicular Technolog
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