89,815 research outputs found

    A Case for Machine Ethics in Modeling Human-Level Intelligent Agents

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    This paper focuses on the research field of machine ethics and how it relates to a technological singularity—a hypothesized, futuristic event where artificial machines will have greater-than-human-level intelligence. One problem related to the singularity centers on the issue of whether human values and norms would survive such an event. To somehow ensure this, a number of artificial intelligence researchers have opted to focus on the development of artificial moral agents, which refers to machines capable of moral reasoning, judgment, and decision-making. To date, different frameworks on how to arrive at these agents have been put forward. However, there seems to be no hard consensus as to which framework would likely yield a positive result. With the body of work that they have contributed in the study of moral agency, philosophers may contribute to the growing literature on artificial moral agency. While doing so, they could also think about how the said concept could affect other important philosophical concepts

    "Revolution? What Revolution?" Successes and limits of computing technologies in philosophy and religion

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    Computing technologies like other technological innovations in the modern West are inevitably introduced with the rhetoric of "revolution". Especially during the 1980s (the PC revolution) and 1990s (the Internet and Web revolutions), enthusiasts insistently celebrated radical changes— changes ostensibly inevitable and certainly as radical as those brought about by the invention of the printing press, if not the discovery of fire.\ud These enthusiasms now seem very "1990s�—in part as the revolution stumbled with the dot.com failures and the devastating impacts of 9/11. Moreover, as I will sketch out below, the patterns of diffusion and impact in philosophy and religion show both tremendous success, as certain revolutionary promises are indeed kept—as well as (sometimes spectacular) failures. Perhaps we use revolutionary rhetoric less frequently because the revolution has indeed succeeded: computing technologies, and many of the powers and potentials they bring us as scholars and religionists have become so ubiquitous and normal that they no longer seem "revolutionary at all. At the same time, many of the early hopes and promises instantiated in such specific projects as Artificial Intelligence and anticipations of virtual religious communities only have been dashed against the apparently intractable limits of even these most remarkable technologies. While these failures are usually forgotten they leave in their wake a clearer sense of what these new technologies can, and cannot do

    Can Artificial Intelligence Alleviate Resource Scarcity?

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    During summer 2017, I explored the implications of the potential application of artificial intelligence (AI) to resource management at the Centre for the Study of Existential Risk (CSER) at the University of Cambridge in the United Kingdom. Alongside my mentor, Dr. Simon Beard, I sought to determine the most noteworthy risks and benefits associated with developing AI that could offer agricultural guidance and that could someday offer insight into more efficient, effective, and equitable resource distribution. My research, funded by a Summer Undergraduate Research Fellowship (SURF) grant, involved discussing AI-related issues in the context of resource scarcity with academics and experts in the fields of AI, climate science, data analytics, economics, ethics, and robotics. I found that while AI could present a solution to the problem of scarcity by harnessing data and algorithms to increase agricultural yield, the technology also must be considered in the context of risks—including bias and a lack of trustworthiness. If the positive potential and risks associated with AI for resource management are thoughtfully considered throughout development, the technology could improve food security and ultimately contribute to a better future

    Towards general spatial intelligence

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    The goal of General Spatial Intelligence is to present a unified theory to support the various aspects of spatial experience, whether physical or cognitive. We acknowledge the fact that GIScience has to assume a particular worldview, resulting from specific positions regarding metaphysics, ontology, epistemology, mind, language, cognition and representation. Implicit positions regarding these domains may allow solutions to isolated problems but often hamper a more encompassing approach. We argue that explicitly defining a worldview allows the grounding and derivation of multi-modal models, establishing precise problems, allowing falsifiability. We present an example of such a theory founded on process metaphysics, where the ontological elements are called differences. We show that a worldview has implications regarding the nature of space and, in the case of the chosen metaphysical layer, favours a model of space as true spacetime, i.e. four-dimensionality. Finally we illustrate the approach using a scenario from psychology and AI based planning

    Gods of Transhumanism

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    Purpose of the article is to identify the religious factor in the teaching of transhumanism, to determine its role in the ideology of this flow of thought and to identify the possible limits of technology interference in human nature. Theoretical basis. The methodological basis of the article is the idea of transhumanism. Originality. In the foreseeable future, robots will be able to pass the Turing test, become “electronic personalities” and gain political rights, although the question of the possibility of machine consciousness and self-awareness remains open. In the face of robots, people create their assistants, evolutionary competition with which they will almost certainly lose with the initial data. For successful competition with robots, people will have to change, ceasing to be people in the classical sense. Changing the nature of man will require the emergence of a new – posthuman – anthropology. Conclusions. Against the background of scientific discoveries, technical breakthroughs and everyday improvements of the last decades, an anthropological revolution has taken shape, which made it possible to set the task of creating inhumanly intelligent creatures, as well as changing human nature, up to discussing options for artificial immortality. The history of man ends and the history of the posthuman begins. We can no longer turn off this path, however, in our power to preserve our human qualities in the posthuman future. The theme of the soul again reminded of itself, but from a different perspective – as the theme of consciousness and self-awareness. It became again relevant in connection with the development of computer and cloud technologies, artificial intelligence technologies, etc. If a machine ever becomes a "man", then can a man become a "machine"? However, even if such a hypothetical probability would turn into reality, we cannot talk about any form of individual immortality or about the continuation of existence in a different physical form. A digital copy of the soul will still remain a copy, and I see no fundamental possibility of isolating a substrate-independent mind from the human body. Immortality itself is necessary not so much for stopping someone’s fears or encouraging someone’s hopes, but for the final solution of a religious issue. However, the gods hold the keys to heaven hard and are unlikely to admit our modified descendants there

    Expert systems and developing expertise: Implications of Artificial Intelligence for Education

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    This paper discusses a few issues in AI research with the aim of understanding whether the concepts or the tools of AI can be of use in education (see also Green, 1984). Most of the discussion focuses on natural language understanding, one aspect of the highly diverse field of AI.published or submitted for publicationis peer reviewe

    The Faculty Notebook, September 2019

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    The Faculty Notebook is published periodically by the Office of the Provost at Gettysburg College to bring to the attention of the campus community accomplishments and activities of academic interest. Faculty are encouraged to submit materials for consideration for publication to the Associate Provost for Faculty Development. Copies of this publication are available at the Office of the Provost

    Challenges for an Ontology of Artificial Intelligence

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    Of primary importance in formulating a response to the increasing prevalence and power of artificial intelligence (AI) applications in society are questions of ontology. Questions such as: What “are” these systems? How are they to be regarded? How does an algorithm come to be regarded as an agent? We discuss three factors which hinder discussion and obscure attempts to form a clear ontology of AI: (1) the various and evolving definitions of AI, (2) the tendency for pre-existing technologies to be assimilated and regarded as “normal,” and (3) the tendency of human beings to anthropomorphize. This list is not intended as exhaustive, nor is it seen to preclude entirely a clear ontology, however, these challenges are a necessary set of topics for consideration. Each of these factors is seen to present a 'moving target' for discussion, which poses a challenge for both technical specialists and non-practitioners of AI systems development (e.g., philosophers and theologians) to speak meaningfully given that the corpus of AI structures and capabilities evolves at a rapid pace. Finally, we present avenues for moving forward, including opportunities for collaborative synthesis for scholars in philosophy and science

    Using motivation derived from computer gaming in the context of computer based instruction

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    This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruction, and in particular in online learning interaction. The paper explores the human psychology of gaming and how this can be applied to learning, the computer mechanics of media presentation, affordances and possibilities, and the emerging interaction of playing games and how this itself can provide a pedagogical scaffolding to learning. In doing so the paper focuses on four aspects of Game Based Motivation and how it may be used; (i) the game player’s perception; (ii) the game designers’ model of how to motivate; (iii) team aspects and social interaction as a motivating factor; (iv) psychological models of motivation. This includes the increasing social nature of computer interaction. The paper concludes with a manifesto for exploiting game based motivation in learning
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