11,746 research outputs found

    Leading Undergraduate Students to Big Data Generation

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    People are facing a flood of data today. Data are being collected at unprecedented scale in many areas, such as networking, image processing, virtualization, scientific computation, and algorithms. The huge data nowadays are called Big Data. Big data is an all encompassing term for any collection of data sets so large and complex that it becomes difficult to process them using traditional data processing applications. In this article, the authors present a unique way which uses network simulator and tools of image processing to train students abilities to learn, analyze, manipulate, and apply Big Data. Thus they develop students handson abilities on Big Data and their critical thinking abilities. The authors used novel image based rendering algorithm with user intervention to generate realistic 3D virtual world. The learning outcomes are significant

    Translating Video Recordings of Mobile App Usages into Replayable Scenarios

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    Screen recordings of mobile applications are easy to obtain and capture a wealth of information pertinent to software developers (e.g., bugs or feature requests), making them a popular mechanism for crowdsourced app feedback. Thus, these videos are becoming a common artifact that developers must manage. In light of unique mobile development constraints, including swift release cycles and rapidly evolving platforms, automated techniques for analyzing all types of rich software artifacts provide benefit to mobile developers. Unfortunately, automatically analyzing screen recordings presents serious challenges, due to their graphical nature, compared to other types of (textual) artifacts. To address these challenges, this paper introduces V2S, a lightweight, automated approach for translating video recordings of Android app usages into replayable scenarios. V2S is based primarily on computer vision techniques and adapts recent solutions for object detection and image classification to detect and classify user actions captured in a video, and convert these into a replayable test scenario. We performed an extensive evaluation of V2S involving 175 videos depicting 3,534 GUI-based actions collected from users exercising features and reproducing bugs from over 80 popular Android apps. Our results illustrate that V2S can accurately replay scenarios from screen recordings, and is capable of reproducing ≈\approx 89% of our collected videos with minimal overhead. A case study with three industrial partners illustrates the potential usefulness of V2S from the viewpoint of developers.Comment: In proceedings of the 42nd International Conference on Software Engineering (ICSE'20), 13 page

    Heterogeneous information integration for mountain augmented reality mobile apps

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    Mobile Augmented Reality (AR) applications offer a new way to promote the collection of geo-referenced information, by engaging citizens in a useful experience and encouraging them to gather environment data, such as images of plant species or of mountain snow coverage. The distinctive characteristic of mobile AR applications is the overlay of information directly on top of what the user sees, based on the user’s context estimated from the device sensors. The application analyzes the sensor readings (GPS position, phone orientation and motion, and possibly also the camera frame content), to understand what the user is watching and enriches the view with contextual information. Developing mobile AR applications poses several challenges related to the acquisition, selection, transmission and display of information, which gets more demanding in mountain applications where usage without Internet connectivity is a strong requirement. This paper discusses the experience of a real world mobile AR application for mountain exploration, which can be used to crowdsource the collection of mountain images for environmental purposes, such as the analysis of snow coverage for water availability prediction and the monitoring of plant diseases
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