203,782 research outputs found

    New Era, New Opportunity, Is GES DISC Ready for Big Data Challenge?

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    The new era of Big Data has opened doors for many new opportunities, as well as new challenges, for both Earth science research/application and data communities. As one of the twelve NASA data centers - Goddard Earth Sciences Data and Information Services Center (GES DISC), one of our great challenges has been how to help research/application community efficiently (quickly and properly) accessing, visualizing and analyzing the massive and diverse data in natural hazard research, management, or even prediction. GES DISC has archived over 2000 TB data on premises and distributed over 23,000 TB of data since 2010. Our data has been widely used in every phase of natural hazard management and research, i.e. long term risk assessment and reduction, forecasting and predicting, monitoring and detection, early warning, damage assessment and response. The big data challenge is not just about data storage, but also about data discoverability and accessibility, and even more, about data migration/mirroring in the cloud. This paper is going to demonstrate GES DISCs efforts and approaches of evolving our overall Web services and powerful Giovanni (Geospatial Interactive Online Visualization ANd aNalysis Infrastructure) tool into further improving data discoverability and accessibility. Prototype works will also be presented

    From whistleblowing tools to AI-supported data analysis: A compliance practitioner`s view on IT-tools for different aspects of investigations

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    The text discusses the evolving digital workplace, emphasizing the rise of cybercrime and the need for innovative investigative approaches. It explores the surge in web-based whistleblowing tools in Europe, driven by legislation, and delves into the functionalities and challenges of these tools, including issues of anonymity and data protection. The paper also highlights the role of AI-based forensic tools in government agencies, covering their benefits and potential risks. The use of AI in law enforcement is explored, acknowledging its effectiveness but also cautioning against biases and associated risks. The conclusion stresses the importance of balancing opportunities and risks, particularly in the context of legal and ethical considerations

    Tourism and the smartphone app: capabilities, emerging practice and scope in the travel domain.

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    Based on its advanced computing capabilities and ubiquity, the smartphone has rapidly been adopted as a tourism travel tool.With a growing number of users and a wide varietyof applications emerging, the smartphone is fundamentally altering our current use and understanding of the transport network and tourism travel. Based on a review of smartphone apps, this article evaluates the current functionalities used in the domestic tourism travel domain and highlights where the next major developments lie. Then, at a more conceptual level, the article analyses how the smartphone mediates tourism travel and the role it might play in more collaborative and dynamic travel decisions to facilitate sustainable travel. Some emerging research challenges are discussed

    Final report of work-with-IT: the JISC study into evolution of working practices

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    Technology is increasingly being used to underpin business processes across teaching and learning, research, knowledge exchange and business support activities in both HE and FE. The introduction of technology has a significant impact on the working practices of staff, often requiring them to work in a radically different way. Change in any situation can be unsettling and problematic and, where not effectively managed, can lead to poor service or functionality and disenfranchised staff. These issues can have a direct impact on institutional effectiveness, reputation and the resulting student experience. The Work-with-IT project, based at the University of Strathclyde, sought to examine changes to working practices across HE and FE, the impact on staff roles and relationships and the new skills sets that are required to meet these changes

    Industry 4.0: The Tenets of the Next Generation of Supply Chain Management

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    The supply chain industry is at the crossroads of the business revolution through the Fourth Industrial Revolution (4IR), impacting business activities across industries. The transformative elements of 4IR offer individual consumers, corporations, and governments unprecedented opportunities to link, collaborate, process, and manage rising consumer and business data to boost decision-making, efficiency, and productivity. Evidence shows that have applied a mix of collaborative and innovative technologies to internal and external activities to manage supply chain disruptions. The groundbreaking technological advancements paved the way for the supply industry to shift supply business prototypes from traditional supply chain models to supply web models. The shift has helped firms resolve national and global supply chain disruptions. The present chapter introduces the Supply Web (SW) concept and its distinctive tenets by adding to the growing body of the evolving Industry 4.0 field, knowledge to help advance the field. The author calls on governments, the global supply industry, and academia to consider embracing the new SW paradigm evolving under 4IR to help resolve societal and consumer challenges emerging in the 21st Century

    A New Consumerism: The influence of social technologies on product design

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    Social media has enabled a new style of consumerism. Consumers are no longer passive recipients; instead they are assuming active and participatory roles in product design and production, facilitated by interaction and collaboration in virtual communities. This new participatory culture is blurring the boundaries between the specific roles of designer, consumer and producer, creating entrepreneurial opportunities for designers, and empowering consumers to influence product strategies. Evolving designer-consumer interactions are enabling an enhanced model of co-production, through a value-adding social exchange that is driving changes in consumer behaviour and influencing both product strategies and design practice. The consumer is now a knowledgeable participant, or prosumer, who can contribute to user–centered research through crowd sourcing, collaborate and co-create through open-source or open-innovation platforms, assist creative endeavors by pledging venture capital through crowd funding and advocate the product in blogs and forums. Social media- enabled product implementation strategies working in conjunction with digital production technologies (e.g. additive manufacture), enable consumer-directed adaptive customisation, product personalisation, and self-production, with once passive consumers becoming product produsers. Not only is social media driving unprecedented consumer engagement and significant behavioural change, it is emerging as a major enabler of design entrepreneurship, creating new collaborative opportunities. Innovative processes in design practice are emerging, such as the provision of digital artifacts and customisable product frameworks, rather than standardised manufactured solutions. This paper examines the influence of social media-enabled product strategies on the methodology of the next generation of product designers, and discusses the need for an educational response

    Using learning design as a framework for supporting the design and reuse of OER

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    The paper will argue that adopting a learning design methodology may provide a vehicle for enabling better design and reuse of Open Educational Resources (OERs). It will describe a learning design methodology, which is being developed and implemented at the Open University in the UK. The aim is to develop a 'pick and mix' learning design toolbox of different resources and tools to help designers/teachers make informed decisions about creating new or adapting existing learning activities. The methodology is applicable for designers/teachers designing in a traditional context – such as creation of materials as part of a formal curriculum, but also has value for those wanting to create OERs or adapt and repurpose existing OERs. With the increasing range of OERs now available through initiatives as part of the Open Courseware movement, we believe that methodologies, such as the one we describe in this paper, which can help guide reuse and adaptation will become increasingly important and arguably are an important aspect of ensuring longer term sustainability and uptake of OERs. Our approach adopts an empirically based approach to understanding and representing the design process. This includes a range of evaluation studies (capturing of case studies, interviews with designers/teachers, in-depth course evaluation and focus groups/workshops), which are helping to develop our understanding of how designers/teachers go about creating new learning activities. Alongside this we are collating an extensive set of tools and resources to support the design process, as well as developing a new Learning Design tool that helps teachers articulate and represent their design ideas. The paper will describe how we have adapted a mind mapping and argumentation tool, Compendium, for this purpose and how it is being used to help designers and teachers create and share learning activities. It will consider how initial evaluation of the use of the tool for learning design has been positive; users report that the tool is easy to use and helps them organise and articulate their learning designs. Importantly the tool also enables them to share and discuss their thinking about the design process. However it is also clear that visualising the design process is only one aspect of design, which is complex and multi-faceted
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