567 research outputs found

    Visual recognition of multi-agent action

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    Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1999.Includes bibliographical references (p. 167-184).Developing computer vision sensing systems that work robustly in everyday environments will require that the systems can recognize structured interaction between people and objects in the world. This document presents a new theory for the representation and recognition of coordinated multi-agent action from noisy perceptual data. The thesis of this work is as follows: highly structured, multi-agent action can be recognized from noisy perceptual data using visually grounded goal-based primitives and low-order temporal relationships that are integrated in a probabilistic framework. The theory is developed and evaluated by examining general characteristics of multi-agent action, analyzing tradeoffs involved when selecting a representation for multi-agent action recognition, and constructing a system to recognize multi-agent action for a real task from noisy data. The representation, which is motivated by work in model-based object recognition and probabilistic plan recognition, makes four principal assumptions: (1) the goals of individual agents are natural atomic representational units for specifying the temporal relationships between agents engaged in group activities, (2) a high-level description of temporal structure of the action using a small set of low-order temporal and logical constraints is adequate for representing the relationships between the agent goals for highly structured, multi-agent action recognition, (3) Bayesian networks provide a suitable mechanism for integrating multiple sources of uncertain visual perceptual feature evidence, and (4) an automatically generated Bayesian network can be used to combine uncertain temporal information and compute the likelihood that a set of object trajectory data is a particular multi-agent action. The recognition algorithm is tested using a database of American football play descriptions. A system is described that can recognize single-agent and multi-agent actions in this domain given noisy trajectories of object movements. The strengths and limitations of the recognition system are discussed and compared with other multi-agent recognition algorithms.by Stephen Sean Intille.Ph.D

    ISIPTA'07: Proceedings of the Fifth International Symposium on Imprecise Probability: Theories and Applications

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    Fuzzy expert systems in civil engineering

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    A Methodology for Extracting Human Bodies from Still Images

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    Monitoring and surveillance of humans is one of the most prominent applications of today and it is expected to be part of many future aspects of our life, for safety reasons, assisted living and many others. Many efforts have been made towards automatic and robust solutions, but the general problem is very challenging and remains still open. In this PhD dissertation we examine the problem from many perspectives. First, we study the performance of a hardware architecture designed for large-scale surveillance systems. Then, we focus on the general problem of human activity recognition, present an extensive survey of methodologies that deal with this subject and propose a maturity metric to evaluate them. One of the numerous and most popular algorithms for image processing found in the field is image segmentation and we propose a blind metric to evaluate their results regarding the activity at local regions. Finally, we propose a fully automatic system for segmenting and extracting human bodies from challenging single images, which is the main contribution of the dissertation. Our methodology is a novel bottom-up approach relying mostly on anthropometric constraints and is facilitated by our research in the fields of face, skin and hands detection. Experimental results and comparison with state-of-the-art methodologies demonstrate the success of our approach

    Handling a large number of preferences in a multi-level decision-making process

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    The complexity of a decision is related to the number of persons that are involved, as well as to the diversity of their preferences based on their knowledge, experience or area of expertise. Consequently, it is a challenge to adequately handle a large number of heterogeneous preferences considering that all the participants are considered to be an important source of information to make better motivated decisions. Addressing this challenge constitutes the main motivation in this dissertation because these days decision makers seem to be increasingly interested in the opinions (or preferences) given by persons around a community (and sometimes around the world) through different sources including social media channels. This PhD study provides a set of tools that helps a decision maker to make better motivated decisions by a proper handling of a large number of preferences, identifying and evaluating relevant preferences and handling multiple perspectives. Herein, by 'preference' is meant a greater interest expressed by an individual for a particular alternative over others; by 'relevant' is meant a variety of preferences which are significant (or important) to a particular person acting as a decision maker; and by 'perspective' is understood a position (e.g., social, technical, financial or environmental) adopted by a decision maker when expressing his/ her preferences or constraints

    Qualitative Distances and Qualitative Description of Images for Indoor Scene Description and Recognition in Robotics

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    The automatic extraction of knowledge from the world by a robotic system as human beings interpret their environment through their senses is still an unsolved task in Artificial Intelligence. A robotic agent is in contact with the world through its sensors and other electronic components which obtain and process mainly numerical information. Sonar, infrared and laser sensors obtain distance information. Webcams obtain digital images that are represented internally as matrices of red, blue and green (RGB) colour coordinate values. All this numerical values obtained from the environment need a later interpretation in order to provide the knowledge required by the robotic agent in order to carry out a task. Similarly, light wavelengths with specific amplitude are captured by cone cells of human eyes obtaining also stimulus without meaning. However, the information that human beings can describe and remember from what they see is expressed using words, that is qualitatively. The research work done in this thesis tries to narrow the gap between the acquisition of low level information by robot sensors and the need of obtaining high level or qualitative information for enhancing human-machine communication and for applying logical reasoning processes based on concepts. Moreover, qualitative concepts can be added a meaning by relating them to others. They can be used for reasoning applying qualitative models that have been developed in the last twenty years for describing and interpreting metrical and mathematical concepts such as orientation, distance, velocity, acceleration, and so on. And they can be also understood by human-users both written and read aloud. The first contribution presented is the definition of a method for obtaining fuzzy distance patterns (which include qualitative distances such as near , far , very far and so on) from the data obtained by any kind of distance sensors incorporated in a mobile robot and the definition of a factor to measure the dissimilarity between those fuzzy patterns. Both have been applied to the integration of the distances obtained by the sonar and laser distance sensors incorporated in a Pioneer 2 dx mobile robot and, as a result, special obstacles have been detected as glass window , mirror , and so on. Moreover, the fuzzy distance patterns provided have been also defuzzified in order to obtain a smooth robot speed and used to classify orientation reference systems into open (it defines an open space to be explored) or closed . The second contribution presented is the definition of a model for qualitative image description (QID) based on qualitative models of shape, colour, topology and orientation. This model can qualitatively describe any kind of digital image and is independent of the image segmentation method used. The QID model have been tested in two scenarios in robotics: (i) the description of digital images captured by the camera of a Pioneer 2 dx mobile robot and (ii) the description of digital images of tile mosaics taken by an industrial camera located on a platform used by a robot arm to assemble tile mosaics. In order to provide a formal and explicit meaning to the qualitative description of the images generated, a Description Logic (DL) based ontology has been designed and presented as the third contribution. Our approach can automatically process any random image and obtain a set of DL-axioms that describe it visually and spatially. And objects included in the images are classified according to the ontology schema using a DL reasoner. Tests have been carried out using digital images captured by a webcam incorporated in a Pioneer 2 dx mobile robot. The images taken correspond to the corridors of a building at University Jaume I and objects with them have been classified into walls , floor , office doors and fire extinguishers under different illumination conditions and from different observer viewpoints. The final contribution is the definition of a similarity measure between qualitative descriptions of shape, colour, topology and orientation. And the integration of those measures into the definition of a general similarity measure between two qualitative descriptions of images. These similarity measures have been applied to: (i) extract objects with similar shapes from the MPEG7 CE Shape-1 library; (ii) assemble tile mosaics by qualitative shape and colour similarity matching; (iii) compare images of tile compositions; and (iv) compare images of natural landmarks in a mobile robot world for their recognition

    Semantic Similarity of Spatial Scenes

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    The formalization of similarity in spatial information systems can unleash their functionality and contribute technology not only useful, but also desirable by broad groups of users. As a paradigm for information retrieval, similarity supersedes tedious querying techniques and unveils novel ways for user-system interaction by naturally supporting modalities such as speech and sketching. As a tool within the scope of a broader objective, it can facilitate such diverse tasks as data integration, landmark determination, and prediction making. This potential motivated the development of several similarity models within the geospatial and computer science communities. Despite the merit of these studies, their cognitive plausibility can be limited due to neglect of well-established psychological principles about properties and behaviors of similarity. Moreover, such approaches are typically guided by experience, intuition, and observation, thereby often relying on more narrow perspectives or restrictive assumptions that produce inflexible and incompatible measures. This thesis consolidates such fragmentary efforts and integrates them along with novel formalisms into a scalable, comprehensive, and cognitively-sensitive framework for similarity queries in spatial information systems. Three conceptually different similarity queries at the levels of attributes, objects, and scenes are distinguished. An analysis of the relationship between similarity and change provides a unifying basis for the approach and a theoretical foundation for measures satisfying important similarity properties such as asymmetry and context dependence. The classification of attributes into categories with common structural and cognitive characteristics drives the implementation of a small core of generic functions, able to perform any type of attribute value assessment. Appropriate techniques combine such atomic assessments to compute similarities at the object level and to handle more complex inquiries with multiple constraints. These techniques, along with a solid graph-theoretical methodology adapted to the particularities of the geospatial domain, provide the foundation for reasoning about scene similarity queries. Provisions are made so that all methods comply with major psychological findings about people’s perceptions of similarity. An experimental evaluation supplies the main result of this thesis, which separates psychological findings with a major impact on the results from those that can be safely incorporated into the framework through computationally simpler alternatives

    Advances in Robotics, Automation and Control

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    The book presents an excellent overview of the recent developments in the different areas of Robotics, Automation and Control. Through its 24 chapters, this book presents topics related to control and robot design; it also introduces new mathematical tools and techniques devoted to improve the system modeling and control. An important point is the use of rational agents and heuristic techniques to cope with the computational complexity required for controlling complex systems. Through this book, we also find navigation and vision algorithms, automatic handwritten comprehension and speech recognition systems that will be included in the next generation of productive systems developed by man

    A survey of the application of soft computing to investment and financial trading

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