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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Video-on-Demand over Internet: a survey of existing systems and solutions
Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. RĂ©sumĂ© La vidĂ©o Ă la demande est un service oĂč des films sont fournis Ă distance aux utilisateurs avec u
Wireless Video Transmission with Over-the-Air Packet Mixing
In this paper, we propose a system for wireless video transmission with a
wireless physical layer (PHY) that supports cooperative forwarding of
interfered/superimposed packets. Our system model considers multiple and
independent unicast transmissions between network nodes while a number of them
serve as relays of the interfered/superimposed signals. For this new PHY the
average transmission rate that each node can achieve is estimated first. Next,
we formulate a utility optimization framework for the video transmission
problem and we show that it can be simplified due to the features of the new
PHY. Simulation results reveal the system operating regions for which
superimposing wireless packets is a better choice than a typical cooperative
PHY.Comment: 2012 Packet Video Worksho
vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing
As an important application in the busy world today, mobile video
conferencing facilitates virtual face-to-face communication with friends,
families and colleagues, via their mobile devices on the move. However, how to
provision high-quality, multi-party video conferencing experiences over mobile
devices is still an open challenge. The fundamental reason behind is the lack
of computation and communication capacities on the mobile devices, to scale to
large conferencing sessions. In this paper, we present vSkyConf, a
cloud-assisted mobile video conferencing system to fundamentally improve the
quality and scale of multi-party mobile video conferencing. By novelly
employing a surrogate virtual machine in the cloud for each mobile user, we
allow fully scalable communication among the conference participants via their
surrogates, rather than directly. The surrogates exchange conferencing streams
among each other, transcode the streams to the most appropriate bit rates, and
buffer the streams for the most efficient delivery to the mobile recipients. A
fully decentralized, optimal algorithm is designed to decide the best paths of
streams and the most suitable surrogates for video transcoding along the paths,
such that the limited bandwidth is fully utilized to deliver streams of the
highest possible quality to the mobile recipients. We also carefully tailor a
buffering mechanism on each surrogate to cooperate with optimal stream
distribution. We have implemented vSkyConf based on Amazon EC2 and verified the
excellent performance of our design, as compared to the widely adopted unicast
solutions.Comment: 10 page
Video streaming with quality adaption using collaborative active grid networks
Due to the services and demands of the end
users, Distributed Computing (Grid Technology,
Web Services, and Peer-to-Peer) has been
developedrapidJy in thelastyears. Theconvergence
of these architectures has been possible using
mechanisms such as Collaborative work and
Resources Sharing. Grid computing is a platform to
enable flexible, secure, controlled, scalable,
ubiquitous and heterogeneous services. On the
other hand, Video Streaming applications demand
a greater deployment over connected Internet users.
The present work uses the Acti ve Grid technology
as a fundamental platform to give a solution of
multimediacontentrecovery. This solution takes
into account the following key concepts:
collaborative work, multi-source recovery and
adapti ve quality. A new archi tecture is designed to
deliver video content over a Grid Network. The
acti ve and passi ve roles of the nodes are important
to guarantee a high quality and efficiency for the
video streaming system. The acti ve sender nodes
are the content suppliers, while the passive sender
nodes wiU perform the backup functions, based on
global resource control policies. The aim of the
backup node is minirnize the time to restore the
systemin caseoffailures. In this way, all participant
peers work in a collaborati ve manner following a
mul ti -source recovery scheme.
Furthermore, Video La yered Encoding is used
to manage the video data in a high scalable way,
di viding the video in multiple layers. This video
codification scheme enables thequality adaptation
according to the availability of system resources. In
addition, a buffer by sender peer and by layer is
needed for an effecti ve control ofthe video retrieve.
The QoS will fit considering the state of each buffer
and the measurement tools provide by the Acti ve
Grid on the network nodes. Ke ywords: Peer -to-Peer Grid Architecture,
Services for Active Grids, Streaming Media,
Layered Coding, Quality Adaptation, CoUaborative
Work.Peer Reviewe
Video streaming with quality adaption using collaborative active grid networks
Due to the services and demands of the end
users, Distributed Computing (Grid Technology,
Web Services, and Peer-to-Peer) has been
developedrapidJy in thelastyears. Theconvergence
of these architectures has been possible using
mechanisms such as Collaborative work and
Resources Sharing. Grid computing is a platform to
enable flexible, secure, controlled, scalable,
ubiquitous and heterogeneous services. On the
other hand, Video Streaming applications demand
a greater deployment over connected Internet users.
The present work uses the Acti ve Grid technology
as a fundamental platform to give a solution of
multimediacontentrecovery. This solution takes
into account the following key concepts:
collaborative work, multi-source recovery and
adapti ve quality. A new archi tecture is designed to
deliver video content over a Grid Network. The
acti ve and passi ve roles of the nodes are important
to guarantee a high quality and efficiency for the
video streaming system. The acti ve sender nodes
are the content suppliers, while the passive sender
nodes wiU perform the backup functions, based on
global resource control policies. The aim of the
backup node is minirnize the time to restore the
systemin caseoffailures. In this way, all participant
peers work in a collaborati ve manner following a
mul ti -source recovery scheme.
Furthermore, Video La yered Encoding is used
to manage the video data in a high scalable way,
di viding the video in multiple layers. This video
codification scheme enables thequality adaptation
according to the availability of system resources. In
addition, a buffer by sender peer and by layer is
needed for an effecti ve control ofthe video retrieve.
The QoS will fit considering the state of each buffer
and the measurement tools provide by the Acti ve
Grid on the network nodes. Ke ywords: Peer -to-Peer Grid Architecture,
Services for Active Grids, Streaming Media,
Layered Coding, Quality Adaptation, CoUaborative
Work.Peer Reviewe
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