27 research outputs found

    Intelligent System Synthesis for Dynamic Locomotion Behavior in Multi-legged Robots

    Get PDF
    Robot technology has been implemented in many fields of our life, such as entertainment, security, rescue, rehabilitation, social life, the military, and etc. Multi-legged robot always exist in many fields, therefore it is important to be developed. Motion capabilities of the robot will be a main focus to be developed. Current development or conventional model of motion capabilities have several issues in saturation of development. There are some limitation in dynamic factors such as, locomotion generator, flexibility of motion planning, and smoothness of movement. Therefore, in this research, natural based computation are implemented as the basic model. There are three subsystems to be developed and integrated, (1) locomotion behavior model, (2) stability behavior model, and (3) motion planning model. Since individual people has different walking behavior in each walking direction and walking speed, locomotion behavior learning model of omni-directional bio-inspired locomotion which is generating different walking behavior in different walking provision are required to be developed. Step length in sagital and coronal direction, and degree of turning are considered parameters in walking provision. In proposed omni-directional walking model, interconnection structures composed by 16 neurons where 1 leg is represented by 4 joints and 1 joint is represented by 2 motor neurons. In order to acquire walking behavior in certain walking provision, the interconnection structure is optimized by multi-objectives evolutionary algorithm. For acquiring the diversity of references, several optimized interconnection structures are generated in optimization processes in different walking provisions. Learning models are proposed for solving non-linearity of relationship between walking input and walking output representing the synaptic weight of interconnection structure, where one learning model representing one walking parameter. Furthermore, by using optimized model, walking behavior can be generated with unsealed walking provision. Smooth walking transition with low error of desired walking provision was proved based on several numerical experiments in physical computer simulation. In stability behavior model, neuro-based push recovery controller is applied in multi-legged robot in order to keep the stability with minimum energy required. There are three motion patterns in individual people behavior when it gets external perturbation, those are ankle behavior, hip behavior, and step behavior. We propose a new model of Modular Recurrent Neural Network (MRNN) for performing online learning system in each motion behavior. MRNN consists of several recurrent neural networks (RNNs) working alternatively depending on the condition. MRNN performs online learning process of each motion behavior controller independently. The aim of push recovery controller is to manage the motion behavior controller by minimizing the energy required for responding to the external perturbation. This controller selects the appropriate motion behavior and adjusts the gain that represent the influence of the motion behavior to certain push disturbance based on behavior graphs which is generated by adaptive regression spline. We applied the proposed controller to the humanoid robot that has small footprint in open dynamics engine. Experimental result shows the effectiveness of the push controller stabilizing the external perturbation with minimum energy required. Proposed motion planning model presents a natural mechanism of the human brain for generating a dynamic path planning in 3-D rough terrain. The proposed model not only emphasizes the inner state process of the neuron but also the development process of the neurons in the brain. There are two information transmission processes in this proposed model, the forward transmission activity for constructing the neuron connections to find the possible way and the synaptic pruning activity with backward neuron transmission for finding the best pathway from current position to target position and reducing inefficient neuron with its synaptic connections. In order to respond and avoid the unpredictable obstacle, dynamic path planning is also considered in this proposed model. An integrated system for applying the proposed model in the actual experiments is also presented. In order to confirm the effectiveness of the proposed model, we applied the integrated system in the pathway of a four-legged robot on rough terrain in computer simulation. For analyzing and proving the flexibility of proposed model, unpredictable collision is also performed in those experiments. The model can find the best pathway and facilitate the safe movement of the robot. When the robot found an unpredictable collision, the path planner dynamically changed the pathway. The proposed path planning model is capable to be applied in further advance implementation. In order to implement the motion capabilities in real cases, all subsystem should be integrated into one interconnected motion capabilities model. We applied small quadruped robot equipped with IMU, touch sensor, and dual ultrasonic sensor for performing motion planning in real terrain from starting point to goal point. Before implemented, topological map is generated by Kinect camera. In this implementation, all subsystem were analyzed and performed well and the robot able to stop in the goal point. These implementation proved the effectiveness of the system integration, the motion planning model is able to generate safe path planning, the locomotion model is able to generate flexible movement depending on the walking provision from motion planning model, and the stability model can stabilize the robot on rough terrain. Generally, the proposed model can be expected to bring a great contribution to the motion capabilities development and can be used as alternative model for acquiring the dynamism and efficient model in the future instead of conventional model usage. In the future, the proposed model can be applied into any legged robot as navigation, supporter, or rescue robot in unstable environmental condition. In addition, we will realize a cognitive locomotion that generates multiple gaits depending on the 3 aspects, embodiment, locomotion generator, and cognition model. A dynamic neuro-locomotion integrated with internal and external sensory information for correlating with the environmental condition will be designed.ロボット技術は、エンターテイメント、セキュリティ、救助、リハビリ、社会生活、軍事などの様々な生活分野に実現さている。多脚ロポットは常に多くの分野に存在するため開発することが重要である。ロボットの運動能力が開発の主要となっている。現状の開発されている動作能力は,飽和状態にある。いくつかの動的な要因により、歩行生成器、動作計画の柔軟性、および動作の滑らかさ等に制限がある。そこで、本研究では、基本的なモデルとして自然計算に基づく方法論を実装する、また、本研究では、歩行動作モデル、安定動作モデル、や運動計画モデルからなる3つのサブシステムを開発し統合する。人間は歩行方向と速度に応じて歩行動作が異なるため、異なる歩行軸では異なる歩行動作を生成するという全方位生物的な運動の歩行動作学習モデルが開発には要求される。球欠および制御方向のステップ長や旋回の度合いは,歩行軸のパラメータとして考慮される。提案した全方位歩行モデルでは,1肢につき16個のニューロンによって構成される相互接続構造を4つの関節によって表現する。また、1つの関節は,2個のモータニューロンによって表現する。一定の歩行軸での歩行動作を獲得するために,本研究では,多目的進化アルゴリズムによって最適化を行う。提案手法では、参照点の多様性を獲得するために,異なる歩行軸においていくつかの最適な相互接続構造が生成される。相互接続構造のシナプス重みを表現している歩行入力と出力間の非線形な関係を解くための学習モデルを構築する。本手法では,1つの学習モデルが1つの歩行パラメータで表現され、最適化されたモデルを用いることにより,歩行動作は,スケーリングされていない歩行軸を生成することが可能となる,物理演算シミュレーションを用いた実験により,誤差の少ない歩行軸の滑らかな歩行遷移を本実験では示している。安定動作モデルでは、必要最小限のエネルギーで安定性を維持するため多足歩行ロボットにニューロベースプッシュリカバリ制御器を適用した。外力をを受けたとき,人間の行動には足首の動作・股関節の動作・踏み動作の3つの動作パターンが存在する。本研究では,各運動動作におけるオンライン学習システムを実現するために、モジュラーリカレントニューラルネットワーク(MRNN)を用いた新たな学習モデルを提案する。MRNNは状況に応じて選択される複数のリカレントニューラルネットワーク(RNN)によって構成される。MRNNは各運動動作コントローラのオンライン学習プロセスを独立して実行する。プッシュリカバリ制御器の目的は、外乱に応じてエネルギー最小化を行うことによって運動動作制御器を管理することである。この制御器は適切な運動動作を選択し,適応回帰スプラインにより生成された動作グラフに基づき押し動作に対して最も影響を及ぼす運動動作のゲインの調整を行う。提案した制御器をOpen Dynamics Engine(ODE)上で小さな足の長さを持つヒューマノイドロボットに適用し,必要最小限のエネルギーで外力に対して安定させるプッシュリカバリ制御器の有効性を示している。3次元の不整地における動的な経路計画を生成するために,人間の自然な脳機能に基づいた動作計画手法を提案する。本モデルは、ニューロンの内部状態過程だけでなく、脳内のニューロンの発達過程も重視している。本モデルは二つのアルゴリズムに構成される。1つは、通過可能な道を見つけるために構築される接続的なニューロン活動である順方向伝達活動であり,もう1つは、現在位置から最適経路を見つけるために、シナプス結合を用いて非効率的なニューロンを減少させる逆方向にニューロン伝達を行うシナプスプルーニング活動である。また,予測不可能な衝突を回避するために,動的な経路計画も実行される。さらに、実環境において提案されたモデルを実現するための統合システムも提示される。提案モデルの有効性を検証するために,コンピュータシミュレーション上で、不整地環境の4足歩行ロボットに関するシミュレーション環境を実装した。これらの実験では,予測不能な衝突に関する実験も行った。本モデルは、最適経路を見つけ出しロボットの安全な移動を実現できた。さらに、ロボットが予測できない衝突を検出した場合,経路計画アルゴリズムが経路を動的に変更可能であることを示している。これらのことから、提案された経路計画モデルはさらなる先進的な展開が実現可能であると考えられる。実環境における運動能力を実装するためには、すべてのサブシステムを1つの運動能力モデルに統合する必要がある。そこで本研究では、IMU、タッチセンサ、2つの超音波センサを搭載した小型の4足歩行ロポットを用いた実環境において出発地点から目的地点までの運動計画を行った、本実装では、3次元距離計測センサであるKinecを用い3次元空間の位相構造を生成する。また、本実装では、すべてのサブシステムが分析され、ロボットは目的地点で停止することができた。さらに、安全な経路計画を生成することができたことからシステム統合の有効性が確認できた。また、歩行モデルにより歩行軸に応じた柔軟な動きが生成されることで、この安定性モデルは不整地環撹でもロボットの歩行を安定させることができた。これらのことから、本提案モデルは運動能力への多大な貢献が期待され、ダイナミクスを獲得するための代替モデルとして使用することができ,現在よく使用されているモデルに代わる効率的なモデルとなることが考えられる。今後の課題としては,不安定な環境下におけるナビゲーション・支援・レスキューロボットといった任意の肢の数を持つ多足歩行ロボットへの本提案モデルの適用があげられる。さらに,身体性,歩行生成,認知モデルの3つの観点から複数の歩容を生成する認知的歩行を実現することを考えている。環境と相互作用するためのモデルとして、内界センサと外界センサ情報を統合した動的ニューロ歩行を実現する予定である。首都大学東京, 2018-03-25, 修士(工学)首都大学東

    Bio-Inspired Robotics

    Get PDF
    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    분산된 로터로 구동되는 비행 스켈레톤 시스템의 디자인 상태추정 및 제어

    Get PDF
    학위논문(박사)--서울대학교 대학원 :공과대학 기계항공공학부,2020. 2. 이동준.In this thesis, we present key theoretical components for realizing flying aerial skeleton system called LASDRA (large-size aerial skeleton with distributed rotor actuation). Aerial skeletons are articulated aerial robots actuated by distributed rotors including both ground connected type and flying type. These systems have recently attracted interest and are being actively researched in several research groups, with the expectation of applying those for aerial manipulation in distant/narrow places, or for the performance with entertaining purpose such as drone shows. Among the aerial skeleton systems, LASDRA system, proposed by our group has some significant advantages over the other skeleton systems that it is capable of free SE(3) motion by omni-directional wrench generation of each link, and also the system can be operated with wide range of configuration because of the 3DOF (degrees of freedom) inter-link rotation enabled by cable connection among the link modules. To realize this LASDRA system, following three components are crucial: 1) a link module that can produce omni-directional force and torque and enough feasible wrench space; 2) pose and posture estimation algorithm for an articulated system with high degrees of freedom; and 3) a motion generation framework that can provide seemingly natural motion while being able to generate desired motion (e.g., linear and angular velocity) for the entire body. The main contributions of this thesis is theoretically developing these three components, and verifying these through outdoor flight experiment with a real LASDRA system. First of all, a link module for the LASDRA system is designed with proposed constrained optimization problem, maximizing the guaranteed feasible force and torque for any direction while also incorporating some constraints (e.g., avoiding inter-rotor air-flow interference) to directly obtain feasible solution. Also, an issue of ESC-induced (electronic speed control) singularity is first introduced in the literature which is inevitably caused by bi-directional thrust generation with sensorless actuators, and handled with a novel control allocation called selective mapping. Then for the state estimation of the entire LASDRA system, constrained Kalman filter based estimation algorithm is proposed that can provide estimation result satisfying kinematic constraint of the system, also along with a semi-distributed version of the algorithm to endow with system scalability. Lastly, CPG-based motion generation framework is presented that can generate natural biomimetic motion, and by exploiting the inverse CPG model obtained with machine learning method, it becomes possible to generate certain desired motion while still making CPG generated natural motion.본 논문에서는 비행 스켈레톤 시스템 LASDRA (large-size aerial skeleton with distributed rotor actuation) 의 구현을 위해 요구되는 핵심 기법들을 제안하며, 이를 실제 LASDRA 시스템의 실외 비행을 통해 검증한다. 제안된 기법은 1) 전방향으로 힘과 토크를 낼 수 있고 충분한 가용 렌치공간을 가진 링크 모듈, 2) 높은 자유도의 다관절구조 시스템을 위한 위치 및 자세 추정 알고리즘, 3) 자연스러운 움직임을 내는 동시에 전체 시스템이 속도, 각속도 등 원하는 움직임을 내도록 할 수 있는 모션 생성 프레임워크로 구성된다. 본 논문에서는 우선 링크 모듈의 디자인을 위해 전방향으로 보장되는 힘과 토크의 크기를 최대화하는 구속 최적화를 사용하고, 실제 적용가능한 해를 얻기 위해 몇가지 구속조건(로터 간 공기 흐름 간섭의 회피 등)을 고려한다. 또한 센서가 없는 액츄에이터로 양방향 추력을 내는 것에서 야기되는 ESC 유발 특이점 (ESC-induced singularity) 이라는 문제를 처음으로 소개하고, 이를 해결하기 위해 선택적 맵핑 (selective mapping) 이라는 기법을 제시한다. 전체 LASDRA 시스템의 상태추정을 위해 시스템의 기구학적 구속조건을 만족하는 결과를 얻을 수 있도록 구속 칼만 필터 기반의 상태추정 기법을 제시하고, 시스템 확장성을 고려하여 반 분산 (semi-distributed) 개념의 알고리즘을 함께 제시한다. 마지막으로 본 논문에서는 자연스러운 움직임의 생성을 위하여 CPG 기반의 모션 생성 프레임워크를 제안하며, 기계 학습 방법을 통해 CPG 역연산 모델을 얻음으로써 전체 시스템이 원하는 움직임을 낼 수 있도록 한다.1 Introduction 1 1.1 Motivation and Background 1 1.2 Research Problems and Approach 3 1.3 Preview of Contributions 5 2 Omni-Directional Aerial Robot 7 2.1 Introduction 7 2.2 Mechanical Design 12 2.2.1 Design Description 12 2.2.2 Wrench-Maximizing Design Optimization 13 2.3 System Modeling and Control Design 20 2.3.1 System Modeling 20 2.3.2 Pose Trajectory Tracking Control 22 2.3.3 Hybrid Pose/Wrench Control 22 2.3.4 PSPM-Based Teleoperation 24 2.4 Control Allocation with Selective Mapping 27 2.4.1 Infinity-Norm Minimization 27 2.4.2 ESC-Induced Singularity and Selective Mapping 29 2.5 Experiment 38 2.5.1 System Setup 38 2.5.2 Experiment Results 41 2.6 Conclusion 49 3 Pose and Posture Estimation of an Aerial Skeleton System 51 3.1 Introduction 51 3.2 Preliminary 53 3.3 Pose and Posture Estimation 55 3.3.1 Estimation Algorithm via SCKF 55 3.3.2 Semi-Distributed Version of Algorithm 59 3.4 Simulation 62 3.5 Experiment 65 3.5.1 System Setup 65 3.5.2 Experiment of SCKF-Based Estimation Algorithm 66 3.6 Conclusion 69 4 CPG-Based Motion Generation 71 4.1 Introduction 71 4.2 Description of Entire Framework 75 4.2.1 LASDRA System 75 4.2.2 Snake-Like Robot & Pivotboard 77 4.3 CPG Model 79 4.3.1 LASDRA System 79 4.3.2 Snake-Like Robot 80 4.3.3 Pivotboard 83 4.4 Target Pose Calculation with Expected Physics 84 4.5 Inverse Model Learning 86 4.5.1 LASDRA System 86 4.5.2 Snake-Like Robot 89 4.5.3 Pivotboard 90 4.6 CPG Parameter Adaptation 93 4.7 Simulation 94 4.7.1 LASDRA System 94 4.7.2 Snake-Like Robot & Pivotboard 97 4.8 Conclusion 101 5 Outdoor Flight Experiment of the F-LASDRA System 103 5.1 System Setup 103 5.2 Experiment Results 104 6 Conclusion 111 6.1 Summary 111 6.2 Future Works 112Docto

    A Bio-inspired architecture for adaptive quadruped locomotion over irregular terrain

    Get PDF
    Tese de doutoramento Programa Doutoral em Engenharia Electrónica e de ComputadoresThis thesis presents a tentative advancement on walking control of small quadruped and humanoid position controlled robots, addressing the problem of walk generation by combining dynamical systems approach to motor control, insights from neuroethology research on vertebrate motor control and computational neuroscience. Legged locomotion is a complex dynamical process, despite the seemingly easy and natural behavior of the constantly present proficiency of legged animals. Research on locomotion and motor control in vertebrate animals from the last decades has brought to the attention of roboticists, the potential of the nature’s solutions to robot applications. Recent knowledge on the organization of complex motor generation and on mechanics and dynamics of locomotion has been successfully exploited to pursue agile robot locomotion. The work presented on this manuscript is part of an effort on the pursuit in devising a general, model free solution, for the generation of robust and adaptable walking behaviors. It strives to devise a practical solution applicable to real robots, such as the Sony’s quadruped AIBO and Robotis’ DARwIn- OP humanoid. The discussed solutions are inspired on the functional description of the vertebrate neural systems, especially on the concept of Central Pattern Generators (CPGs), their structure and organization, components and sensorimotor interactions. They use a dynamical systems approach for the implementation of the controller, especially on the use of nonlinear oscillators and exploitation of their properties. The main topics of this thesis are divided into three parts. The first part concerns quadruped locomotion, extending a previous CPG solution using nonlinear oscillators, and discussing an organization on three hierarchical levels of abstraction, sharing the purpose and knowledge of other works. It proposes a CPG solution which generates the walking motion for the whole-leg, which is then organized in a network for the production of quadrupedal gaits. The devised solution is able to produce goal-oriented locomotion and navigation as directed through highlevel commands from local planning methods. In this part, active balance on a standing quadruped is also addressed, proposing a method based on dynamical systems approach, exploring the integration of parallel postural mechanisms from several sensory modalities. The solutions are all successfully tested on the quadruped AIBO robot. In the second part, is addressed bipedal walking for humanoid robots. A CPG solution for biped walking based on the concept of motion primitives is proposed, loosely based on the idea of synergistic organization of vertebrate motor control. A set of motion primitives is shown to produce the basis of simple biped walking, and generalizable to goal-oriented walking. Using the proposed CPG, the inclusion of feedback mechanisms is investigated, for modulation and adaptation of walking, through phase transition control according to foot load information. The proposed solution is validated on the humanoid DARwIn-OP, and its application is evaluated within a whole-body control framework. The third part sidesteps a little from the other two topics. It discusses the CPG as having an alternative role to direct motor generation in locomotion, serving instead as a processor of sensory information for a feedback based motor generation. In this work a reflex based walking controller is devised for the compliant quadruped Oncilla robot, to serve as purely feedback based walking generation. The capabilities of the reflex network are shown in simulations, followed by a brief discussion on its limitations, and how they could be improved by the inclusion of a CPG.Esta tese apresenta uma tentativa de avanço no controlo de locomoção para pequenos robôs quadrúpedes e bipedes controlados por posição, endereçando o problema de geração motora através da combinação da abordagem de sistemas dinâmicos para o controlo motor, e perspectivas de investigação neuroetologia no controlo motor vertebrado e neurociência computacional. Andar é um processo dinâmico e complexo, apesar de parecer um comportamento fácil e natural devido à presença constante de animais proficientes em locomoção terrestre. Investigação na área da locomoção e controlo motor em animais vertebrados nas últimas decadas, trouxe à atenção dos roboticistas o potencial das soluções encontradas pela natureza aplicadas a aplicações robóticas. Conhecimento recente relativo à geração de comportamentos motores complexos e da mecânica da locomoção tem sido explorada com sucesso na procura de locomoção ágil na robótica. O trabalho apresentado neste documento é parte de um esforço no desenho de uma solução geral, e independente de modelos, para a geração robusta e adaptável de comportamentos locomotores. O foco é desenhar uma solução prática, aplicável a robôs reais, tal como o quadrúpede Sony AIBO e o humanóide DARwIn-OP. As soluções discutidas são inspiradas na descrição funcional do sistema nervoso vertebrado, especialmente no conceito de Central Pattern Generators (CPGs), a sua estrutura e organização, componentes e interacção sensorimotora. Estas soluções são implementadas usando uma abordagem em sistemas dinâmicos, focandos o uso de osciladores não lineares e a explorando as suas propriedades. Os tópicos principais desta tese estão divididos em três partes. A primeira parte explora o tema de locomoção quadrúpede, expandindo soluções prévias de CPGs usando osciladores não lineares, e discutindo uma organização em três níveis de abstracção, partilhando as ideias de outros trabalhos. Propõe uma solução de CPG que gera os movimentos locomotores para uma perna, que é depois organizado numa rede, para a produção de marcha quadrúpede. A solução concebida é capaz de produzir locomoção e navegação, comandada através de comandos de alto nível, produzidos por métodos de planeamento local. Nesta parte também endereçado o problema da manutenção do equilíbrio num robô quadrúpede parado, propondo um método baseado na abordagem em sistemas dinâmicos, explorando a integração de mecanismos posturais em paralelo, provenientes de várias modalidades sensoriais. As soluções são todas testadas com sucesso no robô quadrupede AIBO. Na segunda parte é endereçado o problema de locomoção bípede. É proposto um CPG baseado no conceito de motion primitives, baseadas na ideia de uma organização sinergética do controlo motor vertebrado. Um conjunto de motion primitives é usado para produzir a base de uma locomoção bípede simples e generalizável para navegação. Esta proposta de CPG é usada para de seguida se investigar a inclusão de mecanismos de feedback para modulação e adaptação da marcha, através do controlo de transições entre fases, de acordo com a informação de carga dos pés. A solução proposta é validada no robô humanóide DARwIn-OP, e a sua aplicação no contexto do framework de whole-body control é também avaliada. A terceira parte desvia um pouco dos outros dois tópicos. Discute o CPG como tendo um papel alternativo ao controlo motor directo, servindo em vez como um processador de informação sensorial para um mecanismo de locomoção puramente em feedback. Neste trabalho é desenhado um controlador baseado em reflexos para a geração da marcha de um quadrúpede compliant. As suas capacidades são demonstradas em simulação, seguidas por uma breve discussão nas suas limitações, e como estas podem ser ultrapassadas pela inclusão de um CPG.The presented work was possible thanks to the support by the Portuguese Science and Technology Foundation through the PhD grant SFRH/BD/62047/2009

    Humanoid Robots

    Get PDF
    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Actuation-Aware Simplified Dynamic Models for Robotic Legged Locomotion

    Get PDF
    In recent years, we witnessed an ever increasing number of successful hardware implementations of motion planners for legged robots. If one common property is to be identified among these real-world applications, that is the ability of online planning. Online planning is forgiving, in the sense that it allows to relentlessly compensate for external disturbances of whatever form they might be, ranging from unmodeled dynamics to external pushes or unexpected obstacles and, at the same time, follow user commands. Initially replanning was restricted only to heuristic-based planners that exploit the low computational effort of simplified dynamic models. Such models deliberately only capture the main dynamics of the system, thus leaving to the controllers the issue of anchoring the desired trajectory to the whole body model of the robot. In recent years, however, we have seen a number of new approaches attempting to increase the accuracy of the dynamic formulation without trading-off the computational efficiency of simplified models. In this dissertation, as an example of successful hardware implementation of heuristics and simplified model-based locomotion, I describe the framework that I developed for the generation of an omni-directional bounding gait for the HyQ quadruped robot. By analyzing the stable limit cycles for the sagittal dynamics and the Center of Pressure (CoP) for the lateral stabilization, the described locomotion framework is able to achieve a stable bounding while adapting to terrains of mild roughness and to sudden changes of the user desired linear and angular velocities. The next topic reported and second contribution of this dissertation is my effort to formulate more descriptive simplified dynamic models, without trading off their computational efficiency, in order to extend the navigation capabilities of legged robots to complex geometry environments. With this in mind, I investigated the possibility of incorporating feasibility constraints in these template models and, in particular, I focused on the joint torques limits which are usually neglected at the planning stage. In this direction, the third contribution discussed in this thesis is the formulation of the so called actuation wrench polytope (AWP), defined as the set of feasible wrenches that an articulated robot can perform given its actuation limits. Interesected with the contact wrench cone (CWC), this yields a new 6D polytope that we name feasible wrench polytope (FWP), defined as the set of all wrenches that a legged robot can realize given its actuation capabilities and the friction constraints. Results are reported where, thanks to efficient computational geometry algorithms and to appropriate approximations, the FWP is employed for a one-step receding horizon optimization of center of mass trajectory and phase durations given a predefined step sequence on rough terrains. For the sake of reachable workspace augmentation, I then decided to trade off the generality of the FWP formulation for a suboptimal scenario in which a quasi-static motion is assumed. This led to the definition of the, so called, local/instantaneous actuation region and of the global actuation/feasible region. They both can be seen as different variants of 2D linear subspaces orthogonal to gravity where the robot is guaranteed to place its own center of mass while being able to carry its own body weight given its actuation capabilities. These areas can be intersected with the well known frictional support region, resulting in a 2D linear feasible region, thus providing an intuitive tool that enables the concurrent online optimization of actuation consistent CoM trajectories and target foothold locations on rough terrains

    Robotics 2010

    Get PDF
    Without a doubt, robotics has made an incredible progress over the last decades. The vision of developing, designing and creating technical systems that help humans to achieve hard and complex tasks, has intelligently led to an incredible variety of solutions. There are barely technical fields that could exhibit more interdisciplinary interconnections like robotics. This fact is generated by highly complex challenges imposed by robotic systems, especially the requirement on intelligent and autonomous operation. This book tries to give an insight into the evolutionary process that takes place in robotics. It provides articles covering a wide range of this exciting area. The progress of technical challenges and concepts may illuminate the relationship between developments that seem to be completely different at first sight. The robotics remains an exciting scientific and engineering field. The community looks optimistically ahead and also looks forward for the future challenges and new development

    Locomotion system for ground mobile robots in uneven and unstructured environments

    Get PDF
    One of the technology domains with the greatest growth rates nowadays is service robots. The extensive use of ground mobile robots in environments that are unstructured or structured for humans is a promising challenge for the coming years, even though Automated Guided Vehicles (AGV) moving on flat and compact grounds are already commercially available and widely utilized to move components and products inside indoor industrial buildings. Agriculture, planetary exploration, military operations, demining, intervention in case of terrorist attacks, surveillance, and reconnaissance in hazardous conditions are important application domains. Due to the fact that it integrates the disciplines of locomotion, vision, cognition, and navigation, the design of a ground mobile robot is extremely interdisciplinary. In terms of mechanics, ground mobile robots, with the exception of those designed for particular surroundings and surfaces (such as slithering or sticky robots), can move on wheels (W), legs (L), tracks (T), or hybrids of these concepts (LW, LT, WT, LWT). In terms of maximum speed, obstacle crossing ability, step/stair climbing ability, slope climbing ability, walking capability on soft terrain, walking capability on uneven terrain, energy efficiency, mechanical complexity, control complexity, and technology readiness, a systematic comparison of these locomotion systems is provided in [1]. Based on the above-mentioned classification, in this thesis, we first introduce a small-scale hybrid locomotion robot for surveillance and inspection, WheTLHLoc, with two tracks, two revolving legs, two active wheels, and two passive omni wheels. The robot can move in several different ways, including using wheels on the flat, compact ground,[1] tracks on soft, yielding terrain, and a combination of tracks, legs, and wheels to navigate obstacles. In particular, static stability and non-slipping characteristics are considered while analyzing the process of climbing steps and stairs. The experimental test on the first prototype has proven the planned climbing maneuver’s efficacy and the WheTLHLoc robot's operational flexibility. Later we present another development of WheTLHLoc and introduce WheTLHLoc 2.0 with newly designed legs, enabling the robot to deal with bigger obstacles. Subsequently, a single-track bio-inspired ground mobile robot's conceptual and embodiment designs are presented. This robot is called SnakeTrack. It is designed for surveillance and inspection activities in unstructured environments with constrained areas. The vertebral column has two end modules and a variable number of vertebrae linked by compliant joints, and the surrounding track is its essential component. Four motors drive the robot: two control the track motion and two regulate the lateral flexion of the vertebral column for steering. The compliant joints enable limited passive torsion and retroflection of the vertebral column, which the robot can use to adapt to uneven terrain and increase traction. Eventually, the new version of SnakeTrack, called 'Porcospino', is introduced with the aim of allowing the robot to move in a wider variety of terrains. The novelty of this thesis lies in the development and presentation of three novel designs of small-scale mobile robots for surveillance and inspection in unstructured environments, and they employ hybrid locomotion systems that allow them to traverse a variety of terrains, including soft, yielding terrain and high obstacles. This thesis contributes to the field of mobile robotics by introducing new design concepts for hybrid locomotion systems that enable robots to navigate challenging environments. The robots presented in this thesis employ modular designs that allow their lengths to be adapted to suit specific tasks, and they are capable of restoring their correct position after falling over, making them highly adaptable and versatile. Furthermore, this thesis presents a detailed analysis of the robots' capabilities, including their step-climbing and motion planning abilities. In this thesis we also discuss possible refinements for the robots' designs to improve their performance and reliability. Overall, this thesis's contributions lie in the design and development of innovative mobile robots that address the challenges of surveillance and inspection in unstructured environments, and the analysis and evaluation of these robots' capabilities. The research presented in this thesis provides a foundation for further work in this field, and it may be of interest to researchers and practitioners in the areas of robotics, automation, and inspection. As a general note, the first robot, WheTLHLoc, is a hybrid locomotion robot capable of combining tracked locomotion on soft terrains, wheeled locomotion on flat and compact grounds, and high obstacle crossing capability. The second robot, SnakeTrack, is a small-size mono-track robot with a modular structure composed of a vertebral column and a single peripherical track revolving around it. The third robot, Porcospino, is an evolution of SnakeTrack and includes flexible spines on the track modules for improved traction on uneven but firm terrains, and refinements of the shape of the track guidance system. This thesis provides detailed descriptions of the design and prototyping of these robots and presents analytical and experimental results to verify their capabilities

    Design and Development of an Automated Mobile Manipulator for Industrial Applications

    Get PDF
    This thesis presents the modeling, control and coordination of an automated mobile manipulator. A mobile manipulator in this investigation consists of a robotic manipulator and a mobile platform resulting in a hybrid mechanism that includes a mobile platform for locomotion and a manipulator arm for manipulation. The structural complexity of a mobile manipulator is the main challenging issue because it includes several problems like adapting a manipulator and a redundancy mobile platform at non-holonomic constraints. The objective of the thesis is to fabricate an automated mobile manipulator and develop control algorithms that effectively coordinate the arm manipulation and mobility of mobile platform. The research work starts with deriving the motion equations of mobile manipulators. The derivation introduced here makes use of motion equations of robot manipulators and mobile platforms separately, and then integrated them as one entity. The kinematic analysis is performed in two ways namely forward & inverse kinematics. The motion analysis is performed for various WMPs such as, Omnidirectional WMP, Differential three WMP, Three wheeled omni-steer WMP, Tricycle WMP and Two steer WMP. From the obtained motion analysis results, Differential three WMP is chosen as the mobile platform for the developed mobile manipulator. Later motion analysis is carried out for 4-axis articulated arm. Danvit-Hartenberg representation is implemented to perform forward kinematic analysis. Because of this representation, one can easily understand the kinematic equation for a robotic arm. From the obtained arm equation, Inverse kinematic model for the 4-axis robotic manipulator is developed. Motion planning of an intelligent mobile robot is one of the most vital issues in the field of robotics, which includes the generation of optimal collision free trajectories within its work space and finally reaches its target position. For solving this problem, two evolutionary algorithms namely Particle Swarm Optimization (PSO) and Artificial Immune System (AIS) are introduced to move the mobile platform in intelligent manner. The developed algorithms are effective in avoiding obstacles, trap situations and generating optimal paths within its unknown environments. Once the robot reaches its goal (within the work space of the manipulator), the manipulator will generate its trajectories according to task assigned by the user. Simulation analyses are performed using MATLAB-2010 in order to validate the feasibility of the developed methodologies in various unknown environments. Additionally, experiments are carried out on an automated mobile manipulator. ATmega16 Microcontrollers are used to enable the entire robot system movement in desired trajectories by means of robot interface application program. The control program is developed in robot software (Keil) to control the mobile manipulator servomotors via a serial connection through a personal computer. To support the proposed control algorithms both simulation and experimental results are presented. Moreover, validation of the developed methodologies has been made with the ER-400 mobile platform

    The development of fire detection robot

    Get PDF
    Bu tez çalışmasının amacı; özellikle endüstriyel alanlarda, erken yangın algılamada kullanılacak bir yangın algılama robotu tasarlamak ve imal etmektir. Bu robot; önceden belirlenen sanal güzergâh üzerinde engel algılama fonksiyonuyla ve yeniden programlanabilir hareket ünitesiyle devriye gezebilecek ve yangın kaynağını tespit edebilmek için ortam taraması yapabilecek şekilde tasarlanmış ve imal edilmiştir. Sistem; hareket planlama ünitesine tanımlanan programlar ile değişken devriye güzergâhlarını takip edebilme yeteneğine sahiptir. Robotun tasarım ve uygulama süreçleri şu şekildedir; mekanik sistemin tasarımı ve geliştirilmesi, elektronik sistemin tasarımı ve geliştirilmesi ve gerekli yazılımların hazırlanmasıdır. Mekanik sistemin tasarım ve geliştirilme sürecinde; taslak çizimleri, ölçülendirmeler ve üç boyutlu modelleme için bilgisayar destekli tasarım ve katı modelleme programları kullanılmıştır. Robotun taşıyıcı gövdesi; ucuz, sağlam ve kolay işlenebilir malzemeler olan ahşap ve sert plastik köpük kullanılarak imal edilmiştir. Robot sürüş sisteminde diferansiyel metot kullanılmıştır. Yarı otomatik robot dört adet fırçalı doğru akım motoru ile çalışmaktadır. Elektronik sistemin tasarımı ve geliştirilmesi sürecinde; hazır kart almak yerine ihtiyaca uygun elektronik veri kazanım ve kontrol devreleri tasarlanıp üretilmiştir. Bu devrelerin şematik diyagramı ve baskı devresi Proteus elektronik tasarım programı kullanılarak hazırlanmıştır. Bu devreler; motor hareketlerini kontrol etmekte ve dizüstü bilgisayar ile algılama üniteleri arasında bir köprü kurmakta kullanılmıştır. Yazılımların hazırlanma sürecinde; engel algılamada ve güzergâh takibinde kullanılacak akıllı yazılımlar geliştirilmiştir. Ayrıca daha güvenilir yangın algılama sağlamak için; çoklu sensör algılama ve değerlendirme algoritması geliştirilmiştir. Bu tezin sonucunda; özellikle endüstriyel alanlarda kullanılabilecek, çeşitli fonksiyonlara sahip bir yangın algılama robotu tasarlanıp imal edilmiştir. Yapılan testlerle; sistemin en fazla 100 cm mesafedeki yangını, robot 0,5 m/s hızla ilerlerken tespit edebildiği sonucuna varılmıştır.The aim of this thesis is to design and manufacture a fire detection robot that especially operates in industrial areas for fire inspection and early detection. Robot is designed and implemented to track prescribed paths with obstacle avoidance function through obstacle avoidance and motion planning units and to scan the environment in order to detect fire source using fire detection unit. Robot is able to track patrolling routes using virtual lines that defined to the motion planning unit. The design and implementation processes of the robot are as follow; the design and the development of mechanical, electronic systems and software. The design and the development of mechanical system; for the sketch drawings, dimensioning and solid state modeling of the robot, computer aided design and solid modelling computer programs were used. The carrier board of the robot is produced using wooden material and rigid plastic foam which are cheap, strong enough and easy to manufacture. Differential steering method is selected for semi-autonomous robot driving system and it is powered by four brushed DC (direct current) motors. The design and the development of electronic system; electronic circuits were designed and produced, instead of buying a commercial card. Both schematic diagrams and circuits of the data acquisition and control circuits are designed using Proteus electronic design program. These circuits are used to control the motion of the motors and establish a data flow between the laptop and the other peripheral sensing components. Software development; intelligent algorithms for obstacle avoidance and path tracking have been developed. A sensor data fusion algorithm for the sensors was also developed to get more reliable fire detection information. In conclusion; a fire inspection and detection robot with various functions to especially can be used in industrial areas was designed and manufactured. The functions of the robot were tested. It can be concluded that system is able to detect the fire source maximum 100 cm distance away while robot is moving with 0.5 m/s forward speed
    corecore