3,093 research outputs found
A Max-Plus Model of Asynchronous Cellular Automata
This paper presents a new framework for asynchrony. This has its origins in
our attempts to better harness the internal decision making process of cellular
automata (CA). Thus, we show that a max-plus algebraic model of asynchrony
arises naturally from the CA requirement that a cell receives the state of each
neighbour before updating. The significant result is the existence of a
bijective mapping between the asynchronous system and the synchronous system
classically used to update cellular automata. Consequently, although the CA
outputs look qualitatively different, when surveyed on "contours" of real time,
the asynchronous CA replicates the synchronous CA. Moreover, this type of
asynchrony is simple - it is characterised by the underlying network structure
of the cells, and long-term behaviour is deterministic and periodic due to the
linearity of max-plus algebra. The findings lead us to proffer max-plus algebra
as: (i) a more accurate and efficient underlying timing mechanism for models of
patterns seen in nature, and (ii) a foundation for promising extensions and
applications.Comment: in Complex Systems (Complex Systems Publications Inc), Volume 23,
Issue 4, 201
Sublinearly space bounded iterative arrays
Iterative arrays (IAs) are a, parallel computational model with a sequential processing of the input. They are one-dimensional arrays of interacting identical deterministic finite automata. In this note, realtime-lAs with sublinear space bounds are used to accept formal languages. The existence of a proper hierarchy of space complexity classes between logarithmic anel linear space bounds is proved. Furthermore, an optimal spacc lower bound for non-regular language recognition is shown. Key words: Iterative arrays, cellular automata, space bounded computations, decidability questions, formal languages, theory of computatio
Counter Machines and Distributed Automata: A Story about Exchanging Space and Time
We prove the equivalence of two classes of counter machines and one class of
distributed automata. Our counter machines operate on finite words, which they
read from left to right while incrementing or decrementing a fixed number of
counters. The two classes differ in the extra features they offer: one allows
to copy counter values, whereas the other allows to compute copyless sums of
counters. Our distributed automata, on the other hand, operate on directed path
graphs that represent words. All nodes of a path synchronously execute the same
finite-state machine, whose state diagram must be acyclic except for
self-loops, and each node receives as input the state of its direct
predecessor. These devices form a subclass of linear-time one-way cellular
automata.Comment: 15 pages (+ 13 pages of appendices), 5 figures; To appear in the
proceedings of AUTOMATA 2018
A Sound and Complete Axiomatization of Majority-n Logic
Manipulating logic functions via majority operators recently drew the
attention of researchers in computer science. For example, circuit optimization
based on majority operators enables superior results as compared to traditional
logic systems. Also, the Boolean satisfiability problem finds new solving
approaches when described in terms of majority decisions. To support computer
logic applications based on majority a sound and complete set of axioms is
required. Most of the recent advances in majority logic deal only with ternary
majority (MAJ- 3) operators because the axiomatization with solely MAJ-3 and
complementation operators is well understood. However, it is of interest
extending such axiomatization to n-ary majority operators (MAJ-n) from both the
theoretical and practical perspective. In this work, we address this issue by
introducing a sound and complete axiomatization of MAJ-n logic. Our
axiomatization naturally includes existing majority logic systems. Based on
this general set of axioms, computer applications can now fully exploit the
expressive power of majority logic.Comment: Accepted by the IEEE Transactions on Computer
Mathematical Estimation of Logical Masking Capability of Majority/Minority Gates Used in Nanoelectronic Circuits
In nanoelectronic circuit synthesis, the majority gate and the inverter form
the basic combinational logic primitives. This paper deduces the mathematical
formulae to estimate the logical masking capability of majority gates, which
are used extensively in nanoelectronic digital circuit synthesis. The
mathematical formulae derived to evaluate the logical masking capability of
majority gates holds well for minority gates, and a comparison with the logical
masking capability of conventional gates such as NOT, AND/NAND, OR/NOR, and
XOR/XNOR is provided. It is inferred from this research work that the logical
masking capability of majority/minority gates is similar to that of XOR/XNOR
gates, and with an increase of fan-in the logical masking capability of
majority/minority gates also increases
Multiscale Computations on Neural Networks: From the Individual Neuron Interactions to the Macroscopic-Level Analysis
We show how the Equation-Free approach for multi-scale computations can be
exploited to systematically study the dynamics of neural interactions on a
random regular connected graph under a pairwise representation perspective.
Using an individual-based microscopic simulator as a black box coarse-grained
timestepper and with the aid of simulated annealing we compute the
coarse-grained equilibrium bifurcation diagram and analyze the stability of the
stationary states sidestepping the necessity of obtaining explicit closures at
the macroscopic level. We also exploit the scheme to perform a rare-events
analysis by estimating an effective Fokker-Planck describing the evolving
probability density function of the corresponding coarse-grained observables
Multi-agent simulation: new approaches to exploring space-time dynamics in GIS
As part of the long term quest to develop more disaggregate, temporally dynamic models of spatial behaviour, micro-simulation has evolved to the point where the actions of many individuals can be computed. These multi-agent systems/simulation(MAS) models are a consequence of much better micro data, more powerful and user-friendly computer environments often based on parallel processing, and the generally recognised need in spatial science for modelling temporal process. In this paper, we develop a series of multi-agent models which operate in cellular space.These demonstrate the well-known principle that local action can give rise to global pattern but also how such pattern emerges as the consequence of positive feedback and learned behaviour. We first summarise the way cellular representation is important in adding new process functionality to GIS, and the way this is effected through ideas from cellular automata (CA) modelling. We then outline the key ideas of multi-agent simulation and this sets the scene for three applications to problems involving the use of agents to explore geographic space. We first illustrate how agents can be programmed to search route networks, finding shortest routes in adhoc as well as structured ways equivalent to the operation of the Bellman-Dijkstra algorithm. We then demonstrate how the agent-based approach can be used to simulate the dynamics of water flow, implying that such models can be used to effectively model the evolution of river systems. Finally we show how agents can detect the geometric properties of space, generating powerful results that are notpossible using conventional geometry, and we illustrate these ideas by computing the visual fields or isovists associated with different viewpoints within the Tate Gallery.Our forays into MAS are all based on developing reactive agent models with minimal interaction and we conclude with suggestions for how these models might incorporate cognition, planning, and stronger positive feedbacks between agents
What is a quantum computer, and how do we build one?
The DiVincenzo criteria for implementing a quantum computer have been seminal
in focussing both experimental and theoretical research in quantum information
processing. These criteria were formulated specifically for the circuit model
of quantum computing. However, several new models for quantum computing
(paradigms) have been proposed that do not seem to fit the criteria well. The
question is therefore what are the general criteria for implementing quantum
computers. To this end, a formal operational definition of a quantum computer
is introduced. It is then shown that according to this definition a device is a
quantum computer if it obeys the following four criteria: Any quantum computer
must (1) have a quantum memory; (2) facilitate a controlled quantum evolution
of the quantum memory; (3) include a method for cooling the quantum memory; and
(4) provide a readout mechanism for subsets of the quantum memory. The criteria
are met when the device is scalable and operates fault-tolerantly. We discuss
various existing quantum computing paradigms, and how they fit within this
framework. Finally, we lay out a roadmap for selecting an avenue towards
building a quantum computer. This is summarized in a decision tree intended to
help experimentalists determine the most natural paradigm given a particular
physical implementation
The Kinetic Basis of Morphogenesis
It has been shown recently (Shalygo, 2014) that stationary and dynamic
patterns can arise in the proposed one-component model of the analog
(continuous state) kinetic automaton, or kinon for short, defined as a
reflexive dynamical system with active transport. This paper presents
extensions of the model, which increase further its complexity and tunability,
and shows that the extended kinon model can produce spatio-temporal patterns
pertaining not only to pattern formation but also to morphogenesis in real
physical and biological systems. The possible applicability of the model to
morphogenetic engineering and swarm robotics is also discussed.Comment: 8 pages. Submitted to the 13th European Conference on Artificial Life
(ECAL-2015) on March 10, 2015. Accepted on April 28, 201
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