7,178 research outputs found
A design model for Open Distributed Processing systems
This paper proposes design concepts that allow the conception, understanding and development of complex technical structures for open distributed systems. The proposed concepts are related to, and partially motivated by, the present work on Open Distributed Processing (ODP). As opposed to the current ODP approach, the concepts are aimed at supporting a design trajectory with several, related abstraction levels. Simple examples are used to illustrate the proposed concepts
Dependencies and Simultaneity in Membrane Systems
Membrane system computations proceed in a synchronous fashion: at each step
all the applicable rules are actually applied. Hence each step depends on the
previous one. This coarse view can be refined by looking at the dependencies
among rule occurrences, by recording, for an object, which was the a rule that
produced it and subsequently (in a later step), which was the a rule that
consumed it. In this paper we propose a way to look also at the other main
ingredient in membrane system computations, namely the simultaneity in the rule
applications. This is achieved using zero-safe nets that allows to synchronize
transitions, i.e., rule occurrences. Zero-safe nets can be unfolded into
occurrence nets in a classical way, and to this unfolding an event structure
can be associated. The capability of capturing simultaneity of zero-safe nets
is transferred on the level of event structure by adding a way to express which
events occur simultaneously
Event structures for Petri nets with persistence
Event structures are a well-accepted model of concurrency. In a seminal paper by Nielsen, Plotkin and Winskel, they are used to establish a bridge between the theory of domains and the approach to concurrency proposed by Petri. A basic role is played by an unfolding construction that maps (safe) Petri nets into a subclass of event structures, called prime event structures, where each event has a uniquely determined set of causes. Prime event structures, in turn, can be identified with their domain of configurations. At a categorical level, this is nicely formalised by Winskel as a chain of coreflections. Contrary to prime event structures, general event structures allow for the presence of disjunctive causes, i.e., events can be enabled by distinct minimal sets of events. In this paper, we extend the connection between Petri nets and event structures in order to include disjunctive causes. In particular, we show that, at the level of nets, disjunctive causes are well accounted for by persistent places. These are places where tokens, once generated, can be used several times without being consumed and where multiple tokens are interpreted collectively, i.e., their histories are inessential. Generalising the work on ordinary nets, Petri nets with persistence are related to a new subclass of general event structures, called locally connected, by means of a chain of coreflections relying on an unfolding construction
Unfolding-Based Process Discovery
This paper presents a novel technique for process discovery. In contrast to
the current trend, which only considers an event log for discovering a process
model, we assume two additional inputs: an independence relation on the set of
logged activities, and a collection of negative traces. After deriving an
intermediate net unfolding from them, we perform a controlled folding giving
rise to a Petri net which contains both the input log and all
independence-equivalent traces arising from it. Remarkably, the derived Petri
net cannot execute any trace from the negative collection. The entire chain of
transformations is fully automated. A tool has been developed and experimental
results are provided that witness the significance of the contribution of this
paper.Comment: This is the unabridged version of a paper with the same title
appearead at the proceedings of ATVA 201
Refinement of SDBC Business Process Models Using ISDL
Aiming at aligning business process modeling and software specification, the SDBC approach considers a multi-viewpoint modeling where static, dynamic, and data business process aspect models have to be mapped adequately to corresponding static, dynamic, and data software specification aspect models. Next to that, the approach considers also a business process modeling viewpoint which concerns real-life communication and coordination issues, such as meanings, intentions, negotiations, commitments, and obligations. Hence, in order to adequately align communication and dynamic aspect models, SDBC should use at least two modeling techniques. However, the transformation between two techniques unnecessarily complicates the modeling process. Next to that, different techniques use different modeling formalisms whose reflection sometimes causes limitations. For this reason, we explore in the current paper the value which the (modeling) language ISDL could bring to SDBC in the alignment of communication and behavioral (dynamic) business process aspect models; ISDL can usefully refine dynamic process models. Thus, it is feasible to expect that ISDL can complement the SDBC approach, allowing refinement of dynamic business process aspect models, by adding communication and coordination actions. Furthermore, SDBC could benefit from ISDL-related methods assessing whether a realized refinement conforms to the original process model. Our studies in the paper are supported by an illustrative example
An approach to relate business and application services using ISDL
This paper presents a service-oriented design approach that allows one to relate services modelled at different levels of granularity during a design process, such as business and application services. To relate these service models we claim that a 'concept gap' and an 'abstraction gap' need to be bridged. The concept gap represents the difference between the conceptual models used to construct service models by different stakeholders involved in the design process. The abstraction gap represents the difference in abstraction level at which service models are defined. Two techniques are presented that bridge these gaps. Both techniques are based on the Interaction System Design Language (ISDL). The paper illustrates the use of both techniques through an example
Petri Games: Synthesis of Distributed Systems with Causal Memory
We present a new multiplayer game model for the interaction and the flow of
information in a distributed system. The players are tokens on a Petri net. As
long as the players move in independent parts of the net, they do not know of
each other; when they synchronize at a joint transition, each player gets
informed of the causal history of the other player. We show that for Petri
games with a single environment player and an arbitrary bounded number of
system players, deciding the existence of a safety strategy for the system
players is EXPTIME-complete.Comment: In Proceedings GandALF 2014, arXiv:1408.556
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