274 research outputs found

    An Information Systems Design Theory for Service Network Effects

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    Service platforms make software applications available as a service to end users. Platforms enable noticeable economic benefits for scaling and transforming a business. Their long-term competitiveness is ensured in controlled cooperation with channel intermediaries and network partners. Hence, service platforms must be designed to harness self-enforcing effects of value generation, so-called network effects. In an exaptation of existing knowledge, we present an information systems design theory to inform the design of methods that analyze, describe, and guide the design of service platforms through the means of causal loops and control methods. We describe the theory’s purpose and scope as well as the underlying justificatory knowledge behind the constructs and principles of form and function. The design theory covers the design of all service platform participants and activities as well as their transactions and influences in areas of staged platform authority, using enforcing and incentivizing control methods. We demonstrate the principles of implementation with an expository instantiation and apply it to the M-Engineering service platform, which offers surveillance, control, and data acquisition solutions. Furthermore, we present and discuss testable propositions and a study design to evaluate our design principles

    RULES BASED MODELING OF DISCRETE EVENT SYSTEMS WITH FAULTS AND THEIR DIAGNOSIS

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    Failure diagnosis in large and complex systems is a critical task. In the realm of discrete event systems, Sampath et al. proposed a language based failure diagnosis approach. They introduced the diagnosability for discrete event systems and gave a method for testing the diagnosability by first constructing a diagnoser for the system. The complexity of this method of testing diagnosability is exponential in the number of states of the system and doubly exponential in the number of failure types. In this thesis, we give an algorithm for testing diagnosability that does not construct a diagnoser for the system, and its complexity is of 4th order in the number of states of the system and linear in the number of the failure types. In this dissertation we also study diagnosis of discrete event systems (DESs) modeled in the rule-based modeling formalism introduced in [12] to model failure-prone systems. The results have been represented in [43]. An attractive feature of rule-based model is it\u27s compactness (size is polynomial in number of signals). A motivation for the work presented is to develop failure diagnosis techniques that are able to exploit this compactness. In this regard, we develop symbolic techniques for testing diagnosability and computing a diagnoser. Diagnosability test is shown to be an instance of 1st order temporal logic model-checking. An on-line algorithm for diagnosersynthesis is obtained by using predicates and predicate transformers. We demonstrate our approach by applying it to modeling and diagnosis of a part of the assembly-line. When the system is found to be not diagnosable, we use sensor refinement and sensor augmentation to make the system diagnosable. In this dissertation, a controller is also extracted from the maximally permissive supervisor for the purpose of implementing the control by selecting, when possible, only one controllable event from among the ones allowed by the supervisor for the assembly line in automaton models

    Goal-oriented hierarchical task networks and its application on interactive narrative planning

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    Two of the most commonly used AI architectures in digital games are Behavior Tree (BT) and Goal-Oriented Action Planning (GOAP). The BT architecture is script based, highly controllable but barely expandable. On the other hand the GOAP architecture is planner based, barely controllable but highly expandable. This thesis proposes a hybrid AI architecture called Goal-Oriented Hierarchical Task Network (GHTN); combining planner based approach of GOAP with script based approach of BT. GHTN modifies the Hierarchical Task Network (HTN) architecture by replacing its iterative planner with a goal oriented planner, while maintaining the BT-like scripting capabilities of HTN. GHTN's iterative-planner hybrid architecture is suitable to be used for Interactive Narrative Planning. Using GHTN with a previously crafted domain, it is possible to obtain a non-repetitive and continuous narrative flow which can also be directed by external goals. The user is presented with choices that are intelligently chosen to push the narrative towards the goal; then, depending on the answers new choices are generated. The initial state of the world and the goals are specified by a Scenarist who has the knowledge of the domain. The proposed architecture is tested on Interactive Narrative Planning task with an example domain set in the Lala Land universe, and the architecture is tested with several initial world states and goals

    When one model is not enough: Combining epistemic tools in systems biology

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    In recent years, the philosophical focus of the modeling literature has shifted from descriptions of general properties of models to an interest in different model functions. It has been argued that the diversity of models and their correspondingly different epistemic goals are important for developing intelligible scientific theories (Levins, 2006; Leonelli, 2007). However, more knowledge is needed on how a combination of different epistemic means can generate and stabilize new entities in science. This paper will draw on Rheinberger’s practice-oriented account of knowledge production. The conceptual repertoire of Rheinberger’s historical epistemology offers important insights for an analysis of the modelling practice. I illustrate this with a case study on network modeling in systems biology where engineering approaches are applied to the study of biological systems. I shall argue that the use of multiple means of representations is an essential part of the dynamic of knowledge generation. It is because of – rather than in spite of – the diversity of constraints of different models that the interlocking use of different epistemic means creates a potential for knowledge production

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time
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