1,071 research outputs found
Categorical Combinatorics for Innocent Strategies
International audienceWe show how to construct the category of games and innocent strategies from a more primitive category of games. On that category we define a comonad and monad with the former distributing over the latter. Innocent strategies are the maps in the induced two-sided Kleisli category. Thus the problematic composition of innocent strategies reflects the use of the distributive law. The composition of simple strategies, and the combinatorics of pointers used to give the comonad and monad are themselves described in categorical terms. The notions of view and of legal play arise naturally in the explanation of the distributivity. The category-theoretic perspective provides a clear discipline for the necessary combinatorics
Dagstuhl Reports : Volume 1, Issue 2, February 2011
Online Privacy: Towards Informational Self-Determination on the Internet (Dagstuhl Perspectives Workshop 11061) : Simone Fischer-Hübner, Chris Hoofnagle, Kai Rannenberg, Michael Waidner, Ioannis Krontiris and Michael Marhöfer Self-Repairing Programs (Dagstuhl Seminar 11062) : Mauro Pezzé, Martin C. Rinard, Westley Weimer and Andreas Zeller Theory and Applications of Graph Searching Problems (Dagstuhl Seminar 11071) : Fedor V. Fomin, Pierre Fraigniaud, Stephan Kreutzer and Dimitrios M. Thilikos Combinatorial and Algorithmic Aspects of Sequence Processing (Dagstuhl Seminar 11081) : Maxime Crochemore, Lila Kari, Mehryar Mohri and Dirk Nowotka Packing and Scheduling Algorithms for Information and Communication Services (Dagstuhl Seminar 11091) Klaus Jansen, Claire Mathieu, Hadas Shachnai and Neal E. Youn
Thin Games with Symmetry and Concurrent Hyland-Ong Games
We build a cartesian closed category, called Cho, based on event structures.
It allows an interpretation of higher-order stateful concurrent programs that
is refined and precise: on the one hand it is conservative with respect to
standard Hyland-Ong games when interpreting purely functional programs as
innocent strategies, while on the other hand it is much more expressive. The
interpretation of programs constructs compositionally a representation of their
execution that exhibits causal dependencies and remembers the points of
non-deterministic branching.The construction is in two stages. First, we build
a compact closed category Tcg. It is a variant of Rideau and Winskel's category
CG, with the difference that games and strategies in Tcg are equipped with
symmetry to express that certain events are essentially the same. This is
analogous to the underlying category of AJM games enriching simple games with
an equivalence relations on plays. Building on this category, we construct the
cartesian closed category Cho as having as objects the standard arenas of
Hyland-Ong games, with strategies, represented by certain events structures,
playing on games with symmetry obtained as expanded forms of these arenas.To
illustrate and give an operational light on these constructions, we interpret
(a close variant of) Idealized Parallel Algol in Cho
Bridging the gap between general probabilistic theories and the device-independent framework for nonlocality and contextuality
Characterizing quantum correlations in terms of information-theoretic
principles is a popular chapter of quantum foundations. Traditionally, the
principles adopted for this scope have been expressed in terms of conditional
probability distributions, specifying the probability that a black box produces
a certain output upon receiving a certain input. This framework is known as
"device-independent". Another major chapter of quantum foundations is the
information-theoretic characterization of quantum theory, with its sets of
states and measurements, and with its allowed dynamics. The different
frameworks adopted for this scope are known under the umbrella term "general
probabilistic theories". With only a few exceptions, the two programmes on
characterizing quantum correlations and characterizing quantum theory have so
far proceeded on separate tracks, each one developing its own methods and its
own agenda. This paper aims at bridging the gap, by comparing the two
frameworks and illustrating how the two programmes can benefit each other.Comment: 61 pages, no figures, published versio
Full abstraction for fair testing in CCS
In previous work with Pous, we defined a semantics for CCS which may both be
viewed as an innocent presheaf semantics and as a concurrent game semantics. It
is here proved that a behavioural equivalence induced by this semantics on CCS
processes is fully abstract for fair testing equivalence. The proof relies on a
new algebraic notion called playground, which represents the 'rule of the
game'. From any playground, two languages, equipped with labelled transition
systems, are derived, as well as a strong, functional bisimulation between
them.Comment: 15 pages, to appear in CALCO '13. To appear Lecture notes in computer
science (2013
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