57,236 research outputs found

    Case-based reasoning approach to adaptive web-based educational systems

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    Virtual learning environments systems are based on the classroom paradigm, in which the knowledge is transmitted for all the students in the same way.To enhance e-learning, adapting the contents to the needs of each student is essential, and a more personalized learning support is required. The adoption of pedagogical agents and new artificial intelligence methodologies can response to the needs of individual students and provide a more effective collaboration in virtual learning environments.The learning experience of each student can be adapted to others students with the same characteristics. The adaptation of past cases to solve new problems is one of the features of case-based reasoning methodology, which can provide an effective knowledge transmission, based on learning activities.In this paper, we present a case-based reasoning approach to Adaptive Web-based Educational Systems using fuzzy logic to adapt e-learning contents and contexts according to the student learning style and individual needs.- (undefined

    JointZone: users' view of an adaptive online learning resource for rheumatology

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    This paper describes an online learning resource for rheumatology that was designed for a wide constituency of users including primarily undergraduate medical students and health professionals. Although the online resources afford an informal learning environment, the site was pedagogically designed to comply with the general recommendations of the Standing Committee on Training and Education of EULAR (European League Against Rheumatism) for a rheumatology core curriculum. Any Internet user may freely browse the site content with optional registration providing access to adaptive features that personalize the user’s view, for example, providing a reading history and targeted support based on scores from completed case studies. The site has now been available since early 2003, and an online survey of site registrants indicates that well structured pedagogical materials that reflect a learners’ dominant ‘community of practice’ appear to be a successful aid to informal learning

    Ontology technology for the development and deployment of learning technology systems - a survey

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    The World-Wide Web is undergoing dramatic changes at the moment. The Semantic Web is an initiative to bring meaning to the Web. The Semantic Web is based on ontology technology – a knowledge representation framework – at its core. We illustrate the importance of this evolutionary development. We survey five scenarios demonstrating different forms of applications of ontology technologies in the development and deployment of learning technology systems. Ontology technologies are highly useful to organise, personalise, and publish learning content and to discover, generate, and compose learning objects

    XML Document Adaptation Queries (XDAQ)

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    Adaptive web applications combine data retrieval on the web with reasoning so as to generate context dependent contents. The data is retrieved either as content or as context specifications. Content data is, for example, fragments of a textbook or e-commerce catalogue, whereas context data is, for example, a user model or a device profile. Current adaptive web applications are often implemented using ad hoc and heterogeneous techniques. This paper describes a novel approach called ”XML Document Adaptation Queries (XDAQ)” requiring less heterogeneous software components. The approach is based on using a web query language for data retrieval (content as well as context) and on a novel generic formalism to express adaptation. The approach is generic in the sense that it is applicable with all web query and transformation languages, for example with XQuery and XSLT

    Collaborative Authoring of Adaptive Educational Hypermedia by Enriching a Semantic Wiki’s Output

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    This research is concerned with harnessing collaborative approaches for the authoring of Adaptive Educational Hypermedia (AEH) systems. It involves the enhancement of Semantic Wikis with pedagogy aware features to this end. There are many challenges in understanding how communities of interest can efficiently collaborate for learning content authoring, in introducing pedagogy to the developed knowledge models and in specifying user models for efficient delivery of AEH systems. The contribution of this work will be the development of a model of collaborative authoring which includes domain specification, content elicitation, and definition of pedagogic approach. The proposed model will be implemented in a prototype AEH authoring system that will be tested and evaluated in a formal education context

    Increasing information feed in the process of structural steel design

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    Research initiatives throughout history have shown how a designer typically makes associations and references to a vast amount of knowledge based on experiences to make decisions. With the increasing usage of information systems in our everyday lives, one might imagine an information system that provides designers access to the ‘architectural memories’ of other architectural designers during the design process, in addition to their own physical architectural memory. In this paper, we discuss how the increased adoption of semantic web technologies might advance this idea. We investigate to what extent information can be described with these technologies in the context of structural steel design. This investigation indicates significant possibilities regarding information reuse in the process of structural steel design and, by extent, in other design contexts as well. However, important obstacles and question remarks can still be outlined as well

    A meta level to LAG for adaptation language re-use

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    Recently, a growing body of research targets authoring of content and adaptation strategies for adaptive systems. The driving force behind it is semantics-based reuse: the same adaptation strategy can be used for various domains, and vice versa. E.g., a Java course can be taught via a strategy differentiating between beginner and advanced users, or between visual versus verbal users. Whilst using an Adaptation Language (LAG) to express reusable adaptation strategies, we noticed, however, that: a) the created strategies have common patterns that, themselves, could be reused; b) templates based on these patterns could reduce the designers' work; c) there is a strong preference towards XML-based processing and interfacing. This has lead us to define a new meta-language for the LAG Adaptation Language, facilitating the extraction of common design patterns. This paper provides more insight into the LAG language, as well as describes this meta-language, and shows how introducing it can overcome some redundancy issues
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