22,660 research outputs found

    Random Access Game and Medium Access Control Design

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    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols

    Replacing the Ethernet access mechanism with the real-time access mechanism of Twentenet

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    The way in which a Local Area Network access mechanism (Medium Access Control protocol) designed for a specific type of physical service can be used on top of another type of physical service is discussed using a particular example. In the example, an Ethernet physical layer is used to provide service to the Twentenet real-time access mechanism. Relevant Ethernet and Twentenet concepts are explained, the approach taken is introduced, and problems encountered, along with the actual synthesis of both networks, are described

    Hidden Terminal-Aware Contention Resolution with an Optimal Distribution

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    Achieving low-power operation in wireless sensor networks with high data load or bursty traffic is challenging. The hidden terminal problem is aggravated with increased amounts of data in which traditional backoff-based contention resolution mechanisms fail or induce high latency and energy costs. We analyze and optimize Strawman, a receiver-initiated contention resolution mechanism that copes with hidden terminals. We propose new techniques to boost the performance of Strawman while keeping the resolution overhead small. We finally validate our improved mechanism via experiments

    Self-organizing TDMA: a distributed contention-resolution MAC protocol

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    This paper presents a self-organizing time division multiple access (SO-TDMA) protocol for contention resolution aiming to support delay-sensitive applications. The proposed SOTDMA follows a cognition cycle where each node independently observes the operation environment, learns about the network traffic load, and then makes decisions to adapt the protocol for smart coexistence. Channel access operation in SO-TDMA is similar to carrier-sense multiple-access (CSMA) in the beginning, but then quickly converges to TDMA with an adaptive pseudo-frame structure. This approach has the benefits of TDMA in a highload traffic condition, and overcomes its disadvantages in lowload, heterogeneous traffic scenarios. Furthermore, it supports distributed and asynchronous channel-access operation. These are achieved by adapting the transmission-opportunity duration to the common idle/busy channel state information acquired by each node, without any explicit message passing among nodes. The process of adjusting the transmission duration is modeled as a congestion control problem to develop an additive-increasemultiplicative-decrease (AIMD) algorithm, which monotonically converges to fairness. Furthermore, the initial access phase of SO-TDMA is modeled as a Markov chain with one absorbing state and its required convergence time is studied accordingly. Performance of SO-TDMA in terms of effective capacity, system throughput, collision probability, delay-outage probability and fairness is investigated. Simulation results illustrate its effectiveness in performance improvement, approaching the ideal case that needs complete and precise information about the queue length and the channel conditions of all nodes
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