33,314 research outputs found

    PlinyCompute: A Platform for High-Performance, Distributed, Data-Intensive Tool Development

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    This paper describes PlinyCompute, a system for development of high-performance, data-intensive, distributed computing tools and libraries. In the large, PlinyCompute presents the programmer with a very high-level, declarative interface, relying on automatic, relational-database style optimization to figure out how to stage distributed computations. However, in the small, PlinyCompute presents the capable systems programmer with a persistent object data model and API (the "PC object model") and associated memory management system that has been designed from the ground-up for high performance, distributed, data-intensive computing. This contrasts with most other Big Data systems, which are constructed on top of the Java Virtual Machine (JVM), and hence must at least partially cede performance-critical concerns such as memory management (including layout and de/allocation) and virtual method/function dispatch to the JVM. This hybrid approach---declarative in the large, trusting the programmer's ability to utilize PC object model efficiently in the small---results in a system that is ideal for the development of reusable, data-intensive tools and libraries. Through extensive benchmarking, we show that implementing complex objects manipulation and non-trivial, library-style computations on top of PlinyCompute can result in a speedup of 2x to more than 50x or more compared to equivalent implementations on Spark.Comment: 48 pages, including references and Appendi

    Learning to Prove Safety over Parameterised Concurrent Systems (Full Version)

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    We revisit the classic problem of proving safety over parameterised concurrent systems, i.e., an infinite family of finite-state concurrent systems that are represented by some finite (symbolic) means. An example of such an infinite family is a dining philosopher protocol with any number n of processes (n being the parameter that defines the infinite family). Regular model checking is a well-known generic framework for modelling parameterised concurrent systems, where an infinite set of configurations (resp. transitions) is represented by a regular set (resp. regular transducer). Although verifying safety properties in the regular model checking framework is undecidable in general, many sophisticated semi-algorithms have been developed in the past fifteen years that can successfully prove safety in many practical instances. In this paper, we propose a simple solution to synthesise regular inductive invariants that makes use of Angluin's classic L* algorithm (and its variants). We provide a termination guarantee when the set of configurations reachable from a given set of initial configurations is regular. We have tested L* algorithm on standard (as well as new) examples in regular model checking including the dining philosopher protocol, the dining cryptographer protocol, and several mutual exclusion protocols (e.g. Bakery, Burns, Szymanski, and German). Our experiments show that, despite the simplicity of our solution, it can perform at least as well as existing semi-algorithms.Comment: Full version of FMCAD'17 pape

    Haskell for OCaml programmers

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    This introduction to Haskell is written to optimize learning by programmers who already know OCaml.Comment: 16 page

    Semantic Memory

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    How is it that we know what a dog and a tree are, or, for that matter, what knowledge is? Our semantic memory consists of knowledge about the world, including concepts, facts and beliefs. This knowledge is essential for recognizing entities and objects, and for making inferences and predictions about the world. In essence, our semantic knowledge determines how we understand and interact with the world around us. In this chapter, we examine semantic memory from cognitive, sensorimotor, cognitive neuroscientific, and computational perspectives. We consider the cognitive and neural processes (and biases) that allow people to learn and represent concepts, and discuss how and where in the brain sensory and motor information may be integrated to allow for the perception of a coherent “concept”. We suggest that our understanding of semantic memory can be enriched by considering how semantic knowledge develops across the lifespan within individuals

    The 1990 progress report and future plans

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    This document describes the progress and plans of the Artificial Intelligence Research Branch (RIA) at ARC in 1990. Activities span a range from basic scientific research to engineering development and to fielded NASA applications, particularly those applications that are enabled by basic research carried out at RIA. Work is conducted in-house and through collaborative partners in academia and industry. Our major focus is on a limited number of research themes with a dual commitment to technical excellence and proven applicability to NASA short, medium, and long-term problems. RIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at JPL and AI applications groups at all NASA centers

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU
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