346 research outputs found

    Toolset for Visual Creative Conflict Management

    Get PDF
    Conflict is neuro-physiologically processed by emotional faculties of the humanbrain, similarly to pain processing (Lack & Bogacz, 2012). Pain causes an away-reflex , and so does conflict. Most of us, therefore, try to avoid pain and likewise conflict. Some of us are drawn into conflict, either as an active party or a referee, against our will, while others of us must handle conflict as a matter of life role. Because of this away-reflex to conflict, we often try to resolve conflict in a single step in order to get it over with as quickly as possible. Many people expect to resolve a conflict in a single intervention (Elliott, d\u27Estrée & Kaufman, 2003). When that doesn\u27t work, our emotional response is amplified, typically including frustration, anger, and withdrawal. This project aims to provide a toolset that transitions a user\u27s handling of conflict from their emotional faculties to their logical faculties, overcoming the away-reflex. It also provides a visual representation of the conflict, which allows a conflict manager to logically plot and manage a multi-step resolution process with improved potential for long term results over the get-it-over-quickly single-step reflex. And, it comprises an open framework to which an expanding number of resources can be added to bolster a conflict manager\u27s understanding of all parties\u27 concerns, personalities, motivations, fears, and to enable the conflict manager to generate new ideas using Creative Problem Solving, and increase influence and persuasiveness

    Building school and community connections through leadership, technology, and professional learning community development: A case study of two elementary schools.

    Get PDF
    As in any other profession, schoolteachers, principals, and other administrators need a vision to help them toward their goals. The intent of this research was to examine schools that have connected their vision for technology and student learning with parents and the community.This multiple site case study shared through documents, a survey, and interviews how two elementary schools in the process of becoming professional learning communities facilitate connections with the community. Results indicate how schools facilitate technology, student achievement, leadership practices, parent involvement, and community groups in cultivating school and community connections. Conclusions, recommendations, and implications for leadership, technology, and professional learning community development are provided.This multiple site case study describes how two elementary schools in a south central state are building school and community connections through leadership, technology, and professional learning community development. The principals of both schools have completed a professional development program designed to assist administrators in developing professional learning communities at the schools they lead. Upon successful completion of the program principals and superintendents are provided opportunities for additional funding through a statewide technology trust. In August 2003 the two schools participating in this study were two of twenty-one schools receiving grants. The twenty-one schools would be responsible for implementing three of the ten practices of the IDEALS High Achieving School Model to become a professional learning community using their new technology as a tool. This research is based on Practice 8: School and Community Connections, one of the three practices chosen by schools participating in this research during the 2003--2004 school year. They must connect with families and communities in many ways. They must involve families and communities in the work of the school while simultaneously, involving their schools in the work of their families and communities

    Culture and creativity: the next ten years

    Get PDF

    Envisioning the future village: the role of digital technology in supporting more inclusive visions in the neighbourhood planning process

    Get PDF
    This thesis presents the development of a digitally aided Collaborative Envisioning Framework, to support disenfranchised young people in contributing to a ‘shared vision’ of their community’s future. Drawing from the research areas of planning, design, collaboration and envisioning, this study sought to address the existing democratic deficit in local decision making activities, by utilising the new potentials of digital technologies. The research aim was to support communities, particularly disengaged young people, in becoming involved with decision-making activities, namely generating a shared vision for a neighbourhood plan. Since the radical policy changes to the National Planning Policy Framework and Localism Act 2011, members of the public have been handed increased responsibility and accountability in contributing to the local decisions affecting them. However, the tools and resources have been criticized for not engaging and including all sectors of the public, particularly young people (who arguably have the most to gain, or lose, as a result of decisions made). Using community and neighbourhood planning as a microcosm of a larger problem, this study looked towards the potentials of digital tools as a way to address this democratic deficit. To discover whether they offered anything more than existing tools, by helping young people to contribute to the generation of a ‘shared vision’ (a requisite of a neighbourhood planning application). It also addressed the assumption that the public had an understanding of what creating a ‘shared vision’ entailed, and had the skills and knowledge required to create one. It firstly identified envisioning as a design activity, which needs creativity, imagination, empathy, collaboration, communication and deliberation, and then identified ‘designable factors’ such as processes, tools (digital and non-digital), environments, and services which are able to support these, focusing on which were most suitable for the young audience. The research also explored behavior and motivation theories which guided the design of an envisioning framework. To achieve this aim, a constructive design research methodology was adopted consisting of a designed artefact - ‘The Collaborative Envisioning Framework’ which was utlised throughout numerous workshops. The interactions between the workshop participants and the envisioning framework generated multiple sets of qualitative data, which were analysed and interpreted to form the next iteration of the framework. The research demonstrates that existing tools and resources aimed at supporting inclusivity and meaningful visions for neighbourhood plans are not, in their current form, adequate to firstly, engage the diverse groups of people they should be including, and secondly, to support a generative, creative activity of envisioning, and suggests that the use of digital tools (namely Ageing Booth App, Morfo App, and Minecraft) offer something new. The original contributions to knowledge are: an advancement of constructive design research methodology; contributions to the discourse surrounding the purpose and value of visons within community planning; and a practical ‘Collaborative Envisioning Framework’ which can be followed by public sector and private organisations who seek to support communities in producing ‘visons’ for their community

    ID.8: Co-Creating Visual Stories with Generative AI

    Full text link
    Storytelling is an integral part of human culture and significantly impacts cognitive and socio-emotional development and connection. Despite the importance of interactive visual storytelling, the process of creating such content requires specialized skills and is labor-intensive. This paper introduces ID.8, an open-source system designed for the co-creation of visual stories with generative AI. We focus on enabling an inclusive storytelling experience by simplifying the content creation process and allowing for customization. Our user evaluation confirms a generally positive user experience in domains such as enjoyment and exploration, while highlighting areas for improvement, particularly in immersiveness, alignment, and partnership between the user and the AI system. Overall, our findings indicate promising possibilities for empowering people to create visual stories with generative AI. This work contributes a novel content authoring system, ID.8, and insights into the challenges and potential of using generative AI for multimedia content creation

    Efficiency in utilizing ICT infrastructure in developing countries: a case study of the Royal Thai Police\u27s attitudes to the adoption of an image retrieval application for eyewitness identification

    Get PDF
    One of the most important aspects of decision and policy making is the timely access to accurately and relevant information. At present the situation in some developing countries is that communication and exchange of information between the government agencies are still paper-based. It can often take weeks or months for one government agency to obtain the records it requires from another agency. The lack of communication between these agencies often results in duplication of efforts and inefficiencies. This lack of communication also means that agencies often produce more of the irrelevant albeit sophisticated information (such as the Statistics Division) than the essential information that is critical and actually needed by other agency for decision making. (World Bank report, 1998) In order to bring people into information society, to have access to information, it is crucial to have appropriate technology and applications that compatible with both old and new technologies—given that majority can not afford to keep up with new technologies being introduced everyday--as well as quality programming in indigenous languages, To create an information society in developing countries, we must first have knowledge of their past, understand their present. Only then participating in their future can be more probable and possible (Matsepe-Casaburri 1996) The overall aim of this study is to add value to the process of information sharing among the government departments in Thailand. It does this by analyzing the opportunity to integrate existing technology with the data available in existing databases and make it more valuable for future use. A case study of the Department of Local Administration, under the Ministry of Interior, and the Royal Thai Police Department is used to develop an understanding of how the utilization of data to a full extent can be beneficial in the government service. In Thailand, every Thai citizen is required to carry a national identity card. Personal data of each person such as date of birth, height, blood type, religion and occupation, including registered address and individual photograph image, are kept in the Central Registration Database Systems (CRDS). The CRDS is operated by the Department of Local Administration under the supervision of the Ministry of Interior. In order to maximize the benefits from this database, the CRDS is shared by other authorized government agencies. The Royal Thai Police Department is one of the government agencies that also share the information from the CRDS. Frequently, the individual registration database and photographs from CRDS are needed to support crime investigation. This research therefore, investigates how the Thai government could utilize the existing database system to aid in the crime investigation process. It then suggests an effective method of image retrieval to support police officers when searching criminal records from a Central Registration Database Systems. The research begins with an exploratory study of the use and sharing of information amongst the government agencies in developing countries. It examines the use of existing technology and how the Government uses technology to access information. There are two major objectives in this research. The first one addresses how value can be added to the present data in the existing system. The author chooses to focus on the area of crime investigation and evaluate two existing image retrieval methods, in order to determine the most suited one from crime investigation process in Thailand. The second objective is to examine and evaluate the attitudes and perceptions of the Thai police towards acceptance of IT usage in the crime investigation process. The results are then was compared with the literature on barriers to the adoption of IT and some of the more recently developed Technology Acceptance Models, which is also used to explain the findings

    Campus News April, 18, 1997

    Get PDF
    https://digitalcommons.lasalle.edu/campus_news/2229/thumbnail.jp

    Speculative Requirements: Design Fiction and RE

    Get PDF
    Many innovative software products are conceived, developed and deployed without any conventional attempt to elicit stakeholder requirements. Rather, they are the result of the vision and intuition of a small number of creative individuals who perceive a market opportunity that has been facilitated by the emergence of a new technology. In this paper we consider how the conditions that enable new products' emergence might be better anticipated, making innovations a little less reliant on individual vision and a little more informed by stakeholder need. We contend that this is particularly important where just-over-the-horizon technology would have the potential for social impact, good or bad. Speculative design describes a basket of techniques that seek to explore this landscape. We focus particularly on one of these, design fiction, and describe a case study where it was used to explore how plausible new technologies might impact on dementia care

    What does it mean to live a Creative Life?

    Get PDF
    The purpose of this project was to become an explorer in the world of creativity for the purpose of learning and self-improvement. On a weekly basis, as a creativity explorer, I researched a theory related to the expressive arts and personal development or engaged in an experience (i.e. travel) to discover “what it means to live a creative life.” The discoveries are discussed, including key learnings, products of the project, and workshop activities to assist others in exploring their creative lives. A sampling of the journey through photographs, expressive journaling and poetry are represented
    • 

    corecore