34 research outputs found

    Can a Wi-Fi WLAN support a first person shooter?

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    In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality

    Enabling smart city resilience: post-disaster response and structural health monitoring

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    The concept of Smart Cities has been introduced to categorize a vast area of activities to enhance the quality of life of citizens. A central feature of these activities is the pervasive use of Information and Communication Technologies (ICT), helping cities to make better use of limited resources. Indeed, the ASCE Vision for Civil Engineering in 2025 (ASCE 2007) portends a future in which engineers will rely on and leverage real-time access to a living database, sensors, diagnostic tools, and other advanced technologies to ensure that informed decisions are made. However, these advances in technology take place against a backdrop of the deterioration of infrastructure, in addition to natural and human-made disasters. Moreover, recent events constantly remind us of the tremendous devastation that natural and human-made disasters can wreak on society. As such, emergency response procedures and resilience are among the crucial dimensions of any Smart City plan. The U.S. Department of Homeland Security (DHS) has recently launched plans to invest $50 million to develop cutting-edge emergency response technologies for Smart Cities. Furthermore, after significant disasters have taken place, it is imperative that emergency facilities and evacuation routes, including bridges and highways, be assessed for safety. The objective of this research is to provide a new framework that uses commercial off-the-shelf (COTS) devices such as smartphones, digital cameras, and unmanned aerial vehicles to enhance the functionality of Smart Cities, especially with respect to emergency response and civil infrastructure monitoring/assessment. To achieve this objective, this research focuses on post-disaster victim localization and assessment, first responder tracking and event localization, and vision-based structural monitoring/assessment, including the use of unmanned aerial vehicles (UAVs). This research constitutes a significant step toward the realization of Smart City Resilience

    Specification of Smart AP solutions - version 2

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    This document includes the specification of the second version of the Smart Access Point (AP) Solutions, which are being developed within WP3 of the Wi-5 project. After the Literature Review, a global view of the Wi-5 architecture is presented which includes not only the Smart AP Solutions but also the Cooperative Functionalities being developed in WP4. Next, the Smart AP Solutions are described including the summary of the general approach being followed based on Light Virtual APs (LVAPs). The functionalities enabling Radio Resource Management (i.e. Dynamic Channel Allocation, Load Balancing and Power Control) are reported in detail and the current status of the implementation of the solutions is detailed, with a set of improvements aimed at integrating the support of different channels within the Wi-5 framework. A multi-channel handoff scheme has been designed, requiring a good synchronisation between the different events, in order to make the LVAP switching happen at the same moment when the STA switches its channel. In addition, the beacon generation has been modified in order to improve the scalability and to give a better user experience during handoffs. Tests measuring the handoff delay are presented using three wireless cards from different manufacturers, and using as test traffic a flow of an online game with real-time constraints. The results show that fast handovers ranging from 30 to 200 milliseconds can be achieved. The savings provided by frame aggregation, and its effect on subjective quality have also been studied. A methodology including subjective tests with real users has evaluated this effect, using paired comparison. The results indicate that bandwidth usage savings and especially significant packet rate reduction can be obtained without degrading players’ Quality of Experience (QoE), as long as the overall latency is kept under 100ms. An important finding coming from these results is that the players do not register delay variation introduced by multiplexing

    Enabling smart city resilience: Post-disaster response and structural health monitoring

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    The concept of Smart Cities has been introduced to categorize a vast area of activities to enhance the quality of life of citizens. A central feature of these activities is the pervasive use of Information and Communication Technologies (ICT), helping cities to make better use of limited resources. Indeed, the ASCE Vision for Civil Engineering in 2025 (ASCE 2007) portends a future in which engineers will rely on and leverage real-time access to a living database, sensors, diagnostic tools, and other advanced technologies to ensure that informed decisions are made. However, these advances in technology take place against a backdrop of the deterioration of infrastructure, in addition to natural and human-made disasters. Moreover, recent events constantly remind us of the tremendous devastation that natural and human-made disasters can wreak on society. As such, emergency response procedures and resilience are among the crucial dimensions of any Smart City plan. The U.S. Department of Homeland Security (DHS) has recently launched plans to invest $50 million to develop cutting-edge emergency response technologies for Smart Cities. Furthermore, after significant disasters have taken place, it is imperative that emergency facilities and evacuation routes, including bridges and highways, be assessed for safety. The objective of this research is to provide a new framework that uses commercial off-the-shelf (COTS) devices such as smartphones, digital cameras, and unmanned aerial vehicles to enhance the functionality of Smart Cities, especially with respect to emergency response and civil infrastructure monitoring/assessment. To achieve this objective, this research focuses on post-disaster victim localization and assessment, first responder tracking and event localization, and vision-based structural monitoring/assessment, including the use of unmanned aerial vehicles (UAVs). This research constitutes a significant step toward the realization of Smart City Resilience.National Science Foundation Grant No. 1030454Association of American RailroadsOpe

    Avion 2005-10-18

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    https://commons.erau.edu/avion/2008/thumbnail.jp

    Securing military decision making in a network-centric environment

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    The development of the society and warfare goes hand in hand. With the proliferation of modern information technology, in particular communication technology, concepts such as information warfare and network-centric warfare have emerged. Information has become one of the core elements in military decision making, where the purpose is to gain information superiority with respect to the enemy while denying the enemy from doing the same. Network-centricity comes from the fact that communication networks are used to enable information warfare in the theatre of operations. Thus, the role of the communication network is to support decision making. In this thesis, military decision making in a network-centric environment is analyzed from the perspective of information warfare. Based on the analysis, a set of security requirements are identified. The thesis also proposes a set of solutions and concepts to the vulnerabilities found and analyzes the solutions with respect to the requirements and a set of use scenarios. The main solutions are Packet Level Authentication, which secures the military infrastructure, and Self-healing Networks, which enable the network to restructure itself after a large-scale or dedicated attack. The restructuring process relies on a Context Aware Management architecture, which has originally been developed to allow network nodes to rapidly react to a changing environment. Furthermore, the thesis presents a trust management model based on incomplete trust to cope with compromised nodes. Also privacy issues are discussed; several different privacy classes are identified and the problems with each of them are addressed.reviewe

    Replacing cellular with WiFi direct communication for a highly interactive, high bandwidth multiplayer game

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (pages 62-63).The objective of this work is to explore the benefits of replacing cellular with Wi-Fi Direct communication in mobile applications. Cellular connections consume significant power on mobile devices and are too slow for many highly interactive mobile applications. Wi-Fi Direct, the recently released wireless standard, promises to provide the speed, power efficiency, and security of Wi-Fi to devices communicating within a short range. Using Wi-Fi performance as a baseline, the performance of a proof of concept system, Super Tux Kart Direct, is evaluated when communication is enabled by either LTE or Wi-Fi Direct. At the time of writing and to the best of the author's knowledge, Super Tux Kart Direct is the first, real-time, multiplayer kart racing game playable via Wi-Fi Direct.by Pablo Ortiz.S.M

    Interaktive latenzkritische Anwendungen in mobilen Ad-hoc Netzen

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    In this thesis we discuss the challenges that latency-sensitive interactive applications face in mobile ad-hoc networks. By using multi-player games as an example, we argue that the traditional client-server architecture is unsuitable for this new environment. We consequently create a novel communication architecture as well as quality of service mechanisms that can support the network requirements of such applications in mobile environments. By using a number of distributed zone servers that are selected and managed dynamically by our server selection algorithm, we provide a scalable approach that offers the necessary redundancy. Furthermore, we propose additional quality of service mechanisms to reduce latency and packet loss for interactive applications. We evaluate our approach through network simulation and realistic mobile gaming scenarios. The performance of our evaluation is checked against real-world measurements.In dieser Arbeit werden die Probleme und Herausforderungen von latenz-kritischen interactiven Computeranwendungen in mobilen Ad-hoc Netzen untersucht. Am Beispiel von Mehrbenutzercomputerspielen zeigen wir, dass traditionelle Client-Server Architekturen für diese neuen Umgebungen ungeeignet sind. Im Rahmen dieser Arbeit wird daher eine neue Kommunikationsarchitektur sowie verschiedene Mechanismen zur Erhöhung der Dienstgüte vorgeschlagen. Mit Hilfe von Zonenserver, die durch den Serverauswahlalgorithmus ausgesucht und verwaltet werden zeigen wir einen Ansatz auf, der sowohl bezüglich der Netzgröße skalierbar ist als auch die notwendige Redundanz bereitstellt. Wir zeigen die Funktionalität und die Leistung unseres Ansatzes mit Hilfe von Netzsimulationen bei denen realistische Szenarien für mobiles Spielen simuliert werden. Der hierbei benutze Netzsimulator wurde dafür auf Basis von eigenen Messungen verbessert und für das jeweilige Szenario passend eingestellt

    Actas da 10ª Conferência sobre Redes de Computadores

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    Universidade do MinhoCCTCCentro AlgoritmiCisco SystemsIEEE Portugal Sectio
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