32 research outputs found

    Enhancing interaction in mixed reality

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    With continuous technological innovation, we observe mixed reality emerging from research labs into the mainstream. The arrival of capable mixed reality devices transforms how we are entertained, consume information, and interact with computing systems, with the most recent being able to present synthesized stimuli to any of the human senses and substantially blur the boundaries between the real and virtual worlds. In order to build expressive and practical mixed reality experiences, designers, developers, and stakeholders need to understand and meet its upcoming challenges. This research contributes a novel taxonomy for categorizing mixed reality experiences and guidelines for designing mixed reality experiences. We present the results of seven studies examining the challenges and opportunities of mixed reality experiences, the impact of modalities and interaction techniques on the user experience, and how to enhance the experiences. We begin with a study determining user attitudes towards mixed reality in domestic and educational environments, followed by six research probes that each investigate an aspect of reality or virtuality. In the first, a levitating steerable projector enables us to investigate how the real world can be enhanced without instrumenting the user. We show that the presentation of in-situ instructions for navigational tasks leads to a significantly higher ability to observe and recall real-world landmarks. With the second probe, we enhance the perception of reality by superimposing information usually not visible to the human eye. In amplifying the human vision, we enable users to perceive thermal radiation visually. Further, we examine the effect of substituting physical components with non-functional tangible proxies or entirely virtual representations. With the third research probe, we explore how to enhance virtuality to enable a user to input text on a physical keyboard while being immersed in the virtual world. Our prototype tracked the user’s hands and keyboard to enable generic text input. Our analysis of text entry performance showed the importance and effect of different hand representations. We then investigate how to touch virtuality by simulating generic haptic feedback for virtual reality and show how tactile feedback through quadcopters can significantly increase the sense of presence. Our final research probe investigates the usability and input space of smartphones within mixed reality environments, pairing the user’s smartphone as an input device with a secondary physical screen. Based on our learnings from these individual research probes, we developed a novel taxonomy for categorizing mixed reality experiences and guidelines for designing mixed reality experiences. The taxonomy is based on the human sensory system and human capabilities of articulation. We showcased its versatility and set our research probes into perspective by organizing them inside the taxonomic space. The design guidelines are divided into user-centered and technology-centered. It is our hope that these will contribute to the bright future of mixed reality systems while emphasizing the new underlining interaction paradigm.Mixed Reality (vermischte RealitĂ€ten) gehen aufgrund kontinuierlicher technologischer Innovationen langsam von der reinen Forschung in den Massenmarkt ĂŒber. Mit der EinfĂŒhrung von leistungsfĂ€higen Mixed-Reality-GerĂ€ten verĂ€ndert sich die Art und Weise, wie wir Unterhaltungsmedien und Informationen konsumieren und wie wir mit Computersystemen interagieren. Verschiedene existierende GerĂ€te sind in der Lage, jeden der menschlichen Sinne mit synthetischen Reizen zu stimulieren. Hierdurch verschwimmt zunehmend die Grenze zwischen der realen und der virtuellen Welt. Um eindrucksstarke und praktische Mixed-Reality-Erfahrungen zu kreieren, mĂŒssen Designer und Entwicklerinnen die kĂŒnftigen Herausforderungen und neuen Möglichkeiten verstehen. In dieser Dissertation prĂ€sentieren wir eine neue Taxonomie zur Kategorisierung von Mixed-Reality-Erfahrungen sowie Richtlinien fĂŒr die Gestaltung von solchen. Wir stellen die Ergebnisse von sieben Studien vor, in denen die Herausforderungen und Chancen von Mixed-Reality-Erfahrungen, die Auswirkungen von ModalitĂ€ten und Interaktionstechniken auf die Benutzererfahrung und die Möglichkeiten zur Verbesserung dieser Erfahrungen untersucht werden. Wir beginnen mit einer Studie, in der die Haltung der nutzenden Person gegenĂŒber Mixed Reality in hĂ€uslichen und Bildungsumgebungen analysiert wird. In sechs weiteren Fallstudien wird jeweils ein Aspekt der RealitĂ€t oder VirtualitĂ€t untersucht. In der ersten Fallstudie wird mithilfe eines schwebenden und steuerbaren Projektors untersucht, wie die Wahrnehmung der realen Welt erweitert werden kann, ohne dabei die Person mit Technologie auszustatten. Wir zeigen, dass die Darstellung von in-situ-Anweisungen fĂŒr Navigationsaufgaben zu einer deutlich höheren FĂ€higkeit fĂŒhrt, SehenswĂŒrdigkeiten der realen Welt zu beobachten und wiederzufinden. In der zweiten Fallstudie erweitern wir die Wahrnehmung der RealitĂ€t durch Überlagerung von Echtzeitinformationen, die fĂŒr das menschliche Auge normalerweise unsichtbar sind. Durch die Erweiterung des menschlichen Sehvermögens ermöglichen wir den Anwender:innen, WĂ€rmestrahlung visuell wahrzunehmen. DarĂŒber hinaus untersuchen wir, wie sich das Ersetzen von physischen Komponenten durch nicht funktionale, aber greifbare Replikate oder durch die vollstĂ€ndig virtuelle Darstellung auswirkt. In der dritten Fallstudie untersuchen wir, wie virtuelle RealitĂ€ten verbessert werden können, damit eine Person, die in der virtuellen Welt verweilt, Text auf einer physischen Tastatur eingeben kann. Unser Versuchsdemonstrator detektiert die HĂ€nde und die Tastatur, zeigt diese in der vermischen RealitĂ€t an und ermöglicht somit die verbesserte Texteingaben. Unsere Analyse der TexteingabequalitĂ€t zeigte die Wichtigkeit und Wirkung verschiedener Handdarstellungen. Anschließend untersuchen wir, wie man VirtualitĂ€t berĂŒhren kann, indem wir generisches haptisches Feedback fĂŒr virtuelle RealitĂ€ten simulieren. Wir zeigen, wie Quadrokopter taktiles Feedback ermöglichen und dadurch das PrĂ€senzgefĂŒhl deutlich steigern können. Unsere letzte Fallstudie untersucht die Benutzerfreundlichkeit und den Eingaberaum von Smartphones in Mixed-Reality-Umgebungen. Hierbei wird das Smartphone der Person als EingabegerĂ€t mit einem sekundĂ€ren physischen Bildschirm verbunden, um die Ein- und AusgabemodalitĂ€ten zu erweitern. Basierend auf unseren Erkenntnissen aus den einzelnen Fallstudien haben wir eine neuartige Taxonomie zur Kategorisierung von Mixed-Reality-Erfahrungen sowie Richtlinien fĂŒr die Gestaltung von solchen entwickelt. Die Taxonomie basiert auf dem menschlichen Sinnessystem und den ArtikulationsfĂ€higkeiten. Wir stellen die vielseitige Verwendbarkeit vor und setzen unsere Fallstudien in Kontext, indem wir sie innerhalb des taxonomischen Raums einordnen. Die Gestaltungsrichtlinien sind in nutzerzentrierte und technologiezentrierte Richtlinien unterteilt. Es ist unsere Anliegen, dass diese Gestaltungsrichtlinien zu einer erfolgreichen Zukunft von Mixed-Reality-Systemen beitragen und gleichzeitig die neuen Interaktionsparadigmen hervorheben

    The multidimensionality of well-being: Theory, measurement and empirical investigations

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    Background: Well-being within this thesis is defined as the multidimensional quality of a person’s life, which can be broken down into ‘subjective’ and ‘objective’ forms. Despite persistent study, researchers fail to agree on the meaning of well-being or how it should be studied. Aim: The first half of the thesis aims to examine the meaning, measurement and theory of well-being. The second half of the thesis aims to investigate the factors associated with subjective well-being (SWB), and the influence of attributes of well-being on preferences for the future. Methods: A systematic review was conducted to identify measures of well-being for use in adults (general population). The dimensions within these measures were organised into a framework using thematic analysis. Further, the theories underpinning these measures were identified and described. Fixed-effect regression models were used to study the factors important for SWB using data from a longitudinal (1996 – 2013) cohort of middle aged-older adults in the United States (n = 2049). Finally, preferences for life in the future were estimated in a sample of young ‘emergent adults’ (n =140) in the United Kingdom, using discrete choice experiments (DCEs). Results: The systematic review identified 99 measures of well-being, which included 196 distinct dimensions. These measures were influenced by a diverse range of theories (n = 98). Mental health, social integration and satisfaction with work had a significant impact on each of the SWB outcome variables (life satisfaction, positive affect and negative affect) in the fixed-effects analysis. The DCE indicated that stated preferences for life in the future among emergent adults were particularly driven by the prospect of social support from family and an aversion to experiencing mental health difficulties. Conclusion: This thesis has investigated inconsistencies in how well-being is understood, measured and studied. In response to this, a framework has been developed which organises the many measures available around key themes. Following on from the fixed-effects analysis and the DCE, future empirical research should be undertaken to investigate the interdependence of well-being and mental health.University of Exeter Medical Schoo

    A noção de espaço nos mercados habitacionais urbanos

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    Doutoramento em CiĂȘncias SociaisO mercado imobiliĂĄrio tem um papel importante nas economias modernas, tanto a nĂ­vel macro como a nĂ­vel micro. Ao nĂ­vel macro, a construção de habitação representa um sector importante e influente na economia, com efeitos multiplicadores significativos sobre a produção e o emprego. Ao nĂ­vel micro, uma residĂȘncia representa o activo mais valioso da maioria dos indivĂ­duos e uma parcela muito relevante da riqueza das famĂ­lias. Para estas, o custo e a qualidade das suas habitaçÔes influencia directa e indirectamente a sua qualidade de vida. A habitação Ă© por isso mesmo um tema, que avaliado nas suas mĂșltiplas dimensĂ”es, se caracteriza por ser bastante complexo, mas tambĂ©m ao mesmo tempo desafiante. De modo a delimitar o objecto de anĂĄlise do trabalho de investigação, esta tese realça os aspectos de localização e distribuição espacial das habitaçÔes urbanas. SerĂĄ desenvolvido um quadro conceptual e respectiva metodologia para a compreender a estrutura espacial da habitação urbana realçando os trĂȘs aspectos fundamentais da anĂĄlise espacial: heterogenidade espacial, dependĂȘncia espacial e escala espacial. A metodologia, aplicada Ă  ĂĄrea urbana de Aveiro e Ílhavo Ă© baseada numa anĂĄlise hedĂłnica factorial de preços e na noção nĂŁo geomĂ©trica do espaço. Primeiro, Ă© fixada uma escala territorial e sĂŁo definidos submercados habitacional. Posteriormente, quer a heterogeneidade quer a dependĂȘncia espaciais sĂŁo estudados utilizando mĂ©todos economĂ©tricos, sem considerar qualquer padrĂŁo fixo e conhecido de interaçÔes espaciais. Em vez disso, sĂŁo desenvolvidos novos mĂ©todos,tendo como base o modelo hedĂłnico factorial, para inferir sobre os potenciais drivers de difusĂŁo espacial no valor de uma habitação. Este modelo, foi aplicado a duas diferentes escalas espaciais, para compreender as preferĂȘncias dos indivĂ­duos em Aveiro ao escolher os seus locais de residencia, e como estas afectam os preços da habitação. O trabalho empĂ­rico, utilizando duas bases de dados de habitação distintas, aplicadas ao mercado de habitação de Aveiro mostram: i) em linha com a literatura, a dificuldade de definir submercados e compreender as inter-relaçÔes entre esses mercados; ii) a utilidade de uma abordagem hĂ­brida, combinando anĂĄlise factorial com regressĂŁo; iii) a importĂąncia fundamental que o efeito escala espacial desempenha no estudo da heterogeneidade e dos spillovers e, finalmente, iv) uma metodologia inovadora para analisar spillovers sem assumir aprioristicamente uma estrutura espacial especĂ­fica de difusĂŁo espacial. Esta metodologia considera a matriz de pesos espaciais (W) desconhecida e estimatima as interaçÔes espaciais dentro e entre submercados habitação.The housing market plays an important role in modern economies, both at the macro and micro levels. At the macro level, housing construction represents an important and influential sector in the economy with large multiplier effects on production and employment. At the micro level, a residence represents the most valuable single asset owned by most individuals as well as a very important consumption good, and a very large share of household wealth. For households, the cost and quality of their houses greatly influence their quality of life. Housing is a very complex issue, when analysed in its multiple dimensions, but at the same time it is also challenging. In order to delimit the analysis of this research, the thesis highlights the aspects of location and spatial distribution of urban housing. A conceptual framework is developed along with the corresponding methodology for understanding urban spatial housing structure, emphasizing three relevant aspects of space: spatial heterogeneity, spatial spillovers and spatial scale. The methodology applied to the urban housing market of Aveiro and Ílhavo is based on a factor hedonic analysis and on the notion of multi-dimensional non-Euclidean space. First, spatial scale is fixed and housing submarkets are defined at this scale. Next, heterogeneity and spillovers are studied using spatial econometric methods. Importantly, no fixed and known pattern of spatial interactions is assumed. Rather, new methods are developed based on the factor model to help infer the potential drivers of spatial diffusion in residential value. This model is used, on two different spatial scales, to understand how households in Aveiro choose their residential locations, and how this in turn affects their house prices. The empirical work, using two distinct housing databases, applied to the urban housing market of Aveiro reveals: i) the difficulty of defining submarkets and the understanding the interrelations between these markets in line with the literature; ii) the usefulness of employing a hybrid approach, combining factor analysis with regression; iii) the crucial rule that the spatial scale plays in the study of heterogeneity and spillovers; and finally iv) an innovative methodology to analyse spatial spillovers without assuming specific drivers of diffusion. This methodology considers the spatial weight matrix (W) as unknown and estimates the spatial interactions within and across housing submarkets

    Urban morphology and housing market

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    Urban morphology has been a longstanding field of interest for geographers but without adequate focus on its economic significance. From an economic perspective, urban morphology appears to be a fundamental determinant of house prices since morphology influences accessibility. This PhD thesis investigates the question of how the housing market values urban morphology. Specifically, it investigates people’s revealed preferences for street patterns. The research looks at two distinct types of housing market, one in the UK and the other in China, exploring both static and dynamic relationships between urban morphology and house price. A network analysis method known as space syntax is employed to quantify urban morphology features by computing systemic spatial accessibility indices from a model of a city’s street network. Three research questions are empirically tested. Firstly, does urban configuration influence property value, measured at either individual or aggregate (census output area) level, using the Cardiff housing market as a case study? The second empirical study investigates whether urban configurational features can be used to better delineate housing submarkets. Cardiff is again used as the case study. Thirdly, the research aims to find out how continuous change to the urban street network influences house price volatility at a micro-level. Data from Nanjing, China,is used to investigate this dynamic relationship. The results show that urban morphology does, in fact, have a statistically significant impact on housing price in these two distinctly different housing markets. I find that urban network morphology features can have both positive and negative impacts on housing price. By measuring different types of connectivity in a street network it is possible to identify which parts of the network are likely to have negative accessibility premiums (locations likely to be congested) and which parts are likely to have positive premiums (locations highly connected to destination opportunities). In the China case study, I find that this relationship holds dynamically as well as statically, showing evidence that price change is correlated with some aspects of network change

    Barometer for Municipal Community Real Estate:Developments from 2008 until 2015

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    Natural Language Processing: Emerging Neural Approaches and Applications

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    This Special Issue highlights the most recent research being carried out in the NLP field to discuss relative open issues, with a particular focus on both emerging approaches for language learning, understanding, production, and grounding interactively or autonomously from data in cognitive and neural systems, as well as on their potential or real applications in different domains

    Talking about personal recovery in bipolar disorder: Integrating health research, natural language processing, and corpus linguistics to analyse peer online support forum posts

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    Background: Personal recovery, ‘living a satisfying, hopeful and contributing lifeeven with the limitations caused by the illness’ (Anthony, 1993) is of particular value in bipolar disorder where symptoms often persist despite treatment. So far, personal recovery has only been studied in researcher-constructed environments (interviews, focus groups). Support forum posts can serve as a complementary naturalistic data source. Objective: The overarching aim of this thesis was to study personal recovery experiences that people living with bipolar disorder have shared in online support forums through integrating health research, NLP, and corpus linguistics in a mixed methods approach within a pragmatic research paradigm, while considering ethical issues and involving people with lived experience. Methods: This mixed-methods study analysed: 1) previous qualitative evidence on personal recovery in bipolar disorder from interviews and focus groups 2) who self-reports a bipolar disorder diagnosis on the online discussion platform Reddit 3) the relationship of mood and posting in mental health-specific Reddit forums (subreddits) 4) discussions of personal recovery in bipolar disorder subreddits. Results: A systematic review of qualitative evidence resulted in the first framework for personal recovery in bipolar disorder, POETIC (Purpose & meaning, Optimism & hope, Empowerment, Tensions, Identity, Connectedness). Mainly young or middle-aged US-based adults self-report a bipolar disorder diagnosis on Reddit. Of these, those experiencing more intense emotions appear to be more likely to post in mental health support subreddits. Their personal recovery-related discussions in bipolar disorder subreddits primarily focussed on three domains: Purpose & meaning (particularly reproductive decisions, work), Connectedness (romantic relationships, social support), Empowerment (self-management, personal responsibility). Support forum data highlighted personal recovery issues that exclusively or more frequently came up online compared to previous evidence from interviews and focus groups. Conclusion: This project is the first to analyse non-reactive data on personal recovery in bipolar disorder. Indicating the key areas that people focus on in personal recovery when posting freely and the language they use provides a helpful starting point for formal and informal carers to understand the concerns of people diagnosed with bipolar disorder and to consider how best to offer support

    Parameter Search for Aesthetic Design and Composition

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    PhDThis thesis is about algorithmic creation in the arts – where an artist, designer or composer uses a formal generative process to assist in crafting forms and patterns – and approaches to finding effective input parameter values to these generative processes for aesthetic ends. Framed in three practical studies, approaches to navigating the aesthetic possibilities of generative processes in sound and visuals are presented, and strategies for eliciting the preferences of the consumers of the generated output are explored. The first study presents a musical interface that enables navigation of the possibilities of a stochastic generative process with respect to measures of subjective predictability. Through a mobile phone version of the application, aesthetic preferences are crowd-sourced. The second study presents an eye-tracking based framework for the exploration of the possibilities afforded by generative designs; the interaction between the viewers’ gaze patterns and the system engendering a fluid navigation of the state-space of the visual forms. The third study presents a crowd-sourced interactive evolutionary system, where populations of abstract colour images are shaped by thousands of preference selections from users worldwide For each study, the results of analyses eliciting the attributes of the generated outputs – and their associated parameter values – that are most preferred by the consumers/users of these systems are presented. Placed in a historical and theoretical context, a refined perspective on the complex interrelationships between generative processes, input parameters and perceived aesthetic value is presented. Contributions to knowledge include identified trends in objective aesthetic preferences in colour combinations and their arrangements, theoretical insights relating perceptual mechanisms to generative system design and analysis, strategies for effectively leveraging evolutionary computation in an empirical aesthetic context, and a novel eye-tracking based framework for the exploration of visual generative designs.Engineering and Physical Sciences Research Council (EPSRC) as part of the Doctoral Training Centre in Media and Arts Technology at Queen Mary University of London (ref: EP/G03723X/1)

    System of National Accounts 2008

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    Materiale di consultazione per approfondimenti metodologic
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