72 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Creative problem solving and automated discovery : an analysis of psychological and AI research

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    Since creativity is the ability to produce something novel and unexpected, it has always fascinated people. Consequently, efforts have been made in AI to invent creative computer programs. At the same time much effort was spent in psychology to analyze the foundations of human creative behaviour. However, until now efforts in AI to produce creative programs have been largely independent from psychological research. In this study, we try to combine both fields of research. First, we give a short summary of the main results of psychological research on creativity. Based on these results we propose a model of the creative process that emphasizes its information processing aspects. Then we describe AI approaches to the implementation of the various components of this model and contrast them with the results of psychological research. As a result we will not only reveal weaknesses of current AI systems hindering them in achieving creativity, but we will also make plausible suggestions - based on psychological research - for overcoming these weaknesses
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