91,233 research outputs found

    A Survey of Requirements Engineering Methods for Pervasive Services

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    Designing and deploying ubiquitous computing systems, such as those delivering large-scale mobile services, still requires large-scale investments in both development effort as well as infrastructure costs. Therefore, in order to develop the right system, the design process merits a thorough investigation of the wishes of the foreseen user base. Such investigations are studied in the area of requirements engineering (RE). In this report, we describe and compare three requirements engineering methods that belong to one specific form of RE, namely Goal-Oriented Requirements Engineering. By mapping these methods to a common framework, we assess their applicability in the field of ubiquitous computing systems

    Building machines that learn and think about morality

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    Lake et al. propose three criteria which, they argue, will bring artificial intelligence (AI) systems closer to human cognitive abilities. In this paper, we explore the application of these criteria to a particular domain of human cognition: our capacity for moral reasoning. In doing so, we explore a set of considerations relevant to the development of AI moral decision-making. Our main focus is on the relation between dual-process accounts of moral reasoning and model-free/model-based forms of machine learning. We also discuss how work in embodied and situated cognition could provide a valu- able perspective on future research

    Using simulations and artificial life algorithms to grow elements of construction

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    'In nature, shape is cheaper than material', that is a common truth for most of the plants and other living organisms, even though they may not recognize that. In all living forms, shape is more or less directly linked to the influence of force, that was acting upon the organism during its growth. Trees and bones concentrate their material where thy need strength and stiffness, locating the tissue in desired places through the process of self-organization. We can study nature to find solutions to design problems. That’s where inspiration comes from, so we pick a solution already spotted somewhere in the organic world, that closely resembles our design problem, and use it in constructive way. First, examining it, disassembling, sorting out conclusions and ideas discovered, then performing an act of 'reverse engineering' and putting it all together again, in a way that suits our design needs. Very simple ideas copied from nature, produce complexity and exhibit self-organization capabilities, when applied in bigger scale and number. Computer algorithms of simulated artificial life help us to capture them, understand well and use where needed. This investigation is going to follow the question : How can we use methods seen in nature to simulate growth of construction elements? Different ways of extracting ideas from world of biology will be presented, then several techniques of simulated emergence will be demonstrated. Specific focus will be put on topics of computational modelling of natural phenomena, and differences in developmental and non-developmental techniques. Resulting 3D models will be shown and explained

    Making intelligent systems team players: Case studies and design issues. Volume 1: Human-computer interaction design

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    Initial results are reported from a multi-year, interdisciplinary effort to provide guidance and assistance for designers of intelligent systems and their user interfaces. The objective is to achieve more effective human-computer interaction (HCI) for systems with real time fault management capabilities. Intelligent fault management systems within the NASA were evaluated for insight into the design of systems with complex HCI. Preliminary results include: (1) a description of real time fault management in aerospace domains; (2) recommendations and examples for improving intelligent systems design and user interface design; (3) identification of issues requiring further research; and (4) recommendations for a development methodology integrating HCI design into intelligent system design

    Information and Design: Book Symposium on Luciano Floridi’s The Logic of Information

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    Purpose – To review and discuss Luciano Floridi’s 2019 book The Logic of Information: A Theory of Philosophy as Conceptual Design, the latest instalment in his philosophy of information (PI) tetralogy, particularly with respect to its implications for library and information studies (LIS). Design/methodology/approach – Nine scholars with research interests in philosophy and LIS read and responded to the book, raising critical and heuristic questions in the spirit of scholarly dialogue. Floridi responded to these questions. Findings – Floridi’s PI, including this latest publication, is of interest to LIS scholars, and much insight can be gained by exploring this connection. It seems also that LIS has the potential to contribute to PI’s further development in some respects. Research implications – Floridi’s PI work is technical philosophy for which many LIS scholars do not have the training or patience to engage with, yet doing so is rewarding. This suggests a role for translational work between philosophy and LIS. Originality/value – The book symposium format, not yet seen in LIS, provides forum for sustained, multifaceted and generative dialogue around ideas

    Introduction: Examined Live – An Epistemological Exchange Between Philosophy and Cultural Psychology on Reflection

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    Besides the general agreement about the human capability of reflection, there is a large area of disagreement and debate about the nature and value of “reflective scrutiny” and the role of “second-order states” in everyday life. This problem has been discussed in a vast and heterogeneous literature about topics such as epistemic injustice, epistemic norms, agency, understanding, meta-cognition etc. However, there is not yet any extensive and interdisciplinary work, specifically focused on the topic of the epistemic value of reflection. This volume is one of the first attempts aimed at providing an innovative contribution, an exchange between philosophy, epistemology and psychology about the place and value of reflection in everyday life. Our goal in the next sections is not to offer an exhaustive overview of recent work on epistemic reflection, nor to mimic all of the contributions made by the chapters in this volume. We will try to highlight some topics that have motivated a new resumption of this field and, with that, drawing on chapters from this volume where relevant. Two elements defined the scope and content of this volume, on the one hand, the crucial contribution of Ernest Sosa, whose works provide original and thought-provoking contributions to contemporary epistemology in setting a new direction for old dilemmas about the nature and value of knowledge, giving a central place to reflection. On the other hand, the recent developments of cultural psychology, in the version of the “Aalborg approach”, reconsider the object and scope of psychological sciences, stressing that “[h]uman conduct is purposeful”
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