1,427 research outputs found

    Detecting shadows and low-lying objects in indoor and outdoor scenes using homographies

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    Many computer vision applications apply background suppression techniques for the detection and segmentation of moving objects in a scene. While these algorithms tend to work well in controlled conditions they often fail when applied to unconstrained real-world environments. This paper describes a system that detects and removes erroneously segmented foreground regions that are close to a ground plane. These regions include shadows, changing background objects and other low-lying objects such as leaves and rubbish. The system uses a set-up of two or more cameras and requires no 3D reconstruction or depth analysis of the regions. Therefore, a strong camera calibration of the set-up is not necessary. A geometric constraint called a homography is exploited to determine if foreground points are on or above the ground plane. The system takes advantage of the fact that regions in images off the homography plane will not correspond after a homography transformation. Experimental results using real world scenes from a pedestrian tracking application illustrate the effectiveness of the proposed approach

    Visual road following using intrinsic images

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    We present a real-time visual-based road following method for mobile robots in outdoor environments. The approach combines an image processing method, that allows to retrieve illumination invariant images, with an efficient path following algorithm. The method allows a mobile robot to autonomously navigate along pathways of different types in adverse lighting conditions using monocular vision

    Superpixel Segmentation of Outdoor Webcams to Infer Scene Structure

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    Understanding an outdoor scene’s 3-D structure has applications in several fields, including surveillance and computer graphics. Scene elements’ time-series brightness gives insight to their geometric orientation; and thus the 3-D structure of the overall scene. Previous works have studied the time-series brightness of individual pixels. However, there are limitations with this approach. Pixels are often quite noisy, and can require a lot of memory. This thesis explores the use of superpixels to address these issues. Superpixels, an approach to image segmentation, over-segment a scene but attempt to ensure that each segment lies on only one scene element. Applying superpixels to webcams reduces the effect of noise on pixels’ time-series brightness, and conserves memory by reducing the number of pixel “entities”. This thesis explores methods of solving for a superpixel’s surface normal, and demonstrates that the time at which maximum brightness is achieved serves as a basic indicator of geographic orientation

    AUTOMATIC SHADOW DETECTION IN AERIAL AND TERRESTRIAL IMAGES

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    Shadows exist in almost all aerial and outdoor images, and they can be useful for estimating Sun position estimation or measuring object size. On the other hand, they represent a problem in processes such as object detection/recognition, image matching, etc., because they may be confused with dark objects and change the image radiometric properties. We address this problem on aerial and outdoor color images in this work. We use a filter to find low intensities as a first step. For outdoor color images, we analyze spectrum ratio properties to refine the detection, and the results are assessed with a dataset containing ground truth. For the aerial case we validate the detections depending of the hue component of pixels. This stage takes into account that, in deep shadows, most pixels have blue or violet wavelengths because of an atmospheric scattering effect.Shadows exist in almost all aerial and outdoor images, and they can be useful for estimating Sun position estimation or measuring object size. On the other hand, they represent a problem in processes such as object detection/recognition, image matching, etc., because they may be confused with dark objects and change the image radiometric properties. We address this problem on aerial and outdoor color images in this work. We use a filter to find low intensities as a first step. For outdoor color images, we analyze spectrum ratio properties to refine the detection, and the results are assessed with a dataset containing ground truth. For the aerial case we validate the detections depending of the hue component of pixels. This stage takes into account that, in deep shadows, most pixels have blue or violet wavelengths because of an atmospheric scattering effect

    Multiple View Geometry For Video Analysis And Post-production

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    Multiple view geometry is the foundation of an important class of computer vision techniques for simultaneous recovery of camera motion and scene structure from a set of images. There are numerous important applications in this area. Examples include video post-production, scene reconstruction, registration, surveillance, tracking, and segmentation. In video post-production, which is the topic being addressed in this dissertation, computer analysis of the motion of the camera can replace the currently used manual methods for correctly aligning an artificially inserted object in a scene. However, existing single view methods typically require multiple vanishing points, and therefore would fail when only one vanishing point is available. In addition, current multiple view techniques, making use of either epipolar geometry or trifocal tensor, do not exploit fully the properties of constant or known camera motion. Finally, there does not exist a general solution to the problem of synchronization of N video sequences of distinct general scenes captured by cameras undergoing similar ego-motions, which is the necessary step for video post-production among different input videos. This dissertation proposes several advancements that overcome these limitations. These advancements are used to develop an efficient framework for video analysis and post-production in multiple cameras. In the first part of the dissertation, the novel inter-image constraints are introduced that are particularly useful for scenes where minimal information is available. This result extends the current state-of-the-art in single view geometry techniques to situations where only one vanishing point is available. The property of constant or known camera motion is also described in this dissertation for applications such as calibration of a network of cameras in video surveillance systems, and Euclidean reconstruction from turn-table image sequences in the presence of zoom and focus. We then propose a new framework for the estimation and alignment of camera motions, including both simple (panning, tracking and zooming) and complex (e.g. hand-held) camera motions. Accuracy of these results is demonstrated by applying our approach to video post-production applications such as video cut-and-paste and shadow synthesis. As realistic image-based rendering problems, these applications require extreme accuracy in the estimation of camera geometry, the position and the orientation of the light source, and the photometric properties of the resulting cast shadows. In each case, the theoretical results are fully supported and illustrated by both numerical simulations and thorough experimentation on real data

    3D-TV Production from Conventional Cameras for Sports Broadcast

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    3DTV production of live sports events presents a challenging problem involving conflicting requirements of main- taining broadcast stereo picture quality with practical problems in developing robust systems for cost effective deployment. In this paper we propose an alternative approach to stereo production in sports events using the conventional monocular broadcast cameras for 3D reconstruction of the event and subsequent stereo rendering. This approach has the potential advantage over stereo camera rigs of recovering full scene depth, allowing inter-ocular distance and convergence to be adapted according to the requirements of the target display and enabling stereo coverage from both existing and ‘virtual’ camera positions without additional cameras. A prototype system is presented with results of sports TV production trials for rendering of stereo and free-viewpoint video sequences of soccer and rugby

    Noise-limited scene-change detection in images

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    This thesis describes the theoretical, experimental, and practical aspects of a noise-limited method for scene-change detection in images. The research is divided into three sections: noise analysis and modelling, dual illumination scene-change modelling, and integration of noise into the scene-change model. The sources of noise within commercially available digital cameras are described, with a new model for image noise derived for charge-coupled device (CCD) cameras. The model is validated experimentally through the development of techniques that allow the individual noise components to be measured from the analysis of output images alone. A generic model for complementary metal-oxide-semiconductor (CMOS) cameras is also derived. Methods for the analysis of spatial (inter-pixel) and temporal (intra-pixel) noise are developed. These are used subsequently to investigate the effects of environmental temperature on camera noise. Based on the cameras tested, the results show that the CCD camera noise response to variation in environmental temperature is complex whereas the CMOS camera response simply increases monotonically. A new concept for scene-change detection is proposed based upon a dual illumination concept where both direct and ambient illumination sources are present in an environment, such as that which occurs in natural outdoor scenes with direct sunlight and ambient skylight. The transition of pixel colour from the combined direct and ambient illuminants to the ambient illuminant only is modelled. A method for shadow-free scene-change is then developed that predicts a pixel's colour when the area in the scene is subjected to ambient illumination only, allowing pixel change to be distinguished as either being due to a cast shadow or due to a genuine change in the scene. Experiments on images captured in controlled lighting demonstrate 91% of scene-change and 83% of cast shadows are correctly determined from analysis of pixel colour change alone. A statistical method for detecting shadow-free scene-change is developed. This is achieved by bounding the dual illumination model by the confidence interval associated with the pixel's noise. Three benefits arise from the integration of noise into the scene-change detection method: - The necessity for pre-filtering images for noise is removed; - All empirical thresholds are removed; and - Performance is improved. The noise-limited scene-change detection algorithm correctly classifies 93% of scene-change and 87% of cast shadows from pixel colour change alone. When simple post-analysis size-filtering is applied both these figures increase to 95%

    A Comprehensive Review of Vehicle Detection Techniques Under Varying Moving Cast Shadow Conditions Using Computer Vision and Deep Learning

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    Design of a vision-based traffic analytic system for urban traffic video scenes has a great potential in context of Intelligent Transportation System (ITS). It offers useful traffic-related insights at much lower costs compared to their conventional sensor based counterparts. However, it remains a challenging problem till today due to the complexity factors such as camera hardware constraints, camera movement, object occlusion, object speed, object resolution, traffic flow density, and lighting conditions etc. ITS has many applications including and not just limited to queue estimation, speed detection and different anomalies detection etc. All of these applications are primarily dependent on sensing vehicle presence to form some basis for analysis. Moving cast shadows of vehicles is one of the major problems that affects the vehicle detection as it can cause detection and tracking inaccuracies. Therefore, it is exceedingly important to distinguish dynamic objects from their moving cast shadows for accurate vehicle detection and recognition. This paper provides an in-depth comparative analysis of different traffic paradigm-focused conventional and state-of-the-art shadow detection and removal algorithms. Till date, there has been only one survey which highlights the shadow removal methodologies particularly for traffic paradigm. In this paper, a total of 70 research papers containing results of urban traffic scenes have been shortlisted from the last three decades to give a comprehensive overview of the work done in this area. The study reveals that the preferable way to make a comparative evaluation is to use the existing Highway I, II, and III datasets which are frequently used for qualitative or quantitative analysis of shadow detection or removal algorithms. Furthermore, the paper not only provides cues to solve moving cast shadow problems, but also suggests that even after the advent of Convolutional Neural Networks (CNN)-based vehicle detection methods, the problems caused by moving cast shadows persists. Therefore, this paper proposes a hybrid approach which uses a combination of conventional and state-of-the-art techniques as a pre-processing step for shadow detection and removal before using CNN for vehicles detection. The results indicate a significant improvement in vehicle detection accuracies after using the proposed approach

    Illumination Invariant Outdoor Perception

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    This thesis proposes the use of a multi-modal sensor approach to achieve illumination invariance in images taken in outdoor environments. The approach is automatic in that it does not require user input for initialisation, and is not reliant on the input of atmospheric radiative transfer models. While it is common to use pixel colour and intensity as features in high level vision algorithms, their performance is severely limited by the uncontrolled lighting and complex geometric structure of outdoor scenes. The appearance of a material is dependent on the incident illumination, which can vary due to spatial and temporal factors. This variability causes identical materials to appear differently depending on their location. Illumination invariant representations of the scene can potentially improve the performance of high level vision algorithms as they allow discrimination between pixels to occur based on the underlying material characteristics. The proposed approach to obtaining illumination invariance utilises fused image and geometric data. An approximation of the outdoor illumination is used to derive per-pixel scaling factors. This has the effect of relighting the entire scene using a single illuminant that is common in terms of colour and intensity for all pixels. The approach is extended to radiometric normalisation and the multi-image scenario, meaning that the resultant dataset is both spatially and temporally illumination invariant. The proposed illumination invariance approach is evaluated on several datasets and shows that spatial and temporal invariance can be achieved without loss of spectral dimensionality. The system requires very few tuning parameters, meaning that expert knowledge is not required in order for its operation. This has potential implications for robotics and remote sensing applications where perception systems play an integral role in developing a rich understanding of the scene

    Probeless Illumination Estimation for Outdoor Augmented Reality

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