91,947 research outputs found

    Quickest Paths in Simulations of Pedestrians

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    This contribution proposes a method to make agents in a microscopic simulation of pedestrian traffic walk approximately along a path of estimated minimal remaining travel time to their destination. Usually models of pedestrian dynamics are (implicitly) built on the assumption that pedestrians walk along the shortest path. Model elements formulated to make pedestrians locally avoid collisions and intrusion into personal space do not produce motion on quickest paths. Therefore a special model element is needed, if one wants to model and simulate pedestrians for whom travel time matters most (e.g. travelers in a station hall who are late for a train). Here such a model element is proposed, discussed and used within the Social Force Model.Comment: revised version submitte

    Casimir interaction between normal or superfluid grains in the Fermi sea

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    We report on a new force that acts on cavities (literally empty regions of space) when they are immersed in a background of non-interacting fermionic matter fields. The interaction follows from the obstructions to the (quantum mechanical) motions of the fermions caused by the presence of bubbles or other (heavy) particles in the Fermi sea, as, for example, nuclei in the neutron sea in the inner crust of a neutron star or superfluid grains in a normal Fermi liquid. The effect resembles the traditional Casimir interaction between metallic mirrors in the vacuum. However, the fluctuating electromagnetic fields are replaced by fermionic matter fields. We show that the fermionic Casimir problem for a system of spherical cavities can be solved exactly, since the calculation can be mapped onto a quantum mechanical billiard problem of a point-particle scattered off a finite number of non-overlapping spheres or disks. Finally we generalize the map method to other Casimir systems, especially to the case of a fluctuating scalar field between two spheres or a sphere and a plate under Dirichlet boundary conditions.Comment: 8 pages, 2 figures, submitted to the Proceedings of QFEXT'05, Barcelona, Sept. 5-9, 200

    The Casimir effect as scattering problem

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    We show that Casimir-force calculations for a finite number of non-overlapping obstacles can be mapped onto quantum-mechanical billiard-type problems which are characterized by the scattering of a fictitious point particle off the very same obstacles. With the help of a modified Krein trace formula the genuine/finite part of the Casimir energy is determined as the energy-weighted integral over the log-determinant of the multi-scattering matrix of the analog billiard problem. The formalism is self-regulating and inherently shows that the Casimir energy is governed by the infrared end of the multi-scattering phase shifts or spectrum of the fluctuating field. The calculation is exact and in principle applicable for any separation(s) between the obstacles. In practice, it is more suited for large- to medium-range separations. We report especially about the Casimir energy of a fluctuating massless scalar field between two spheres or a sphere and a plate under Dirichlet and Neumann boundary conditions. But the formalism can easily be extended to any number of spheres and/or planes in three or arbitrary dimensions, with a variety of boundary conditions or non-overlapping potentials/non-ideal reflectors.Comment: 14 pages, 2 figures, plenary talk at QFEXT07, Leipzig, September 2007, some typos correcte

    Stochastic lattice models for the dynamics of linear polymers

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    Linear polymers are represented as chains of hopping reptons and their motion is described as a stochastic process on a lattice. This admittedly crude approximation still catches essential physics of polymer motion, i.e. the universal properties as function of polymer length. More than the static properties, the dynamics depends on the rules of motion. Small changes in the hopping probabilities can result in different universal behavior. In particular the cross-over between Rouse dynamics and reptation is controlled by the types and strength of the hoppings that are allowed. The properties are analyzed using a calculational scheme based on an analogy with one-dimensional spin systems. It leads to accurate data for intermediately long polymers. These are extrapolated to arbitrarily long polymers, by means of finite-size-scaling analysis. Exponents and cross-over functions for the renewal time and the diffusion coefficient are discussed for various types of motion.Comment: 60 pages, 19 figure

    Computational modelling of single crystals

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    The physical basis of computationally tractable models of crystalline plasticity is reviewed. A statistical mechanical model of dislocation motion through forest dislocations is formulated. Following Franciosi and co-workers (1980-88) the strength of the short-range obstacles introduced by the forest dislocations is allowed to depend on the mode of interaction. The kinetic equations governing dislocation motion are solved in closed form for monotonic loading, with transients in the density of forest dislocations accounted for. This solution, coupled with suitable equations of evolution for the dislocation densities, provides a complete description of the hardening of crystals under monotonic loading. Detailed comparisons with experiment demonstrate the predictive capabilities of the theory. An adaptive finite element formulation for the analysis of ductile single crystals is also developed. Calculations of the near-tip fields in Cu single crystals illustrate the versatility of the method

    Modelling shared space users via rule-based social force model

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    The promotion of space sharing in order to raise the quality of community living and safety of street surroundings is increasingly accepted feature of modern urban design. In this context, the development of a shared space simulation tool is essential in helping determine whether particular shared space schemes are suitable alternatives to traditional street layouts. A simulation tool that enables urban designers to visualise pedestrians and cars trajectories, extract flow and density relation in a new shared space design and achieve solutions for optimal design features before implementation. This paper presents a three-layered microscopic mathematical model which is capable of representing the behaviour of pedestrians and vehicles in shared space layouts and it is implemented in a traffic simulation tool. The top layer calculates route maps based on static obstacles in the environment. It plans the shortest path towards agents' respective destinations by generating one or more intermediate targets. In the second layer, the Social Force Model (SFM) is modified and extended for mixed traffic to produce feasible trajectories. Since vehicle movements are not as flexible as pedestrian movements, velocity angle constraints are included for vehicles. The conflicts described in the third layer are resolved by rule-based constraints for shared space users. An optimisation algorithm is applied to determine the interaction parameters of the force-based model for shared space users using empirical data. This new three-layer microscopic model can be used to simulate shared space environments and assess, for example, new street designs

    Proscriptive Bayesian Programming Application for Collision Avoidance

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    Evolve safely in an unchanged environment and possibly following an optimal trajectory is one big challenge presented by situated robotics research field. Collision avoidance is a basic security requirement and this paper proposes a solution based on a probabilistic approach called Bayesian Programming. This approach aims to deal with the uncertainty, imprecision and incompleteness of the information handled. Some examples illustrate the process of embodying the programmer preliminary knowledge into a Bayesian program and experimental results of these examples implementation in an electrical vehicle are described and commented. Some videos illustrating these experiments can be found at http://www-laplace.imag.fr
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