91,947 research outputs found
Quickest Paths in Simulations of Pedestrians
This contribution proposes a method to make agents in a microscopic
simulation of pedestrian traffic walk approximately along a path of estimated
minimal remaining travel time to their destination. Usually models of
pedestrian dynamics are (implicitly) built on the assumption that pedestrians
walk along the shortest path. Model elements formulated to make pedestrians
locally avoid collisions and intrusion into personal space do not produce
motion on quickest paths. Therefore a special model element is needed, if one
wants to model and simulate pedestrians for whom travel time matters most (e.g.
travelers in a station hall who are late for a train). Here such a model
element is proposed, discussed and used within the Social Force Model.Comment: revised version submitte
Casimir interaction between normal or superfluid grains in the Fermi sea
We report on a new force that acts on cavities (literally empty regions of
space) when they are immersed in a background of non-interacting fermionic
matter fields. The interaction follows from the obstructions to the (quantum
mechanical) motions of the fermions caused by the presence of bubbles or other
(heavy) particles in the Fermi sea, as, for example, nuclei in the neutron sea
in the inner crust of a neutron star or superfluid grains in a normal Fermi
liquid. The effect resembles the traditional Casimir interaction between
metallic mirrors in the vacuum. However, the fluctuating electromagnetic fields
are replaced by fermionic matter fields. We show that the fermionic Casimir
problem for a system of spherical cavities can be solved exactly, since the
calculation can be mapped onto a quantum mechanical billiard problem of a
point-particle scattered off a finite number of non-overlapping spheres or
disks. Finally we generalize the map method to other Casimir systems,
especially to the case of a fluctuating scalar field between two spheres or a
sphere and a plate under Dirichlet boundary conditions.Comment: 8 pages, 2 figures, submitted to the Proceedings of QFEXT'05,
Barcelona, Sept. 5-9, 200
The Casimir effect as scattering problem
We show that Casimir-force calculations for a finite number of
non-overlapping obstacles can be mapped onto quantum-mechanical billiard-type
problems which are characterized by the scattering of a fictitious point
particle off the very same obstacles. With the help of a modified Krein trace
formula the genuine/finite part of the Casimir energy is determined as the
energy-weighted integral over the log-determinant of the multi-scattering
matrix of the analog billiard problem. The formalism is self-regulating and
inherently shows that the Casimir energy is governed by the infrared end of the
multi-scattering phase shifts or spectrum of the fluctuating field. The
calculation is exact and in principle applicable for any separation(s) between
the obstacles. In practice, it is more suited for large- to medium-range
separations. We report especially about the Casimir energy of a fluctuating
massless scalar field between two spheres or a sphere and a plate under
Dirichlet and Neumann boundary conditions. But the formalism can easily be
extended to any number of spheres and/or planes in three or arbitrary
dimensions, with a variety of boundary conditions or non-overlapping
potentials/non-ideal reflectors.Comment: 14 pages, 2 figures, plenary talk at QFEXT07, Leipzig, September
2007, some typos correcte
Stochastic lattice models for the dynamics of linear polymers
Linear polymers are represented as chains of hopping reptons and their motion
is described as a stochastic process on a lattice. This admittedly crude
approximation still catches essential physics of polymer motion, i.e. the
universal properties as function of polymer length. More than the static
properties, the dynamics depends on the rules of motion. Small changes in the
hopping probabilities can result in different universal behavior. In particular
the cross-over between Rouse dynamics and reptation is controlled by the types
and strength of the hoppings that are allowed. The properties are analyzed
using a calculational scheme based on an analogy with one-dimensional spin
systems. It leads to accurate data for intermediately long polymers. These are
extrapolated to arbitrarily long polymers, by means of finite-size-scaling
analysis. Exponents and cross-over functions for the renewal time and the
diffusion coefficient are discussed for various types of motion.Comment: 60 pages, 19 figure
Computational modelling of single crystals
The physical basis of computationally tractable models of crystalline plasticity is reviewed. A statistical mechanical model of dislocation motion through forest dislocations is formulated. Following Franciosi and co-workers (1980-88) the strength of the short-range obstacles introduced by the forest dislocations is allowed to depend on the mode of interaction. The kinetic equations governing dislocation motion are solved in closed form for monotonic loading, with transients in the density of forest dislocations accounted for. This solution, coupled with suitable equations of evolution for the dislocation densities, provides a complete description of the hardening of crystals under monotonic loading. Detailed comparisons with experiment demonstrate the predictive capabilities of the theory. An adaptive finite element formulation for the analysis of ductile single crystals is also developed. Calculations of the near-tip fields in Cu single crystals illustrate the versatility of the method
Modelling shared space users via rule-based social force model
The promotion of space sharing in order to raise the quality of community living and safety of street surroundings is increasingly accepted feature of modern urban design. In this context, the development of a shared space simulation tool is essential in helping determine whether particular shared space schemes are suitable alternatives to traditional street layouts. A simulation tool that enables urban designers to visualise pedestrians and cars trajectories, extract flow and density relation in a new shared space design and achieve solutions for optimal design features before implementation. This paper presents a three-layered microscopic mathematical model which is capable of representing the behaviour of pedestrians and vehicles in shared space layouts and it is implemented in a traffic simulation tool. The top layer calculates route maps based on static obstacles in the environment. It plans the shortest path towards agents' respective destinations by generating one or more intermediate targets. In the second layer, the Social Force Model (SFM) is modified and extended for mixed traffic to produce feasible trajectories. Since vehicle movements are not as flexible as pedestrian movements, velocity angle constraints are included for vehicles. The conflicts described in the third layer are resolved by rule-based constraints for shared space users. An optimisation algorithm is applied to determine the interaction parameters of the force-based model for shared space users using empirical data. This new three-layer microscopic model can be used to simulate shared space environments and assess, for example, new street designs
Proscriptive Bayesian Programming Application for Collision Avoidance
Evolve safely in an unchanged environment
and possibly following an optimal trajectory is one big
challenge presented by situated robotics research field. Collision
avoidance is a basic security requirement and this
paper proposes a solution based on a probabilistic approach
called Bayesian Programming. This approach aims to deal
with the uncertainty, imprecision and incompleteness of the
information handled. Some examples illustrate the process
of embodying the programmer preliminary knowledge into
a Bayesian program and experimental results of these examples
implementation in an electrical vehicle are described
and commented. Some videos illustrating these experiments
can be found at http://www-laplace.imag.fr
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