259 research outputs found

    A Literature Survey of Cooperative Caching in Content Distribution Networks

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    Content distribution networks (CDNs) which serve to deliver web objects (e.g., documents, applications, music and video, etc.) have seen tremendous growth since its emergence. To minimize the retrieving delay experienced by a user with a request for a web object, caching strategies are often applied - contents are replicated at edges of the network which is closer to the user such that the network distance between the user and the object is reduced. In this literature survey, evolution of caching is studied. A recent research paper [15] in the field of large-scale caching for CDN was chosen to be the anchor paper which serves as a guide to the topic. Research studies after and relevant to the anchor paper are also analyzed to better evaluate the statements and results of the anchor paper and more importantly, to obtain an unbiased view of the large scale collaborate caching systems as a whole.Comment: 5 pages, 5 figure

    Content Delivery System for Optimal VoD Streaming

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    The demand of video contents has rapidly increased in the past years as a result of the wide deployment of IPTV and the variety of services offered by the network operators. One of the services that has especially become attractive to the customers is real-time video on demand (VoD) because it offers an immediate streaming of a large variety of video contents. The price that the operators have to pay for this convenience is the increased traffic in the networks, which are becoming more congested due to the higher demand for VoD contents and the increased quality of the videos. As a solution, in this paper we propose a hierarchical network system for VoD content delivery in managed networks, which implements redistribution algorithm and a redirection strategy for optimal content distribution within the network core and optimal streaming to the clients. The system monitors the state of the network and the behavior of the users to estimate the demand for the content items and to take the right decision on the appropriate number of replicas and their best positions in the network. The system's objectives are to distribute replicas of the content items in the network in a way that the most demanded contents will have replicas closer to the clients so that it will optimize the network utilization and will improve the users' experience. It also balances the load between the servers concentrating the traffic to the edges of the network

    Invited Abstract: A Simulation Package for Energy Consumption of Content Delivery Networks (CDNs)

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    Content Delivery Networks (CDNs) are becoming an integral part of the future generation Internet. Traditionally, these networks have been designed with the goals of traffic offload and the improvement of users' quality of experience (QoE), but the energy consumption is also becoming an indispensable design factor for CDNs to be a sustainable solution. To study and improve the CDN architectures using this new design metric, we are planning to develop a generic and flexible simulation package in OMNet++. This package is aimed to render a holistic view about the CDN energy consumption behaviour by incorporating the state-of-the-art energy consumption models proposed for the individual elements of CDNs (e.g. servers, routers, wired and wireless links, wireless devices, etc.) and for the various Internet contents (web pages, files, streaming video, etc.).Comment: Published in: A. F\"orster, C. Minkenberg, G. R. Herrera, M. Kirsche (Eds.), Proc. of the 2nd OMNeT++ Community Summit, IBM Research - Zurich, Switzerland, September 3-4, 2015, arXiv:1509.03284, 201

    Cooperative announcement-based caching for video-on-demand streaming

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    Recently, video-on-demand (VoD) streaming services like Netflix and Hulu have gained a lot of popularity. This has led to a strong increase in bandwidth capacity requirements in the network. To reduce this network load, the design of appropriate caching strategies is of utmost importance. Based on the fact that, typically, a video stream is temporally segmented into smaller chunks that can be accessed and decoded independently, cache replacement strategies have been developed that take advantage of this temporal structure in the video. In this paper, two caching strategies are proposed that additionally take advantage of the phenomenon of binge watching, where users stream multiple consecutive episodes of the same series, reported by recent user behavior studies to become the everyday behavior. Taking into account this information allows us to predict future segment requests, even before the video playout has started. Two strategies are proposed, both with a different level of coordination between the caches in the network. Using a VoD request trace based on binge watching user characteristics, the presented algorithms have been thoroughly evaluated in multiple network topologies with different characteristics, showing their general applicability. It was shown that in a realistic scenario, the proposed election-based caching strategy can outperform the state-of-the-art by 20% in terms of cache hit ratio while using 4% less network bandwidth

    Research Article An Improved Particle Swarm Optimization Based on Deluge Approach for Enhanced Hierarchical Cache Optimization in IPTV Networks

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    Abstract: In recent years, IP network has been considered as a new delivery network for TV services. A majority of the telecommunication industries have used IP network to offer on-demand services and linear TV services as it can offer a two-way and high-speed communication. In order to effectively and economically utilize the IP network, caching is the technique which is usually preferred. In IPTV system, a managed network is utilized to bring out TV services, the requests of Video on Demand (VOD) objects are usually combined in a limited period intensively and user preferences are fluctuated dynamically. Furthermore, the VOD content updates often under the control of IPTV providers. In order to minimize this traffic and overall network cost, a segment of the video content is stored in caches closer to subscribers, for example, Digital Subscriber Line Access Multiplexer (DSLAM), a Central Office (CO) and Intermediate Office (IO). The major problem focused in this approach is to determine the optimal cache memory that should be assigned in order to attain maximum cost effectiveness. This approach uses an effective Grate Deluge algorithm based Particle Swarm Optimization (GDPSO) approach for attaining the optimal cache memory size which in turn minimizes the overall network cost. The analysis shows that hierarchical distributed caching can save significant network cost through the utilization of the GDPSO algorithm

    Architecture for Cooperative Prefetching in P2P Video-on- Demand System

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    Most P2P VoD schemes focused on service architectures and overlays optimization without considering segments rarity and the performance of prefetching strategies. As a result, they cannot better support VCRoriented service in heterogeneous environment having clients using free VCR controls. Despite the remarkable popularity in VoD systems, there exist no prior work that studies the performance gap between different prefetching strategies. In this paper, we analyze and understand the performance of different prefetching strategies. Our analytical characterization brings us not only a better understanding of several fundamental tradeoffs in prefetching strategies, but also important insights on the design of P2P VoD system. On the basis of this analysis, we finally proposed a cooperative prefetching strategy called "cooching". In this strategy, the requested segments in VCR interactivities are prefetched into session beforehand using the information collected through gossips. We evaluate our strategy through extensive simulations. The results indicate that the proposed strategy outperforms the existing prefetching mechanisms.Comment: 13 Pages, IJCN

    Network overload avoidance by traffic engineering and content caching

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    The Internet traffic volume continues to grow at a great rate, now driven by video and TV distribution. For network operators it is important to avoid congestion in the network, and to meet service level agreements with their customers. This thesis presents work on two methods operators can use to reduce links loads in their networks: traffic engineering and content caching. This thesis studies access patterns for TV and video and the potential for caching. The investigation is done both using simulation and by analysis of logs from a large TV-on-Demand system over four months. The results show that there is a small set of programs that account for a large fraction of the requests and that a comparatively small local cache can be used to significantly reduce the peak link loads during prime time. The investigation also demonstrates how the popularity of programs changes over time and shows that the access pattern in a TV-on-Demand system very much depends on the content type. For traffic engineering the objective is to avoid congestion in the network and to make better use of available resources by adapting the routing to the current traffic situation. The main challenge for traffic engineering in IP networks is to cope with the dynamics of Internet traffic demands. This thesis proposes L-balanced routings that route the traffic on the shortest paths possible but make sure that no link is utilised to more than a given level L. L-balanced routing gives efficient routing of traffic and controlled spare capacity to handle unpredictable changes in traffic. We present an L-balanced routing algorithm and a heuristic search method for finding L-balanced weight settings for the legacy routing protocols OSPF and IS-IS. We show that the search and the resulting weight settings work well in real network scenarios

    Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.

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    Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod
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