23,674 research outputs found

    On the Tradeoff between Energy Harvesting and Caching in Wireless Networks

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    Self-powered, energy harvesting small cell base stations (SBS) are expected to be an integral part of next-generation wireless networks. However, due to uncertainties in harvested energy, it is necessary to adopt energy efficient power control schemes to reduce an SBSs' energy consumption and thus ensure quality-of-service (QoS) for users. Such energy-efficient design can also be done via the use of content caching which reduces the usage of the capacity-limited SBS backhaul. of popular content at SBS can also prove beneficial in this regard by reducing the backhaul usage. In this paper, an online energy efficient power control scheme is developed for an energy harvesting SBS equipped with a wireless backhaul and local storage. In our model, energy arrivals are assumed to be Poisson distributed and the popularity distribution of requested content is modeled using Zipf's law. The power control problem is formulated as a (discounted) infinite horizon dynamic programming problem and solved numerically using the value iteration algorithm. Using simulations, we provide valuable insights on the impact of energy harvesting and caching on the energy and sum-throughput performance of the SBS as the network size is varied. Our results also show that the size of cache and energy harvesting equipment at the SBS can be traded off, while still meeting the desired system performance.Comment: To be presented at the IEEE International Conference on Communications (ICC), London, U.K., 201

    Cache-Oblivious Selection in Sorted X+Y Matrices

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    Let X[0..n-1] and Y[0..m-1] be two sorted arrays, and define the mxn matrix A by A[j][i]=X[i]+Y[j]. Frederickson and Johnson gave an efficient algorithm for selecting the k-th smallest element from A. We show how to make this algorithm IO-efficient. Our cache-oblivious algorithm performs O((m+n)/B) IOs, where B is the block size of memory transfers

    Near-optimal loop tiling by means of cache miss equations and genetic algorithms

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    The effectiveness of the memory hierarchy is critical for the performance of current processors. The performance of the memory hierarchy can be improved by means of program transformations such as loop tiling, which is a code transformation targeted to reduce capacity misses. This paper presents a novel systematic approach to perform near-optimal loop tiling based on an accurate data locality analysis (cache miss equations) and a powerful technique to search the solution space that is based on a genetic algorithm. The results show that this approach can remove practically all capacity misses for all considered benchmarks. The reduction of replacement misses results in a decrease of the miss ratio that can be as significant as a factor of 7 for the matrix multiply kernel.Peer ReviewedPostprint (published version

    Matrix-free GPU implementation of a preconditioned conjugate gradient solver for anisotropic elliptic PDEs

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    Many problems in geophysical and atmospheric modelling require the fast solution of elliptic partial differential equations (PDEs) in "flat" three dimensional geometries. In particular, an anisotropic elliptic PDE for the pressure correction has to be solved at every time step in the dynamical core of many numerical weather prediction models, and equations of a very similar structure arise in global ocean models, subsurface flow simulations and gas and oil reservoir modelling. The elliptic solve is often the bottleneck of the forecast, and an algorithmically optimal method has to be used and implemented efficiently. Graphics Processing Units have been shown to be highly efficient for a wide range of applications in scientific computing, and recently iterative solvers have been parallelised on these architectures. We describe the GPU implementation and optimisation of a Preconditioned Conjugate Gradient (PCG) algorithm for the solution of a three dimensional anisotropic elliptic PDE for the pressure correction in NWP. Our implementation exploits the strong vertical anisotropy of the elliptic operator in the construction of a suitable preconditioner. As the algorithm is memory bound, performance can be improved significantly by reducing the amount of global memory access. We achieve this by using a matrix-free implementation which does not require explicit storage of the matrix and instead recalculates the local stencil. Global memory access can also be reduced by rewriting the algorithm using loop fusion and we show that this further reduces the runtime on the GPU. We demonstrate the performance of our matrix-free GPU code by comparing it to a sequential CPU implementation and to a matrix-explicit GPU code which uses existing libraries. The absolute performance of the algorithm for different problem sizes is quantified in terms of floating point throughput and global memory bandwidth.Comment: 18 pages, 7 figure
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