18 research outputs found
Digital Techniques for Documenting and Preserving Cultural Heritage
In this unique collection the authors present a wide range of interdisciplinary methods to study, document, and conserve material cultural heritage. The methods used serve as exemplars of best practice with a wide variety of cultural heritage objects having been recorded, examined, and visualised. The objects range in date, scale, materials, and state of preservation and so pose different research questions and challenges for digitization, conservation, and ontological representation of knowledge. Heritage science and specialist digital technologies are presented in a way approachable to non-scientists, while a separate technical section provides details of methods and techniques, alongside examples of notable applications of spatial and spectral documentation of material cultural heritage, with selected literature and identification of future research. This book is an outcome of interdisciplinary research and debates conducted by the participants of the COST Action TD1201, Colour and Space in Cultural Heritage, 2012â16 and is an Open Access publication available under a CC BY-NC-ND licence.https://scholarworks.wmich.edu/mip_arc_cdh/1000/thumbnail.jp
Digital Techniques for Documenting and Preserving Cultural Heritage
This book presents interdisciplinary approaches to the examination and documentation of material cultural heritage, using non-invasive spatial and spectral optical technologies
Application of multi-modal 2D and 3D imaging and analytical techniques to document and examine coins on the example of two Roman silver denarii
This case study is applying imaging and analytical techniques from multiple scientific disciplines to digitise coins and evaluate 3D multi-modal visualisation. Two ancient Roman silver denarii were selected as test objects to establish whether the proposed digital recording methods can support professional numismatic comparison of features and properties. The coins raise questions concerning their provenance, authenticity, design, purpose of issue and historic usage, but they also pose considerable recording challenges due to their material and surface properties, which are the main focus in this paper. The coins have been examined by the following techniques: dome photography for image sets for PTM/RTI visualisation and photometric stereo; X-ray microtomography for detection of cracks or impurities; Scanning Electron Microscopy for detailed surface investigation; Energy-Dispersive X-ray Spectroscopy for elemental analysis; micro X-ray fluorescence spectrometry mapping; 3D laser and structured light scanning for 3D spatial capture; photogrammetry/structure from motion, focus-stacking. The results indicate the feasibility of such techniques for museum documentation and as contribution to scientific examination of coins in general
COST : matchmaking for researchers
As many researchers are aware, while the EU offers a huge variety of funding possibilities, many of the funding mechanisms are tied to projects which require consortia
made up of partners from different countries. Many researchers based in Malta, especially younger researchers, query on how one gets invited to participate in such
consortia. In addition, the complex funding and administrative procedures involved in many of these EU projects, may put off several local scientists and researchers
from applying for such funds. COST, Cooperation in Science and Technology, offers
a facilitated mechanism which tackles and overcomes these hurdles.peer-reviewe
Knowledge Communities in Online Education and (Visual) Knowledge Management: 19. Workshop GeNeMeâ16 as part of IFKAD 2016: Proceedings of 19th Conference GeNeMe
Communities in New Media started in 1998 as a workshop series at TU Dresden, and since then has annually dealt with online communities at the interface between several disciplines such as education and economics, computer science, social and communication sciences, and more. (See Köhler, Kahnwald & Schoop, 2015). The workshop is traditionally a forum for interdisciplinary dialogue between science and business and serves to share experiences and knowledge among participants from different disciplines, organisations, and institutions.
In addition to the core themes of knowledge management and communities (in the chapters of the same name), the main focus of the conference is also on the support of knowledge and learning processes in the field of (media-assisted) higher education. This is complemented by an informational perspective when it comes to more functional and methodological approaches - use cases, workflows, and automation in knowledge management. In addition, systems and approaches for feedback, exchange, and ideas are presented. With the focus of knowledge media design and visual research as well as creative processes, this time there is also a highlight on visual aspects of knowledge management and mediation.
For IFKAD 2016, three GeNeMe tracks were accepted which focus on the interface of knowledge communities and knowledge management as well as knowledge media design in science, business, or education. In this conference volume you will find detailed information about these three tracks:
-- Knowledge Communities I: Knowledge Management
-- Knowledge Communities II: Online Education
-- Visual Knowledge Management
[From the Preface.]:Preface IX
Vorwort XIII
Knowledge Communities I: Knowledge Management 1
Process Learning Environments 1
Two Steps to IT Transparency: A Practitionerâs Approach for a Knowledge Based Analysis of Existing IT Landscapes in SME 13
Social Media and Sustainable Communication. Rethinking the Role of Research and Innovation Networks 26
Consolidating eLearning in a Higher Education Institution: An Organisational Issue integrating Didactics, Technology, and People by the Means of an eLearning Strategy 39
How to treat the troll? An empirical analysis of counterproductive online behavior, personality traits and organizational behavior 51
Knowledge Communities II: Online Education 64
Sifa-Portfolio â a Continuing Education Concept for Specialists on Industrial Safety Combining Formal and Informal Learning 64
Analysing eCollaboration: Prioritisation of Monitoring Criteria for Learning Analytics in the Virtual Classroom 78
Gamifying Higher Education. Beyond Badges, Points and Leaderboards 93
Virtual International Learning Experience in Formal Higher Education â A Case Study from Jordan 105
Migration to the Flipped Classroom â Applying a Scalable Flipped Classroom Arrangement 117
MOOC@TU9 â Common MOOC Strategy of the Alliance of Nine Leading German Institutes of Technology 131
A Survey on Knowledge Management in Universities in the QS Rankings: E-learning and MOOCs 144
Visual Knowledge Media 157
Generating implications for design in practice: How different stimuli are retrieved and transformed to generate ideas 157
Behind the data â preservation of the knowledge in CH Visualisations 170
Building a Wiki resource on digital 3D reconstruction related knowledge assets 184
Visual media as a tool to acquire soft skills â cross-disciplinary teaching-learning project SUFUvet 196
Graphing Meeting Records - An Approach to Visualize Information in a Multi Meeting Context 209
HistStadt4D â A four dimensional access to history 221
Ideagrams: A digital tool for observing ideation processes 234
Adress- und Autorenverzeichnis 251Gemeinschaften in Neuen Medien hat 1998 als Workshop-Reihe an der TU Dresden begonnen und seither jĂ€hrlich das Thema Online-Communities an der Schnittstelle mehrerer Disziplinen wie Informatik, Bildungs- und Wirtschaftswissenschaften, Informatik sowie Sozial-und Kommunikationswissenschaft u.a.m. thematisiert (vgl. Köhler, Kahnwald & Schoop, 2015). Der Workshop ist traditionell ein Forum fĂŒr den interdisziplinĂ€ren Dialog zwischen Wissenschaft und Wirtschaft und dient dazu, Erfahrungen und Wissen unter den Teilnehmern aus verschiedenen Disziplinen, Organisationen und Institutionen zu teilen.
Die inhaltlichen Schwerpunkte der Konferenz widmen sich neben den Kernthemen Wissensmanagement und Communities (in den gleichnamigen Kapiteln) auch der UnterstĂŒtzung von Wissens- und Lernprozessen im Bereich der (mediengestĂŒtzten) Hochschullehre. ErgĂ€nzt wird diese eher organisationswissenschaftliche durch eine informatorische Perspektive, wenn es um stĂ€rker funktionale bzw. auch methodische AnsĂ€tze geht â Use Cases, Workflows und Automatisierung im Wissensmanagement. DarĂŒber hinaus werden Systeme und AnsĂ€tze fĂŒr Feedback, Austausch und Ideenfindung vorgestellt. Mit den Schwerpunkten der Wissensmediengestaltung und visuellen Forschungs- sowie Kreativprozessen wird diesmal auch ein Schlaglicht auf visuelle Aspekte von Wissensmanagement und -vermittlung geworfen.
FĂŒr die IFKAD 2016 wurden drei GeNeMe-Tracks angenommen, die sich auf das Interface von Wissensgemeinschaften und Wissensmanagement sowie die Wissensmediengestaltung in Wissenschaft, Wirtschaft oder Bildung konzentrieren. Im vorliegenden Tagungsband finden Sie detaillierte Informationen zu diesen drei Tracks:
-- Knowledge Communities I: Knowledge Management
-- Knowledge Communities II: Online Education
-- Visual Knowledge Management
[Aus dem Vorwort.]:Preface IX
Vorwort XIII
Knowledge Communities I: Knowledge Management 1
Process Learning Environments 1
Two Steps to IT Transparency: A Practitionerâs Approach for a Knowledge Based Analysis of Existing IT Landscapes in SME 13
Social Media and Sustainable Communication. Rethinking the Role of Research and Innovation Networks 26
Consolidating eLearning in a Higher Education Institution: An Organisational Issue integrating Didactics, Technology, and People by the Means of an eLearning Strategy 39
How to treat the troll? An empirical analysis of counterproductive online behavior, personality traits and organizational behavior 51
Knowledge Communities II: Online Education 64
Sifa-Portfolio â a Continuing Education Concept for Specialists on Industrial Safety Combining Formal and Informal Learning 64
Analysing eCollaboration: Prioritisation of Monitoring Criteria for Learning Analytics in the Virtual Classroom 78
Gamifying Higher Education. Beyond Badges, Points and Leaderboards 93
Virtual International Learning Experience in Formal Higher Education â A Case Study from Jordan 105
Migration to the Flipped Classroom â Applying a Scalable Flipped Classroom Arrangement 117
MOOC@TU9 â Common MOOC Strategy of the Alliance of Nine Leading German Institutes of Technology 131
A Survey on Knowledge Management in Universities in the QS Rankings: E-learning and MOOCs 144
Visual Knowledge Media 157
Generating implications for design in practice: How different stimuli are retrieved and transformed to generate ideas 157
Behind the data â preservation of the knowledge in CH Visualisations 170
Building a Wiki resource on digital 3D reconstruction related knowledge assets 184
Visual media as a tool to acquire soft skills â cross-disciplinary teaching-learning project SUFUvet 196
Graphing Meeting Records - An Approach to Visualize Information in a Multi Meeting Context 209
HistStadt4D â A four dimensional access to history 221
Ideagrams: A digital tool for observing ideation processes 234
Adress- und Autorenverzeichnis 25
Representing and Indexing Archaeological Information
The need to preserve and remember the past is a particular human trait. The richness
of our cultural history is approached by a vast array of disciplines, that investigate and
manage it. However, their effectiveness can be hindered by several technical issues. One
of the concerns of experts in this area is the way the importance of cultural heritage is
communicated in order to cultivate interest, curiosity and respect. Another concern is
the lack of suitable tools that can handle the dimension and complexity of the collections
with which they interact.
With the emergence of digital tools and the creation of online repositories for the collections
of cultural institutions, it is possible to suggest different solutions to tackle these
problems. The proposed solution aims to facilitate access and interaction with cultural
information, through the implementation of an application capable of integrating multiple
forms of representation of historical artifacts. The application tackles two problems
that arise from distinct goals. One is the need to represent, in a single view, collections of
related items from different repositories. The other is how to, effectively, communicate
the information associated with an artifact and its context.
This MSc dissertation is part of a collaborative effort between NOVA LINCS researchers
and several archaeological institutions of the Iberian Extremadura, aiming to develop
tools that will support research and help sharing the cultural wealth of archaeological
sites and artifacts from the region. In this dissertation, the developed application covers a
general view of the aforementioned problems, while being flexible to the customization of
the representation of cultural data. The solution was evaluated on usability and effectiveness
on reaching the proposed goals, during a process that involved target audience users
and experts in the area of culture and history, as well as human-computer interaction.
The results provided positive conclusions
Digital 3D Technologies for Humanities Research and Education: An Overview
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods
Electronic Imaging & the Visual Arts. EVA 2014 Florence
Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; EC Projects and Related Networks & Initiatives; 2D - 3D Technologies and Applications; Virtual Galleries - Museums and Related Initiatives; Access to the Culture Information. Three Workshops regard: International Cooperation; Innovation and Enterprise; e.Culture Cloud
Ăngelo de Sousaâs photographic and film collection: strategies for the preservation of colour slide-based artworks
The Portuguese artist Ăngelo de Sousa (1938-2011) produced noteworthy work in photography
and experimental film. However, a lack of in-depth studies focusing on the use of these media by the
artist is acknowledged. Thus, his work has been studied, particularly through unpublished
documentation found in the artistâs house and in public archives, bringing new insights into his
production. Despite the delay in the artistic context felt in Portugal in the post-modern period, Ăngelo
de Sousa produce photographic and film work perfectly in line with that of other international artists.
The slide-based artwork Slides de Cavalete (1978-1979), constructed with the additive synthesis of
colours, stands out as an example of the inventiveness achieved by the artist with these media. The
production process behind Slides de Cavalete has been studied and reproduced, allowing for a thorough
understanding of the work and contributing to the definition of its significance.
The photographs and films have been gathered together in his house. Since typologies,
quantities and condition of the materials were unknown, a survey was carried out to enhance
knowledge of the collection and to define preservation priorities. Accordingly, 35 mm chromogenic
reversal films (slides), used to produce almost all his photographic colour work, was highlighted as the
set in highest risk due to colour change detected in one third of these materials. Thereby, slide-based
artworks by Ăngelo de Sousa were studied in further detail.
The display options undertaken by the artist during his lifetime have been investigated, in order
to guide the decision-making process regarding the exhibition and preservation of his slide-based
artworks. Slides de Cavalete was selected as a case study, and the history of its exhibition was assessed
by searching for documentation and interviewing people. Thus, it is understood that the work was first
presented projected on a canvas over an easel, in 1979. Since the artistâs death, the work has been
presented without this setup, and recently, as a digital projection. An exhibition was conducted at FCT
NOVA, to test the variability of the work displayed with a digital and a slide projector. Based on a
questionnaire, a clear preference for the slide projection was acknowledged. Thus, guidelines for the
exhibition of Slides de Cavalete are defined, following its first presentation.
Considering that chromogenic reversal films are highly susceptible to colour change and that
there is still much to know about these materials, their molecular characterization and degradation has
been studied. Different pathways to characterize chromogenic dyes are suggested based on
chromatographic and spectroscopic techniques. Additionally, a methodology to accurately monitor
colour change in these materials has been defined, based on samples artificially aged at different
temperatures (50, 60, 70 and 80ËC) and relative humidity (40% and 60%). The samples were assessed
using spectrophotometry with optical fibre probes in the ultraviolet-visible range. From the spectral
data, intensity maximums, CIE L*a*b* coordinates and the total colour variation (ÎE*) have been
determined. Optical microscopy and digitization have also proven useful for degradation assessment on
these materials