1,701 research outputs found

    A Modular System Oriented to the Design of Versatile Knowledge Bases for Chatbots

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    The paper illustrates a system that implements a framework, which is oriented to the development of a modular knowledge base for a conversational agent. This solution improves the flexibility of intelligent conversational agents in managing conversations. The modularity of the system grants a concurrent and synergic use of different knowledge representation techniques. According to this choice, it is possible to use the most adequate methodology for managing a conversation for a specific domain, taking into account particular features of the dialogue or the user behavior. We illustrate the implementation of a proof-of-concept prototype: a set of modules exploiting different knowledge representation methodologies and capable of managing different conversation features has been developed. Each module is automatically triggered through a component, named corpus callosum, that selects in real time the most adequate chatbot knowledge module to activate

    The Structured Process Modeling Theory (SPMT): a cognitive view on why and how modelers benefit from structuring the process of process modeling

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    After observing various inexperienced modelers constructing a business process model based on the same textual case description, it was noted that great differences existed in the quality of the produced models. The impression arose that certain quality issues originated from cognitive failures during the modeling process. Therefore, we developed an explanatory theory that describes the cognitive mechanisms that affect effectiveness and efficiency of process model construction: the Structured Process Modeling Theory (SPMT). This theory states that modeling accuracy and speed are higher when the modeler adopts an (i) individually fitting (ii) structured (iii) serialized process modeling approach. The SPMT is evaluated against six theory quality criteria

    A Modular System Oriented to the Design of Versatile Knowledge Bases for Chatbots

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    Making the Mission Computer Intelligent – A Step Ahead

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    Increasing the complexity of fighter aircraft like modern cockpit environments, covering highly integrated, and complex automatic functions, pose various demands on the crew and adding a heavy workload. Cognitive systems appear to be a promising approach to overcome these deficiencies in future combat aircraft. Developing human-centered automation and designing advanced technology that will capitalize on the relative strengths of humans and machines, are key to the success. This paper presents the approach of applying the artificial intelligence (AI) techniques in the critical mission computer (MC). The mission computer is the central controller of the entire avionics and acts as the front end to the pilot and all other avionic systems  by providing all the sensors information, presenting the pilot-vehicle interface and thereby helping a lot in reducing the heavy workload of the pilot. Hence cognitive processing in the MC will make MC to act as an electronic crew assistant sharing the workload of the pilot and helping him in severe situations. Intricate aircraft systems increase the need for intelligent cooperation between pilots and aircraft which will be fulfilled by making the MC as smart or intelligent MC.Defence Science Journal, 2013, 63(2), pp.174-180, DOI:http://dx.doi.org/10.14429/dsj.63.426

    Fractals in the Nervous System: conceptual Implications for Theoretical Neuroscience

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    This essay is presented with two principal objectives in mind: first, to document the prevalence of fractals at all levels of the nervous system, giving credence to the notion of their functional relevance; and second, to draw attention to the as yet still unresolved issues of the detailed relationships among power law scaling, self-similarity, and self-organized criticality. As regards criticality, I will document that it has become a pivotal reference point in Neurodynamics. Furthermore, I will emphasize the not yet fully appreciated significance of allometric control processes. For dynamic fractals, I will assemble reasons for attributing to them the capacity to adapt task execution to contextual changes across a range of scales. The final Section consists of general reflections on the implications of the reviewed data, and identifies what appear to be issues of fundamental importance for future research in the rapidly evolving topic of this review

    Onboard Mission Management for a VTOL UAV Using Sequence and Supervisory Control

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    This chapter addresses the challenges of onboard mission management for small, low flying UAVs in order to reduce their dependency on reliable remote control. The system presented and tested onboard an unmanned aerial vehicle (UAV) provides levels of autonomy, scalable at runtime either by the operator or due to the absence of a data link. This way, it is a feasible approach towards autonomous flight guidance within the low-altitude domain (e.g. urban areas) where unpredictable events are likely to require onboard decision-making. In the following sections the problems of onboard mission management, embedded high level architectures and their implementation issues are discussed. The design of a onboard Mission Management System for a test platform with vertical take-off and landing (VTOL) capabilities is presented, followed by discussions of the implemented system and a research outlook

    Sense Smart, Not Hard: A Layered Cognitive Radar Architecture

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    In this chapter, we present a cognitive radar architecture based on the three-layer model by Rasmussen. The skill-based-layer is characterized by adaptive signal-processing approaches and target matched waveforms. The rule-based-layer comprises reactive execution of optimal illumination policies and resource-management. The knowledge-based layer allows for long term, goal-oriented mission- and trajectory planning. Each layer is illustrated by example algorithms and applications for implementation

    Agents with Affective Traits for Decision-Making in Complex Environments

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    Recent events have probably lead us to wonder why people make decisions that seem to be irrational, and that go against any easily understandable logic. The fact that these decisions are emotionally driven often explains what, at first glance, does not have a plausible explanation. Evidence has been found that proves that emotions and other affective characteristics guide decisions beyond a purely rational deliberation. Understanding the way emotions take place, the way emotions change, and/or the way emotions influence behavior, has traditionally been a concern of several fields including psychology and neurology. Moreover, other sciences such as behavioral economics, artificial intelligence, and in general, all sciences that aim to understand, explain, or simulate human behavior, acknowledge the important role of affective characteristics in this task. Specifically, artificial intelligence uses psychological findings in order to create agents that simulate human behavior. Nevertheless, individual research efforts in modeling affective characteristics are often overlapped, short of integration, and they lack of a common conceptual system. This deprives individual researches of the exchange and cooperation's inherent benefits, and makes the task of computationally simulating affective characteristics more difficult. Although much individual effort has been put in classifying, formalizing and modeling emotions and emotion theories on some fields, recognized researchers of emotions' and affective processes' modeling report that a common formal language, an informal conceptual system, and a general purpose affective agent architecture will greatly improve the interdisciplinary exchange and the intradisciplinary coordination. The research literature proposes a wide amount of affective models that deal with some of: relationship between emotions and cognition, relationship between emotions and behavior, emotions and their evolutionary account, emotions for appraising situations, emotion regulation, etc. These models are useful tools for addressing particular emotion-related issues. Furthermore, computational approaches that are based on particular psychological theories have also been proposed. They often address domain specific issues starting from a specific psychological theory. In such solutions, the absence of a common conceptual system and/or platform, makes difficult the feedback between psychological theories and computational approaches. This thesis systematizes and formalizes affect-related theories, what can benefit the interdisciplinary exchange, the intradisciplinary coordination, and hence, allows the improvement of involved disciplines. Specifically this thesis makes the following contributions: (1) a theoretical framework that includes the main processes and concepts that a model of an affective agent with practical reasoning should have; (2) a general-purpose affective agent architecture that shares the concepts of the proposed theoretical framework; (3) an implementation-independent formal language for designing affective agents that have the proposed architecture; and (4) a specific agent language for implementing affective agents which is an extension of a BDI language. Some studies with human participants have helped to validate the contributions of this thesis. They include classical games of game theory, and an study with 300 participants, which have provided the necessary information to evaluate the contributions. The validation has been performed in three directions: determine whether the proposed computational approach represents better the human behavior than traditional computational approaches; determine whether this approach allows to improve psychological theories used by default; and determine whether the proposed affective agents' behavior is closer to human behavior than the behavior of a purely rational agent.Probablemente algunos eventos recientes nos han conducido a preguntarnos por qué las personas toman decisiones aparentemente irracionales y en contra de alguna lógica fácilmente comprensible. El hecho de que estas decisiones estén bajo la influencia de las emociones a menudo explica lo que, a primera vista, parece no tener una explicación aceptable. En este sentido, se han encontrado evidencias que prueban que las emociones y otras características afectivas condicionan las decisiones más allá de una deliberación meramente racional. Entender cómo las emociones tienen lugar, cómo cambian y cómo influyen en el comportamiento, ha sido tradicionalmente de interés para muchos campos de investigación, incluyendo la psicología y la neurología. Además, otras ciencias como la economía conductual o la inteligencia artificial reconocen el importante papel de las características afectivas en esta tarea. Específicamente, la inteligencia artificial utiliza los resultados obtenidos en psicología para crear agentes que simulan el comportamiento humano. Sin embargo, a menudo los esfuerzos individuales de investigación en el modelado del afecto se solapan, carecen de la suficiente integración y de un sistema conceptual común. Esto limita a las investigaciones individuales para disponer de los beneficios que ofrecen el intercambio y la cooperación, y hace más compleja la tarea de simular los procesos afectivos. Las emociones y teorías relacionadas han sido clasificadas, formalizadas y modeladas. No obstante, reconocidos investigadores argumentan que un lenguaje formal común, un sistema conceptual informal y una arquitectura de agentes de propósito general, mejorarán significativamente el intercambio interdisciplinar y la coordinación intradisciplinar. En la literatura se propone una amplia cantidad de modelos afectivos que modelan: la relación entre las emociones y la cognición, la relación entre las emociones y el comportamiento, las emociones para evaluar las situaciones, la regulación de emociones, etc. Estos modelos son herramientas útiles para abordar aspectos particulares relacionados con las emociones. Además, se han realizado propuestas computacionales que abordan aspectos específicos sobre la base de teorías psicológicas específicas. En éstas soluciones, la ausencia de una plataforma y/o sistema conceptual dificulta la retroalimentación entre las teorías psicológicas y las propuestas computacionales. Esta tesis sistematiza y formaliza teorías relacionadas con el afecto, lo cual beneficia el intercambio interdisciplinar y la coordinación intradisciplinar, y por tanto, permite el desarrollo de las disciplinas correspondientes. Específicamente esta tesis realiza las siguientes contribuciones: (1) una plataforma teórica que incluye los conceptos y procesos principales que debería poseer un modelo de agentes afectivos con razonamiento práctico; (2) una arquitectura de agentes de propósito general que comparte los conceptos de la plataforma teórica propuesta; (3) un lenguaje formal independiente de la implementación, para diseñar agentes afectivos que poseen la arquitectura propuesta; y (4) un lenguaje de agentes específico para implementar agentes afectivos el cual es un extensión de un lenguaje BDI. Algunos estudios con participantes humanos han ayudado a validar las contribuciones de esta tesis. Estos incluyen juegos clásicos de teoría de juegos y un estudio con 300 participantes, los cuales han proporcionado la información necesaria para evaluar las contribuciones. La validación se ha realizado en tres direcciones: determinar si la propuesta computacional que se ha realizado representa mejor el comportamiento humano que propuestas computacionales tradicionales; determinar si esta propuesta permite mejorar las teorías psicológicas empleadas por defecto; y determinar si el comportamiento de los agentes afectivos propuestos se acerca más al comportamiento humano que el comporProbablement alguns esdeveniments recents ens han conduït a preguntar-nos per què les persones prenen decisions que aparentment són irracionals i que van en contra d'algun tipus de lògica fàcilment comprensible. El fet que aquestes decisions estiguin sota la influència de les emocions sovint explica el que, a primera vista, sembla no tenir una explicació acceptable. En aquest sentit, s'han trobat evidències que proven que les emocions i altres característiques afectives condicionen les decisions més enllà d'una deliberació merament racional. Entendre com les emocions tenen lloc, com canvien i com influeixen en el comportament, ha estat tradicionalment d'interès per a molts camps d'investigació, incloent la psicologia i la neurologia. A més, altres ciències com l'economia conductual, la intel·ligència artificial i, en general, totes les ciències que intenten entendre, explicar o simular el comportament humà, reconeixen l'important paper de les característiques afectives en aquesta tasca. Específicament, la intel·ligència artificial utilitza els resultats obtinguts en psicologia per crear agents que simulen el comportament humà. No obstant això, sovint els esforços individuals d'investigació en el modelatge de l'afecte es solapen, no tenen la suficient integració ni compten amb un sistema conceptual comú. Això limita a les investigacions individuals, que no poden disposar dels beneficis que ofereixen l'intercanvi i la cooperació, i fa més complexa la tasca de simular els processos afectius. Les emocions i teories relacionades han estat classificades, formalitzades i modelades. No obstant això reconeguts investigadors argumenten que un llenguatge formal comú, un sistema conceptual informal i una arquitectura d'agents de propòsit general, milloraran significativament l'intercanvi interdisciplinar i la coordinació intradisciplinar. En la literatura es proposa una àmplia quantitat de models afectius que modelen: la relació entre les emocions i la cognició, la relació entre les emocions i el comportament, les emocions per avaluar les situacions, la regulació d'emocions, etc. Aquests models són eines útils per abordar aspectes particulars relacionats amb les emocions. A més, s'han realitzat propostes computacionals que aborden aspectes específics sobre la base de teories psicològiques específiques. En aquestes solucions, l'absència d'una plataforma i/o sistema conceptual dificulta la retroalimentació entre les teories psicològiques i les propostes computacionals. Aquesta tesi sistematitza i formalitza teories relacionades amb l'afecte, la qual cosa beneficia l'intercanvi interdisciplinar i la coordinació intradisciplinar, i per tant, permet el desenvolupament de les disciplines corresponents. Específicament aquesta tesi realitza les següents contribucions: (1) una plataforma teòrica que inclou els conceptes i processos principals que hauria de posseir un model d'agents afectius amb raonament pràctic; (2) una arquitectura d'agents de propòsit general que comparteix els conceptes de la plataforma teòrica proposta; (3) un llenguatge formal independent de la implementació, per dissenyar agents afectius que posseeixen l'arquitectura proposada; i (4) un llenguatge d'agents específic per implementar agents afectius el qual és un extensió d'un llenguatge BDI. Alguns estudis amb participants humans han ajudat a validar les contribucions d'aquesta tesi. Aquests inclouen jocs clàssics de teoria de jocs i un estudi amb 300 participants, els quals han proporcionat la informació necessària per avaluar les contribucions. La validació s'ha realitzat en tres direccions: determinar si la proposta computacional que s'ha realitzat representa millor el comportament humà que propostes computacionals tradicionals; determinar si aquesta proposta permet millorar les teories psicològiques emprades per defecte; i determinar si el comportament dels agents afectius proposats s'acosta més alAlfonso Espinosa, B. (2017). Agents with Affective Traits for Decision-Making in Complex Environments [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/90497TESI

    From Adaptive Reasoning to Cognitive Factory: Bringing Cognitive Intelligence to Manufacturing Technology

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    There are two important aspects that will play important roles in future manufacturing systems: changeability and human-machine collaboration. The first aspect, changeability, concerns with the ability of production tools to reconfigure themselves to the new manufacturing settings, possibly with unknown prior information, while maintaining their reliability at lowest cost. The second aspect, human-machine collaboration, emphasizes the ability of production tools to put themselves on the position as humans’ co-workers. The interplay between these two aspects will not only determine the economical accomplishment of a manufacturing process, but it will also shape the future of the technology itself. To address this future challenge of manufacturing systems, the concept of Cognitive Factory was proposed. Along this line, machines and processes are equipped with cognitive capabilities in order to allow them to assess and increase their scope of operation autonomously. However, the technical implementation of such a concept is still widely open for research, since there are several stumbling blocks that limit practicality of the proposed methods. In this paper, we introduce our method to achieve the goal of the Cognitive Factory. Our method is inspired by the working mechanisms of a human’s brain; it works by harnessing the reasoning capabilities of cognitive architecture. By utilizing such an adaptive reasoning mechanism, we envision the future manufacturing systems with cognitive intelligence. We provide illustrative examples from our current research work to demonstrate that our proposed method is notable to address the primary issues of the Cognitive Factory: changeability and human-machine collaboration
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