872 research outputs found

    A survey of digital television broadcast transmission techniques

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    This paper is a survey of the transmission techniques used in digital television (TV) standards worldwide. With the increase in the demand for High-Definition (HD) TV, video-on-demand and mobile TV services, there was a real need for more bandwidth-efficient, flawless and crisp video quality, which motivated the migration from analogue to digital broadcasting. In this paper we present a brief history of the development of TV and then we survey the transmission technology used in different digital terrestrial, satellite, cable and mobile TV standards in different parts of the world. First, we present the Digital Video Broadcasting standards developed in Europe for terrestrial (DVB-T/T2), for satellite (DVB-S/S2), for cable (DVB-C) and for hand-held transmission (DVB-H). We then describe the Advanced Television System Committee standards developed in the USA both for terrestrial (ATSC) and for hand-held transmission (ATSC-M/H). We continue by describing the Integrated Services Digital Broadcasting standards developed in Japan for Terrestrial (ISDB-T) and Satellite (ISDB-S) transmission and then present the International System for Digital Television (ISDTV), which was developed in Brazil by adopteding the ISDB-T physical layer architecture. Following the ISDTV, we describe the Digital Terrestrial television Multimedia Broadcast (DTMB) standard developed in China. Finally, as a design example, we highlight the physical layer implementation of the DVB-T2 standar

    Soekris based MP

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    Evaluating and improving the performance of video content distribution in lossy networks

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    The contributions in this research are split in to three distinct, but related, areas. The focus of the work is based on improving the efficiency of video content distribution in the networks that are liable to packet loss, such as the Internet. Initially, the benefits and limitations of content distribution using Forward Error Correction (FEC) in conjunction with the Transmission Control Protocol (TCP) is presented. Since added FEC can be used to reduce the number of retransmissions, the requirement for TCP to deal with any losses is greatly reduced. When real-time applications are needed, delay must be kept to a minimum, and retransmissions not desirable. A balance, therefore, between additional bandwidth and delays due to retransmissions must be struck. This is followed by the proposal of a hybrid transport, specifically for H.264 encoded video, as a compromise between the delay-prone TCP and the loss-prone UDP. It is argued that the playback quality at the receiver often need not be 100% perfect, providing a certain level is assured. Reliable TCP is used to transmit and guarantee delivery of the most important packets. The delay associated with the proposal is measured, and the potential for use as an alternative to the conventional methods of transporting video by either TCP or UDP alone is demonstrated. Finally, a new objective measurement is investigated for assessing the playback quality of video transported using TCP. A new metric is defined to characterise the quality of playback in terms of its continuity. Using packet traces generated from real TCP connections in a lossy environment, simulating the playback of a video is possible, whilst monitoring buffer behaviour to calculate pause intensity values. Subjective tests are conducted to verify the effectiveness of the metric introduced and show that the results of objective and subjective scores made are closely correlated

    Security Enhanced Symmetric Key Encryption Employing an Integer Code for the Erasure Channel

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    An instance of the framework for cryptographic security enhancement of symmetric-key encryption employing a dedicated error correction encoding is addressed. The main components of the proposal are: (i) a dedicated error correction coding and (ii) the use of a dedicated simulator of the noisy channel. The proposed error correction coding is designed for the binary erasure channel where at most one bit is erased in each codeword byte. The proposed encryption has been evaluated in the traditional scenario where we consider the advantage of an attacker to correctly decide to which of two known messages the given ciphertext corresponds. The evaluation shows that the proposed encryption provides a reduction of the considered attacker’s advantage in comparison with the initial encryption setting. The implementation complexity of the proposed encryption is considered, and it implies a suitable trade-off between increased security and increased implementation complexity

    Perceptual Quality Metric as a Performance Tool for ATM Adaptation of MPEG-2 Based Multimedia Applications

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    In this paper we study the perceptual impact of data loss on MPEG-2 video coded streams transmitted over an ATM network. This impact is measured using a perceptual quality metric based on a spatio-temporal model of the human visual system. Video streams have been transmitted on top of both new network and ATM adaptation layers which provide a robust transmission by applying per-cell sequence numbering combined with a selective Forward Error Correction (FEC) mechanism. We compare their performance against a transmission over AAL5. Results show that the proposed AAL behaves better in terms of both network performance and perceived quality of the MPEG-2 decoded sequenc

    Evaluation of cross-layer reliability mechanisms for satellite digital multimedia broadcast

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    This paper presents a study of some reliability mechanisms which may be put at work in the context of Satellite Digital Multimedia Broadcasting (SDMB) to mobile devices such as handheld phones. These mechanisms include error correcting codes, interleaving at the physical layer, erasure codes at intermediate layers and error concealment on the video decoder. The evaluation is made on a realistic satellite channel and takes into account practical constraints such as the maximum zapping time and the user mobility at several speeds. The evaluation is done by simulating different scenarii with complete protocol stacks. The simulations indicate that, under the assumptions taken here, the scenario using highly compressed video protected by erasure codes at intermediate layers seems to be the best solution on this kind of channel
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