20,699 research outputs found

    Improving automation standards via semantic modelling: Application to ISA88

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    Standardization is essential for automation. Extensibility, scalability, and reusability are important features for automation software that rely in the efficient modelling of the addressed systems. The work presented here is from the ongoing development of a methodology for semi-automatic ontology construction methodology from technical documents. The main aim of this work is to systematically check the consistency of technical documents and support the improvement of technical document consistency. The formalization of conceptual models and the subsequent writing of technical standards are simultaneously analyzed, and guidelines proposed for application to future technical standards. Three paradigms are discussed for the development of domain ontologies from technical documents, starting from the current state of the art, continuing with the intermediate method presented and used in this paper, and ending with the suggested paradigm for the future. The ISA88 Standard is taken as a representative case study. Linguistic techniques from the semi-automatic ontology construction methodology is applied to the ISA88 Standard and different modelling and standardization aspects that are worth sharing with the automation community is addressed. This study discusses different paradigms for developing and sharing conceptual models for the subsequent development of automation software, along with presenting the systematic consistency checking methodPeer ReviewedPostprint (author's final draft

    Commercialization Analysis of SBIR Funded Technologies

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    The United States Small Business Innovation Research (SBIR) Program invests 2.2billionannuallyintodomesticinnovationstimulation.TheDepartmentofDefense(DoD)contributesalmost2.2 billion annually into domestic innovation stimulation. The Department of Defense (DoD) contributes almost 1 billion of that investment; of which the Air Force accounts for 25%. Commercialization, either the transfer to programs of record or further industrial investment, is the program’s objective. Data from this research indicates that Air Force programs have a 7.6% commercialization rate; representing an opportunity to improve. Leveraging best practices from industry; this research provides a method to align investments with needed capabilities. This method exploits established user need taxonomies, the DoD Joint Capability Area (JCA) listing and the National Aeronautics and Space Administration’s SBIR taxonomy, to categorize SBIR efforts. This categorization allows for needs based innovation portfolio management. Metrics are developed that identify several technologies of interest that over perform and underperform relative to the overall portfolio. This development of metrics and visualization tools provides managers a new means to control and improve their innovation investments. This needs based mapping facilitates sharing and coordination amongst aerospace SBIR stakeholders. This thesis concludes by recommending improvements to the existing JCAs, the SBIR topic development process and the establishment of an aerospace SBIR community of interest

    The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification

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    The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and research. The principal industries that would appear to be implicated are the 'videogames' industry, and an emerging 'serious games' industry. The videogames industry is an ecosystem of developers, publishers and other service providers drawn from the interactive media, software and broader ICT industry that services the mainstream leisure market in games, The 'serious games' industry is a rather fragmented and growing network of firms, users, research and policy makers from a variety of sectors. This emerging industry is are trying to develop knowledge, products, services and a market for the use of digital games, and products inspired by digital games, for a range of non-leisure applications. This report provides a summary of the state of play of these industries, their trajectories and the challenges they face. It also analyses the contribution they could make to exploiting digital games for empowerment and social inclusion. Finally, it explores existing policy towards activities in these industries and markets, and draws conclusions as to the future policy relevance of engaging with them to support innovation and uptake of effective digital game-based approaches to empowerment and social inclusion.JRC.J.3-Information Societ

    Review of the environmental and organisational implications of cloud computing: final report.

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    Cloud computing – where elastic computing resources are delivered over the Internet by external service providers – is generating significant interest within HE and FE. In the cloud computing business model, organisations or individuals contract with a cloud computing service provider on a pay-per-use basis to access data centres, application software or web services from any location. This provides an elasticity of provision which the customer can scale up or down to meet demand. This form of utility computing potentially opens up a new paradigm in the provision of IT to support administrative and educational functions within HE and FE. Further, the economies of scale and increasingly energy efficient data centre technologies which underpin cloud services means that cloud solutions may also have a positive impact on carbon footprints. In response to the growing interest in cloud computing within UK HE and FE, JISC commissioned the University of Strathclyde to undertake a Review of the Environmental and Organisational Implications of Cloud Computing in Higher and Further Education [19]
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