178 research outputs found

    Learning mobile robotics using lego mindstorms

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    The learning of some areas of knowledge requires the application of new learning methods in order to motivate and involve the students in the learning process. This paper describes an experience of the introduction of the flexible, modular and educational LEGO Mindstorms platform at high-degree studies to support the learning of mobile robotics topics

    Lego Based Computer Communication for Business and Learning

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    E-Learning

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    Technology development, mainly for telecommunications and computer systems, was a key factor for the interactivity and, thus, for the expansion of e-learning. This book is divided into two parts, presenting some proposals to deal with e-learning challenges, opening up a way of learning about and discussing new methodologies to increase the interaction level of classes and implementing technical tools for helping students to make better use of e-learning resources. In the first part, the reader may find chapters mentioning the required infrastructure for e-learning models and processes, organizational practices, suggestions, implementation of methods for assessing results, and case studies focused on pedagogical aspects that can be applied generically in different environments. The second part is related to tools that can be adopted by users such as graphical tools for engineering, mobile phone networks, and techniques to build robots, among others. Moreover, part two includes some chapters dedicated specifically to e-learning areas like engineering and architecture

    Visual data flow programming languages challenges and opportunities

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    The Place of Play

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    Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the vagueness of borders between producers, consumers and players. In these so-called participatory cultures, players do not simply play with toys designed behind closed doors but become co-designers. This book takes a critical look at the advantages and disadvantages of participatory cultures and places the changing world of toys, games and playing in a historical context. Contrary to many New Media and computer game studies, this book takes the historical background of these phenomena into account by situating the changing world of play in the context of the social and cultural processes of commodification, domestication and urbanization from the 1850s to the present

    Selected NSF projects of interest to K-12 engineering and technology education

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    The National Science Foundation (NSF) portfolio addressing K-12 engineering and technology education includes initiatives supported by a number of programs. This list includes projects identified by searching lists of awards in the respective NSF programs as well as projects suggested for inclusion by researchers, practitioners, and program officers. The list includes projects concerned with standards in technology education, teacher professional development, centers for learning and teaching, preparation of instructional materials, digital libraries, and technological activities in informal settings, as well as small numbers of projects in several other areas. This compilation provides current information on projects of interest to educators, instructional designers, consultants, and researchers who are concerned with the development, delivery, and evaluation of instruction to develop technological literacy, particularly in K-12 engineering and technology education. Projects are grouped under headings for each program providing primary funding. Within each program, the award numbers determine the order of listing, with the most recent awards at the beginning of the list. Each award entry includes the project title, NSF award number, funding program, amount of the award to date, starting and ending dates, the principal investigator (PI), the grantee institution, PI contact information, the url of the project Web site, a description of the project’s activities and accomplishments, relevant previous awards to the PI, products developed by the project, and information on the availability of those products

    Mathematical embodiment through robotics activities.

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    This naturalistic phenomenological study looked at the emergence of mathematical understanding in middle school students as they engaged in open-ended robotics activities. The study chronicled the mathematics they used, the mathematics they perceived themselves to be using, and the opportunities for the embodiment of mathematics understandings as they engaged in meaningful open-ended problem solving activities using robots. In addition, the study sought to understand how the students cooperatively organized their efforts and negotiated meaning as they solved complex tasks.The robotics activities portrayed in this study exemplify rich tasks that appear accessible to students of varied abilities. This accessibility potentially may provide an avenue for addressing equity issues in education, such as those related to gender, minority status, and learning disabilities. The accessibility of the robotics activities is also important since robotics activities have the potential to provide a meaningful context for the study of mathematics in a transformative mathematics curriculum. In this study, the students' choices influenced the complexity of the mathematics that emerged from the activities. Robotics seems to exemplify an appropriate use of technology to create meaningful, open-ended, problem solving activities. Further research is required in order to adapt these types of robotics activities into the in-school context as part of a transformative mathematics curriculum

    Mechatronic Systems

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    Mechatronics, the synergistic blend of mechanics, electronics, and computer science, has evolved over the past twenty five years, leading to a novel stage of engineering design. By integrating the best design practices with the most advanced technologies, mechatronics aims at realizing high-quality products, guaranteeing at the same time a substantial reduction of time and costs of manufacturing. Mechatronic systems are manifold and range from machine components, motion generators, and power producing machines to more complex devices, such as robotic systems and transportation vehicles. With its twenty chapters, which collect contributions from many researchers worldwide, this book provides an excellent survey of recent work in the field of mechatronics with applications in various fields, like robotics, medical and assistive technology, human-machine interaction, unmanned vehicles, manufacturing, and education. We would like to thank all the authors who have invested a great deal of time to write such interesting chapters, which we are sure will be valuable to the readers. Chapters 1 to 6 deal with applications of mechatronics for the development of robotic systems. Medical and assistive technologies and human-machine interaction systems are the topic of chapters 7 to 13.Chapters 14 and 15 concern mechatronic systems for autonomous vehicles. Chapters 16-19 deal with mechatronics in manufacturing contexts. Chapter 20 concludes the book, describing a method for the installation of mechatronics education in schools

    GEONAVPOS: Seminar publications on Geodesy, Navigation and Positioning

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    Modern geodesy may be defined as "the science of precise georeferencing and change monitoring on or above the Earth’s surface". Modern geodesy relies on space technology and integrates complex Earth observation systems and modelling of geospatial data at higher accuracy in order to understand and predict how the solid Earth, atmosphere, and oceans work as a system. Modern geodesy applications include precise determination of position and velocity of points on the surface of the Earth, precise determination of the shape and changes of the Earth’s ocean and land surfaces, or precise mapping of the spatial and temporal features of the gravity field. Navigation and geodesy relate both on positioning (location) information. Although a connecting element, positioning also makes the difference between navigation and geodesy. In navigation, the positioning information is required instantaneously or almost instantaneously with a certain latency (real-time). On the other hand, in traditional geodesy the position information is obtained post-mission after post-processing calculations. Usually, these calculations are carried out under the assumption that the points are fixed or undergo a very slow movement. However, in navigation, the points are variable, therefore time dependent. The Maa-6.3255 Seminar on Geodesy, Navigation and Positioning is offered to both master and doctoral students of Aalto University. The seminar builds on active participation between the theory and practice, using a student-centred approach for teaching. This publication consists of the best 12 student works prepared by the seminar participants (i.e., 24 students) during 2011-2013: (01) Post-glacial rebound: modelling, measurement, significance on society (02) The Current State of GPS Meteorology and Climatology (03) Matlab Application in VLBI Data Analysis (04) Science Network GNSS-verkon tasoitus ja antennikorkeuden ja - tyypinvaikutus koordinaatteihin (05) Koordinaattien laskenta Precise Point Positioning – menetelmällä (06) GOCE User Toolboxin käyttö Itämeren meritopografian visualisoinnissa (07) GNSS – Risks and threats (08) Global Navigation: Introduction to Satellite Based Augmentation System over Indian Region (09) Positioning Techniques of Modern Smartphones (10) Hybrid Positioning with a Smartphone (11) Dexter Industries GPS sensor for Lego Mindstorms NXT (12) GPS Wildlife Trackin

    Matlab

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    This book is a collection of 19 excellent works presenting different applications of several MATLAB tools that can be used for educational, scientific and engineering purposes. Chapters include tips and tricks for programming and developing Graphical User Interfaces (GUIs), power system analysis, control systems design, system modelling and simulations, parallel processing, optimization, signal and image processing, finite different solutions, geosciences and portfolio insurance. Thus, readers from a range of professional fields will benefit from its content
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