312 research outputs found

    Programmed \u27Treasuries of Eloquence’: A Rhetorical Take on Productivity Aids in Audio Engineering Software

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    This project examines the influence of productivity aids in digital audio production software on matters of professional expertise, user experience, and workflow. The research is based on both the public reflections of 25 leading audio engineers about the state of the craft and the field as well as close content analyses of the most widely used software solutions for music mixing. Using the practical tenets of the fourth canon of rhetoric, memory, as a heuristic lens and emphasizing its role as an arbiter of professional expertise, this study contextualizes memory as both recollection strategy and programmed practice. It examines the extent to which embedded productivity aids take over the work of audio engineers and what effects this has on the craft and its community of practitioners. The study culminates in a larger argument about the potentially detrimental effects of automation on creative practice and promotes an appreciation of memory and recollection strategies that inform a pedagogy of critical reflection and active engagement— especially in view of higher education where students prepare for their careers post-graduation

    Examining the Wording of Digital Synthesizer Presets to Help Novice Producers

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    My research looks into the use of ”presets” in digital synthesizers, which alter the timbre (quality) of the synthesizer’s sound by loading in pre-selected configurations of settings. My study compares imagery- based and feelings-based preset names – for example, Cloud City Keys and Mellow lead, respectively – in an attempt to see which better predicts the sound it represents. Through my results, I will then explain how the wording of these preset names affected my subjects’ perception of certain sounds. The results I found lead me to believe that imagery-based preset names could be representative of their respective presets’ sounds

    Intelligent Tools for Multitrack Frequency and Dynamics Processing

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    PhDThis research explores the possibility of reproducing mixing decisions of a skilled audio engineer with minimal human interaction that can improve the overall listening experience of musical mixtures, i.e., intelligent mixing. By producing a balanced mix automatically musician and mixing engineering can focus on their creativity while the productivity of music production is increased. We focus on the two essential aspects of such a system, frequency and dynamics. This thesis presents an intelligent strategy for multitrack frequency and dynamics processing that exploit the interdependence of input audio features, incorporates best practices in audio engineering, and driven by perceptual models and subjective criteria. The intelligent frequency processing research begins with a spectral characteristic analysis of commercial recordings, where we discover a consistent leaning towards a target equalization spectrum. A novel approach for automatically equalizing audio signals towards the observed target spectrum is then described and evaluated. We proceed to dynamics processing, and introduce an intelligent multitrack dynamic range compression algorithm, in which various audio features are proposed and validated to better describe the transient nature and spectral content of the signals. An experiment to investigate the human preference on dynamic processing is described to inform our choices of parameter automations. To provide a perceptual basis for the intelligent system, we evaluate existing perceptual models, and propose several masking metrics to quantify the masking behaviour within the multitrack mixture. Ultimately, we integrate previous research on auditory masking, frequency and dynamics processing, into one intelligent system of mix optimization that replicates the iterative process of human mixing. Within the system, we explore the relationship between equalization and dynamics processing, and propose a general frequency and dynamics processing framework. Various implementations of the intelligent system are explored and evaluated objectively and subjectively through listening experiments.China Scholarship Council

    Large-scale Machine Learning in High-dimensional Datasets

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    Design and Application of the BiVib Audio-Tactile Piano Sample Library

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    A library of piano samples composed of binaural recordings and keyboard vibrations has been built, with the aim of sharing accurate data that in recent years have successfully advanced the knowledge on several aspects about the musical keyboard and its multimodal feedback to the performer. All samples were recorded using calibrated measurement equipment on two Yamaha Disklavier pianos, one grand and one upright model. This paper documents the sample acquisition procedure, with related calibration data. Then, for sound and vibration analysis, it is shown how physical quantities such as sound intensity and vibration acceleration can be inferred from the recorded samples. Finally, the paper describes how the samples can be used to correctly reproduce binaural sound and keyboard vibrations. The library has potential to support experimental research about the psycho-physical, cognitive and experiential effects caused by the keyboard’s multimodal feedback in musicians and other users, or, outside the laboratory, to enable an immersive personal piano performance

    hpDJ: An automated DJ with floorshow feedback

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    Many radio stations and nightclubs employ Disk-Jockeys (DJs) to provide a continuous uninterrupted stream or “mix” of dance music, built from a sequence of individual song-tracks. In the last decade, commercial pre-recorded compilation CDs of DJ mixes have become a growth market. DJs exercise skill in deciding an appropriate sequence of tracks and in mixing 'seamlessly' from one track to the next. Online access to large-scale archives of digitized music via automated music information retrieval systems offers users the possibility of discovering many songs they like, but the majority of consumers are unlikely to want to learn the DJ skills of sequencing and mixing. This paper describes hpDJ, an automatic method by which compilations of dance-music can be sequenced and seamlessly mixed by computer, with minimal user involvement. The user may specify a selection of tracks, and may give a qualitative indication of the type of mix required. The resultant mix can be presented as a continuous single digital audio file, whether for burning to CD, or for play-out from a personal playback device such as an iPod, or for play-out to rooms full of dancers in a nightclub. Results from an early version of this system have been tested on an audience of patrons in a London nightclub, with very favourable results. Subsequent to that experiment, we designed technologies which allow the hpDJ system to monitor the responses of crowds of dancers/listeners, so that hpDJ can dynamically react to those responses from the crowd. The initial intention was that hpDJ would monitor the crowd’s reaction to the song-track currently being played, and use that response to guide its selection of subsequent song-tracks tracks in the mix. In that version, it’s assumed that all the song-tracks existed in some archive or library of pre-recorded files. However, once reliable crowd-monitoring technology is available, it becomes possible to use the crowd-response data to dynamically “remix” existing song-tracks (i.e, alter the track in some way, tailoring it to the response of the crowd) and even to dynamically “compose” new song-tracks suited to that crowd. Thus, the music played by hpDJ to any particular crowd of listeners on any particular night becomes a direct function of that particular crowd’s particular responses on that particular night. On a different night, the same crowd of people might react in a different way, leading hpDJ to create different music. Thus, the music composed and played by hpDJ could be viewed as an “emergent” property of the dynamic interaction between the computer system and the crowd, and the crowd could then be viewed as having collectively collaborated on composing the music that was played on that night. This en masse collective composition raises some interesting legal issues regarding the ownership of the composition (i.e.: who, exactly, is the author of the work?), but revenue-generating businesses can nevertheless plausibly be built from such technologies

    How a Diverse Research Ecosystem Has Generated New Rehabilitation Technologies: Review of NIDILRR’s Rehabilitation Engineering Research Centers

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    Over 50 million United States citizens (1 in 6 people in the US) have a developmental, acquired, or degenerative disability. The average US citizen can expect to live 20% of his or her life with a disability. Rehabilitation technologies play a major role in improving the quality of life for people with a disability, yet widespread and highly challenging needs remain. Within the US, a major effort aimed at the creation and evaluation of rehabilitation technology has been the Rehabilitation Engineering Research Centers (RERCs) sponsored by the National Institute on Disability, Independent Living, and Rehabilitation Research. As envisioned at their conception by a panel of the National Academy of Science in 1970, these centers were intended to take a “total approach to rehabilitation”, combining medicine, engineering, and related science, to improve the quality of life of individuals with a disability. Here, we review the scope, achievements, and ongoing projects of an unbiased sample of 19 currently active or recently terminated RERCs. Specifically, for each center, we briefly explain the needs it targets, summarize key historical advances, identify emerging innovations, and consider future directions. Our assessment from this review is that the RERC program indeed involves a multidisciplinary approach, with 36 professional fields involved, although 70% of research and development staff are in engineering fields, 23% in clinical fields, and only 7% in basic science fields; significantly, 11% of the professional staff have a disability related to their research. We observe that the RERC program has substantially diversified the scope of its work since the 1970’s, addressing more types of disabilities using more technologies, and, in particular, often now focusing on information technologies. RERC work also now often views users as integrated into an interdependent society through technologies that both people with and without disabilities co-use (such as the internet, wireless communication, and architecture). In addition, RERC research has evolved to view users as able at improving outcomes through learning, exercise, and plasticity (rather than being static), which can be optimally timed. We provide examples of rehabilitation technology innovation produced by the RERCs that illustrate this increasingly diversifying scope and evolving perspective. We conclude by discussing growth opportunities and possible future directions of the RERC program
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