105 research outputs found

    Investigating Fine Temporal Dynamics of Prosodic and Lexical Accommodation

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    Conversational interaction is a dynamic activity in which participants engage in the construction of meaning and in establishing and maintaining social relationships. Lexical and prosodic accommodation have been observed in many studies as contributing importantly to these dimensions of social interaction. However, while previous works have considered accommodation mechanisms at global levels (for whole conversations, halves and thirds of conversations), this work investigates their evolution through repeated analysis at time intervals of increasing granularity to analyze the dynamics of alignment in a spoken language corpus. Results show that the levels of both prosodic and lexical accommodation fluctuate several times over the course of a conversation

    Producing Acoustic-Prosodic Entrainment in a Robotic Learning Companion to Build Learner Rapport

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    abstract: With advances in automatic speech recognition, spoken dialogue systems are assuming increasingly social roles. There is a growing need for these systems to be socially responsive, capable of building rapport with users. In human-human interactions, rapport is critical to patient-doctor communication, conflict resolution, educational interactions, and social engagement. Rapport between people promotes successful collaboration, motivation, and task success. Dialogue systems which can build rapport with their user may produce similar effects, personalizing interactions to create better outcomes. This dissertation focuses on how dialogue systems can build rapport utilizing acoustic-prosodic entrainment. Acoustic-prosodic entrainment occurs when individuals adapt their acoustic-prosodic features of speech, such as tone of voice or loudness, to one another over the course of a conversation. Correlated with liking and task success, a dialogue system which entrains may enhance rapport. Entrainment, however, is very challenging to model. People entrain on different features in many ways and how to design entrainment to build rapport is unclear. The first goal of this dissertation is to explore how acoustic-prosodic entrainment can be modeled to build rapport. Towards this goal, this work presents a series of studies comparing, evaluating, and iterating on the design of entrainment, motivated and informed by human-human dialogue. These models of entrainment are implemented in the dialogue system of a robotic learning companion. Learning companions are educational agents that engage students socially to increase motivation and facilitate learning. As a learning companion’s ability to be socially responsive increases, so do vital learning outcomes. A second goal of this dissertation is to explore the effects of entrainment on concrete outcomes such as learning in interactions with robotic learning companions. This dissertation results in contributions both technical and theoretical. Technical contributions include a robust and modular dialogue system capable of producing prosodic entrainment and other socially-responsive behavior. One of the first systems of its kind, the results demonstrate that an entraining, social learning companion can positively build rapport and increase learning. This dissertation provides support for exploring phenomena like entrainment to enhance factors such as rapport and learning and provides a platform with which to explore these phenomena in future work.Dissertation/ThesisDoctoral Dissertation Computer Science 201

    An End-to-End Conversational Style Matching Agent

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    We present an end-to-end voice-based conversational agent that is able to engage in naturalistic multi-turn dialogue and align with the interlocutor's conversational style. The system uses a series of deep neural network components for speech recognition, dialogue generation, prosodic analysis and speech synthesis to generate language and prosodic expression with qualities that match those of the user. We conducted a user study (N=30) in which participants talked with the agent for 15 to 20 minutes, resulting in over 8 hours of natural interaction data. Users with high consideration conversational styles reported the agent to be more trustworthy when it matched their conversational style. Whereas, users with high involvement conversational styles were indifferent. Finally, we provide design guidelines for multi-turn dialogue interactions using conversational style adaptation

    Disordered speech disrupts conversational entrainment: a study of acoustic-prosodic entrainment and communicative success in populations with communication challenges

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    abstract: Conversational entrainment, a pervasive communication phenomenon in which dialogue partners adapt their behaviors to align more closely with one another, is considered essential for successful spoken interaction. While well-established in other disciplines, this phenomenon has received limited attention in the field of speech pathology and the study of communication breakdowns in clinical populations. The current study examined acoustic-prosodic entrainment, as well as a measure of communicative success, in three distinctly different dialogue groups: (i) healthy native vs. healthy native speakers (Control), (ii) healthy native vs. foreign-accented speakers (Accented), and (iii) healthy native vs. dysarthric speakers (Disordered). Dialogue group comparisons revealed significant differences in how the groups entrain on particular acoustic–prosodic features, including pitch, intensity, and jitter. Most notably, the Disordered dialogues were characterized by significantly less acoustic-prosodic entrainment than the Control dialogues. Further, a positive relationship between entrainment indices and communicative success was identified. These results suggest that the study of conversational entrainment in speech pathology will have essential implications for both scientific theory and clinical application in this domain.View the article as published at http://journal.frontiersin.org/article/10.3389/fpsyg.2015.01187/ful

    Disordered speech disrupts conversational entrainment: a study of acoustic-prosodic entrainment and communicative success in populations with communication challenges

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    Conversational entrainment, a pervasive communication phenomenon in which dialogue partners adapt their behaviors to align more closely with one another, is considered essential for successful spoken interaction. While well-established in other disciplines, this phenomenon has received limited attention in the field of speech pathology and the study of communication breakdowns in clinical populations. The current study examined acoustic-prosodic entrainment, as well as a measure of communicative success, in three distinctly different dialogue groups: (i) healthy native vs. healthy native speakers (Control), (ii) healthy native vs. foreign-accented speakers (Accented), and (iii) healthy native vs. dysarthric speakers (Disordered). Dialogue group comparisons revealed significant differences in how the groups entrain on particular acoustic–prosodic features, including pitch, intensity, and jitter. Most notably, the Disordered dialogues were characterized by significantly less acoustic-prosodic entrainment than the Control dialogues. Further, a positive relationship between entrainment indices and communicative success was identified. These results suggest that the study of conversational entrainment in speech pathology will have essential implications for both scientific theory and clinical application in this domain

    Investigating Automatic Measurements of Prosodic Accommodation and Its Dynamics in Social Interaction

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    Spoken dialogue systems are increasingly being used to facilitate and enhance human communication. While these interactive systems can process the linguistic aspects of human communication, they are not yet capable of processing the complex dynamics involved in social interaction, such as the adaptation on the part of interlocutors. Providing interactive systems with the capacity to process and exhibit this accommodation could however improve their efficiency and make machines more socially-competent interactants. At present, no automatic system is available to process prosodic accommodation, nor do any clear measures exist that quantify its dynamic manifestation. While it can be observed to be a monotonically manifest property, it is our hypotheses that it evolves dynamically with functional social aspects. In this paper, we propose an automatic system for its measurement and the capture of its dynamic manifestation. We investigate the evolution of prosodic accommodation in 41 Japanese dyadic telephone conversations and discuss its manifestation in relation to its functions in social interaction. Overall, our study shows that prosodic accommodation changes dynamically over the course of a conversation and across conversations, and that these dynamics inform about the naturalness of the conversation flow, the speakers’ degree of involvement and their affinity in the conversation

    LINGUISTIC ENTRAINMENT IN MULTI-PARTY SPOKEN DIALOGUES

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    Entrainment is the propensity of speakers to begin behaving like one another in conversations. Evidence of entrainment has been found in multiple aspects of speech, including acoustic-prosodic and lexical. More interestingly, the strength of entrainment has been shown to be associated with numerous conversational qualities, such as social variables. These two characteristics make entrainment an interesting research area for multiple disciplines, such as natural language processing and psychology. To date, mainly simple methods such as unweighted averaging have been used to move from pairs to groups, and the focus of prior multi-party work has been on text rather than speech (e.g., Wikipedia, Twitter, online forums, and corporate emails). The focus of this research, unlike previous studies, is multi-party spoken dialogues. The goal of this work is to develop, validate, and evaluate multi-party entrainment measures that incorporate characteristics of multi-party interactions, and are associated with measures of team outcomes. In this thesis, first, I explore the relation between entrainment on acoustic-prosodic and lexical features and show that they correlate. In addition, I show that a multi-modal model using entrainment features from both of these modalities outperforms the uni-modal model at predicting team outcomes. Moreover, I present enhanced multi-party entrainment measures which utilize dynamics of entrainment in groups for both global and local settings. As for the global entrainment, I present a weighted convergence based on group dynamics. As the first step toward the development of local multi-party measures, I investigate whether local entrainment occurs within a time-lag in groups using a temporal window approach. Next, I propose a novel approach to learn a vector representation of multi-party local entrainment by encoding the structure of the presented multi-party entrainment graphs. The positive results of both the global and local settings indicate the importance of incorporating entrainment dynamics in groups. Finally, I propose a novel approach to incorporate a team-level factor of gender-composition to enhance multi-party entrainment measures. All of the proposed works are in the direction of enhancing multi-party entrainment measures with the focus on spoken dialogues although they can also be employed on text-based communications

    Phonetic accommodation in interaction with a virtual language learning tutor: A Wizard-of-Oz study

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    We present a Wizard-of-Oz experiment examining phonetic accommodation of human interlocutors in the context of human-computer interaction. Forty-two native speakers of German engaged in dynamic spoken interaction with a simulated virtual tutor for learning the German language called Mirabella. Mirabella was controlled by the experimenter and used either natural or hidden Markov model-based synthetic speech to communicate with the participants. In the course of four tasks, the participants’ accommodating behavior with respect to wh-question realization and allophonic variation in German was tested. The participants converged to Mirabella with respect to modified wh-question intonation, i.e., rising F0 contour and nuclear pitch accent on the interrogative pronoun, and the allophonic contrast [ÉȘç] vs. [ÉȘk] occurring in the word ending -ig. They did not accommodate to the allophonic contrast [ɛː] vs. [eː] as a realization of the long vowel -Ă€-. The results did not differ between the experimental groups that communicated with either the natural or the synthetic speech version of Mirabella. Testing the influence of the “Big Five” personality traits on the accommodating behavior revealed a tendency for neuroticism to influence the convergence of question intonation. On the level of individual speakers, we found considerable variation with respect to the degree and direction of accommodation. We conclude that phonetic accommodation on the level of local prosody and segmental pronunciation occurs in users of spoken dialog systems, which could be exploited in the context of computer-assisted language learning

    Vocal accommodation in human-computer interaction : modeling and integration into spoken dialogue systems

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    With the rapidly increasing usage of voice-activated devices worldwide, verbal communication with computers is steadily becoming more common. Although speech is the principal natural manner of human communication, it is still challenging for computers, and users had been growing accustomed to adjusting their speaking style for computers. Such adjustments occur naturally, and typically unconsciously, in humans during an exchange to control the social distance between the interlocutors and improve the conversation’s efficiency. This phenomenon is called accommodation and it occurs on various modalities in human communication, like hand gestures, facial expressions, eye gaze, lexical and grammatical choices, and others. Vocal accommodation deals with phonetic-level changes occurring in segmental and suprasegmental features. A decrease in the difference between the speakers’ feature realizations results in convergence, while an increasing distance leads to divergence. The lack of such mutual adjustments made naturally by humans in computers’ speech creates a gap between human-human and human-computer interactions. Moreover, voice-activated systems currently speak in exactly the same manner to all users, regardless of their speech characteristics or realizations of specific features. Detecting phonetic variations and generating adaptive speech output would enhance user personalization, offer more human-like communication, and ultimately should improve the overall interaction experience. Thus, investigating these aspects of accommodation will help to understand and improving human-computer interaction. This thesis provides a comprehensive overview of the required building blocks for a roadmap toward the integration of accommodation capabilities into spoken dialogue systems. These include conducting human-human and human-computer interaction experiments to examine the differences in vocal behaviors, approaches for modeling these empirical findings, methods for introducing phonetic variations in synthesized speech, and a way to combine all these components into an accommodative system. While each component is a wide research field by itself, they depend on each other and hence should be jointly considered. The overarching goal of this thesis is therefore not only to show how each of the aspects can be further developed, but also to demonstrate and motivate the connections between them. A special emphasis is put throughout the thesis on the importance of the temporal aspect of accommodation. Humans constantly change their speech over the course of a conversation. Therefore, accommodation processes should be treated as continuous, dynamic phenomena. Measuring differences in a few discrete points, e.g., beginning and end of an interaction, may leave many accommodation events undiscovered or overly smoothed. To justify the effort of introducing accommodation in computers, it should first be proven that humans even show any phonetic adjustments when talking to a computer as they do with a human being. As there is no definitive metric for measuring accommodation and evaluating its quality, it is important to empirically study humans productions to later use as references for possible behaviors. In this work, this investigation encapsulates different experimental configurations to achieve a better picture of accommodation effects. First, vocal accommodation was inspected where it naturally occurs, namely in spontaneous human-human conversations. For this purpose, a collection of real-world sales conversations, each with a different representative-prospect pair, was collected and analyzed. These conversations offer a glance into accommodation effects in authentic, unscripted interactions with the common goal of negotiating a deal on the one hand, but with the individual facet of each side of trying to get the best terms on the other hand. The conversations were analyzed using cross-correlation and time series techniques to capture the change dynamics over time. It was found that successful conversations are distinguishable from failed ones by multiple measures. Furthermore, the sales representative proved to be better at leading the vocal changes, i.e., making the prospect follow their speech styles rather than the other way around. They also showed a stronger tendency to take that lead at an earlier stage, all the more so in successful conversations. The fact that accommodation occurs more by trained speakers and improves their performances fits anecdotal best practices of sales experts, which are now also proven scientifically. Following these results, the next experiment came closer to the final goal of this work and investigated vocal accommodation effects in human-computer interaction. This was done via a shadowing experiment, which offers a controlled setting for examining phonetic variations. As spoken dialogue systems with such accommodation capabilities (like this work aims to achieve) do not exist yet, a simulated system was used to introduce these changes to the participants, who believed they help with the testing of a language learning tutoring system. After determining their preference concerning three segmental phonetic features, participants were listen-ing to either natural or synthesized voices of male and female speakers, which produced the participants’ dispreferred variation of the aforementioned features. Accommodation occurred in all cases, but the natural voices triggered stronger effects. Nevertheless, it can be concluded that participants were accommodating toward synthetic voices as well, which means that social mechanisms are applied in humans also when speaking with computer-based interlocutors. The shadowing paradigm was utilized also to test whether accommodation is a phenomenon associated only with speech or with other vocal productions as well. To that end, accommodation in the singing of familiar and novel music was examined. Interestingly, accommodation was found in both cases, though in different ways. While participants seemed to use the familiar piece merely as a reference for singing more accurately, the novel piece became the goal for complete replicate. For example, one difference was that mostly pitch corrections were introduced in the former case, while in the latter also key and rhythmic patterns were adopted. Some of those findings were expected and they show that people’s more salient features are also harder to modify using external auditory influence. Lastly, a multiparty experiment with spontaneous human-human-computer interactions was carried out to compare accommodation in human-directed and computer-directed speech. The participants solved tasks for which they needed to talk both with a confederate and with an agent. This allows a direct comparison of their speech based on the addressee within the same conversation, which has not been done so far. Results show that some participants’ vocal behavior changed similarly when talking to the confederate and the agent, while others’ speech varied only with the confederate. Further analysis found that the greatest factor for this difference was the order in which the participants talked with the interlocutors. Apparently, those who first talked to the agent alone saw it more as a social actor in the conversation, while those who interacted with it after talking to the confederate treated it more as a means to achieve a goal, and thus behaved differently with it. In the latter case, the variations in the human-directed speech were much more prominent. Differences were also found between the analyzed features, but the task type did not influence the degree of accommodation effects. The results of these experiments lead to the conclusion that vocal accommodation does occur in human-computer interactions, even if often to lesser degrees. With the question of whether people accommodate to computer-based interlocutors as well answered, the next step would be to describe accommodative behaviors in a computer-processable manner. Two approaches are proposed here: computational and statistical. The computational model aims to capture the presumed cognitive process associated with accommodation in humans. This comprises various steps, such as detecting the variable feature’s sound, adding instances of it to the feature’s mental memory, and determining how much the sound will change while taking into account both its current representation and the external input. Due to its sequential nature, this model was implemented as a pipeline. Each of the pipeline’s five steps corresponds to a specific part of the cognitive process and can have one or more parameters to control its output (e.g., the size of the feature’s memory or the accommodation pace). Using these parameters, precise accommodative behaviors can be crafted while applying expert knowledge to motivate the chosen parameter values. These advantages make this approach suitable for experimentation with pre-defined, deterministic behaviors where each step can be changed individually. Ultimately, this approach makes a system vocally responsive to users’ speech input. The second approach grants more evolved behaviors, by defining different core behaviors and adding non-deterministic variations on top of them. This resembles human behavioral patterns, as each person has a base way of accommodating (or not accommodating), which may arbitrarily change based on the specific circumstances. This approach offers a data-driven statistical way to extract accommodation behaviors from a given collection of interactions. First, the target feature’s values of each speaker in an interaction are converted into continuous interpolated lines by drawing one sample from the posterior distribution of a Gaussian process conditioned on the given values. Then, the gradients of these lines, which represent rates of mutual change, are used to defined discrete levels of change based on their distribution. Finally, each level is assigned a symbol, which ultimately creates a symbol sequence representation for each interaction. The sequences are clustered so that each cluster stands for a type of behavior. The sequences of a cluster can then be used to calculate n-gram probabilities that enable the generation of new sequences of the captured behavior. The specific output value is sampled from the range corresponding to the generated symbol. With this approach, accommodation behaviors are extracted directly from data, as opposed to manually crafting them. However, it is harder to describe what exactly these behaviors represent and motivate the use of one of them over the other. To bridge this gap between these two approaches, it is also discussed how they can be combined to benefit from the advantages of both. Furthermore, to generate more structured behaviors, a hierarchy of accommodation complexity levels is suggested here, from a direct adoption of users’ realizations, via specified responsiveness, and up to independent core behaviors with non-deterministic variational productions. Besides a way to track and represent vocal changes, an accommodative system also needs a text-to-speech component that is able to realize those changes in the system’s speech output. Speech synthesis models are typically trained once on data with certain characteristics and do not change afterward. This prevents such models from introducing any variation in specific sounds and other phonetic features. Two methods for directly modifying such features are explored here. The first is based on signal modifications applied to the output signal after it was generated by the system. The processing is done between the timestamps of the target features and uses pre-defined scripts that modify the signal to achieve the desired values. This method is more suitable for continuous features like vowel quality, especially in the case of subtle changes that do not necessarily lead to a categorical sound change. The second method aims to capture phonetic variations in the training data. To that end, a training corpus with phonemic representations is used, as opposed to the regular graphemic representations. This way, the model can learn more direct relations between phonemes and sound instead of surface forms and sound, which, depending on the language, might be more complex and depend on their surrounding letters. The target variations themselves don’t necessarily need to be explicitly present in the training data, all time the different sounds are naturally distinguishable. In generation time, the current target feature’s state determines the phoneme to use for generating the desired sound. This method is suitable for categorical changes, especially for contrasts that naturally exist in the language. While both methods have certain limitations, they provide a proof of concept for the idea that spoken dialogue systems may phonetically adapt their speech output in real-time and without re-training their text-to-speech models. To combine the behavior definitions and the speech manipulations, a system is required, which can connect these elements to create a complete accommodation capability. The architecture suggested here extends the standard spoken dialogue system with an additional module, which receives the transcribed speech signal from the speech recognition component without influencing the input to the language understanding component. While language the understanding component uses only textual transcription to determine the user’s intention, the added component process the raw signal along with its phonetic transcription. In this extended architecture, the accommodation model is activated in the added module and the information required for speech manipulation is sent to the text-to-speech component. However, the text-to-speech component now has two inputs, viz. the content of the system’s response coming from the language generation component and the states of the defined target features from the added component. An implementation of a web-based system with this architecture is introduced here, and its functionality is showcased by demonstrating how it can be used to conduct a shadowing experiment automatically. This has two main advantage: First, since the system recognizes the participants’ phonetic variations and automatically selects the appropriate variation to use in its response, the experimenter saves time and prevents manual annotation errors. The experimenter also automatically gains additional information, like exact timestamps of utterances, real-time visualization of the interlocutors’ productions, and the possibility to replay and analyze the interaction after the experiment is finished. The second advantage is scalability. Multiple instances of the system can run on a server and be accessed by multiple clients at the same time. This not only saves time and the logistics of bringing participants into a lab, but also allows running the experiment with different configurations (e.g., other parameter values or target features) in a controlled and reproducible way. This completes a full cycle from examining human behaviors to integrating accommodation capabilities. Though each part of it can undoubtedly be further investigated, the emphasis here is on how they depend and connect to each other. Measuring changes features without showing how they can be modeled or achieving flexible speech synthesis without considering the desired final output might not lead to the final goal of introducing accommodation capabilities into computers. Treating accommodation in human-computer interaction as one large process rather than isolated sub-problems lays the ground for more comprehensive and complete solutions in the future.Heutzutage wird die verbale Interaktion mit Computern immer gebrĂ€uchlicher, was der rasant wachsenden Anzahl von sprachaktivierten GerĂ€ten weltweit geschuldet ist. Allerdings stellt die computerseitige Handhabung gesprochener Sprache weiterhin eine große Herausforderung dar, obwohl sie die bevorzugte Art zwischenmenschlicher Kommunikation reprĂ€sentiert. Dieser Umstand führt auch dazu, dass Benutzer ihren Sprachstil an das jeweilige GerĂ€t anpassen, um diese Handhabung zu erleichtern. Solche Anpassungen kommen in menschlicher gesprochener Sprache auch in der zwischenmenschlichen Kommunikation vor. Üblicherweise ereignen sie sich unbewusst und auf natürliche Weise wĂ€hrend eines GesprĂ€chs, etwa um die soziale Distanz zwischen den GesprĂ€chsteilnehmern zu kontrollieren oder um die Effizienz des GesprĂ€chs zu verbessern. Dieses PhĂ€nomen wird als Akkommodation bezeichnet und findet auf verschiedene Weise wĂ€hrend menschlicher Kommunikation statt. Sie Ă€ußert sich zum Beispiel in der Gestik, Mimik, Blickrichtung oder aber auch in der Wortwahl und dem verwendeten Satzbau. Vokal- Akkommodation beschĂ€ftigt sich mit derartigen Anpassungen auf phonetischer Ebene, die sich in segmentalen und suprasegmentalen Merkmalen zeigen. Werden AusprĂ€gungen dieser Merkmale bei den GesprĂ€chsteilnehmern im Laufe des GesprĂ€chs Ă€hnlicher, spricht man von Konvergenz, vergrĂ¶ĂŸern sich allerdings die Unterschiede, so wird dies als Divergenz bezeichnet. Dieser natürliche gegenseitige Anpassungsvorgang fehlt jedoch auf der Seite des Computers, was zu einer Lücke in der Mensch-Maschine-Interaktion führt. Darüber hinaus verwenden sprachaktivierte Systeme immer dieselbe Sprachausgabe und ignorieren folglich etwaige Unterschiede zum Sprachstil des momentanen Benutzers. Die Erkennung dieser phonetischen Abweichungen und die Erstellung von anpassungsfĂ€higer Sprachausgabe würden zur Personalisierung dieser Systeme beitragen und könnten letztendlich die insgesamte Benutzererfahrung verbessern. Aus diesem Grund kann die Erforschung dieser Aspekte von Akkommodation helfen, Mensch-Maschine-Interaktion besser zu verstehen und weiterzuentwickeln. Die vorliegende Dissertation stellt einen umfassenden Überblick zu Bausteinen bereit, die nötig sind, um AkkommodationsfĂ€higkeiten in Sprachdialogsysteme zu integrieren. In diesem Zusammenhang wurden auch interaktive Mensch-Mensch- und Mensch- Maschine-Experimente durchgeführt. In diesen Experimenten wurden Differenzen der vokalen Verhaltensweisen untersucht und Methoden erforscht, wie phonetische Abweichungen in synthetische Sprachausgabe integriert werden können. Um die erhaltenen Ergebnisse empirisch auswerten zu können, wurden hierbei auch verschiedene ModellierungsansĂ€tze erforscht. Fernerhin wurde der Frage nachgegangen, wie sich die betreffenden Komponenten kombinieren lassen, um ein Akkommodationssystem zu konstruieren. Jeder dieser Aspekte stellt für sich genommen bereits einen überaus breiten Forschungsbereich dar. Allerdings sind sie voneinander abhĂ€ngig und sollten zusammen betrachtet werden. Aus diesem Grund liegt ein übergreifender Schwerpunkt dieser Dissertation darauf, nicht nur aufzuzeigen, wie sich diese Aspekte weiterentwickeln lassen, sondern auch zu motivieren, wie sie zusammenhĂ€ngen. Ein weiterer Schwerpunkt dieser Arbeit befasst sich mit der zeitlichen Komponente des Akkommodationsprozesses, was auf der Beobachtung fußt, dass Menschen im Laufe eines GesprĂ€chs stĂ€ndig ihren Sprachstil Ă€ndern. Diese Beobachtung legt nahe, derartige Prozesse als kontinuierliche und dynamische Prozesse anzusehen. Fasst man jedoch diesen Prozess als diskret auf und betrachtet z.B. nur den Beginn und das Ende einer Interaktion, kann dies dazu führen, dass viele Akkommodationsereignisse unentdeckt bleiben oder übermĂ€ĂŸig geglĂ€ttet werden. Um die Entwicklung eines vokalen Akkommodationssystems zu rechtfertigen, muss zuerst bewiesen werden, dass Menschen bei der vokalen Interaktion mit einem Computer ein Ă€hnliches Anpassungsverhalten zeigen wie bei der Interaktion mit einem Menschen. Da es keine eindeutig festgelegte Metrik für das Messen des Akkommodationsgrades und für die Evaluierung der AkkommodationsqualitĂ€t gibt, ist es besonders wichtig, die Sprachproduktion von Menschen empirisch zu untersuchen, um sie als Referenz für mögliche Verhaltensweisen anzuwenden. In dieser Arbeit schließt diese Untersuchung verschiedene experimentelle Anordnungen ein, um einen besseren Überblick über Akkommodationseffekte zu erhalten. In einer ersten Studie wurde die vokale Akkommodation in einer Umgebung untersucht, in der sie natürlich vorkommt: in einem spontanen Mensch-Mensch GesprĂ€ch. Zu diesem Zweck wurde eine Sammlung von echten VerkaufsgesprĂ€chen gesammelt und analysiert, wobei in jedem dieser GesprĂ€che ein anderes Handelsvertreter-Neukunde Paar teilgenommen hatte. Diese GesprĂ€che verschaffen einen Einblick in Akkommodationseffekte wĂ€hrend spontanen authentischen Interaktionen, wobei die GesprĂ€chsteilnehmer zwei Ziele verfolgen: zum einen soll ein GeschĂ€ft verhandelt werden, zum anderen möchte aber jeder Teilnehmer für sich die besten Bedingungen aushandeln. Die Konversationen wurde durch das Kreuzkorrelation-Zeitreihen-Verfahren analysiert, um die dynamischen Änderungen im Zeitverlauf zu erfassen. Hierbei kam zum Vorschein, dass sich erfolgreiche Konversationen von fehlgeschlagenen GesprĂ€chen deutlich unterscheiden lassen. Überdies wurde festgestellt, dass die Handelsvertreter die treibende Kraft von vokalen Änderungen sind, d.h. sie können die Neukunden eher dazu zu bringen, ihren Sprachstil anzupassen, als andersherum. Es wurde auch beobachtet, dass sie diese Akkommodation oft schon zu einem frühen Zeitpunkt auslösen, was besonders bei erfolgreichen GesprĂ€chen beobachtet werden konnte. Dass diese Akkommodation stĂ€rker bei trainierten Sprechern ausgelöst wird, deckt sich mit den meist anekdotischen Empfehlungen von erfahrenen Handelsvertretern, die bisher nie wissenschaftlich nachgewiesen worden sind. Basierend auf diesen Ergebnissen beschĂ€fti

    Entrainment in Human-to-Human Dialogue and its Application in End-to-End Dialogue Systems

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    Entrainment is a linguistic phenomenon in which people mimic each other in their conversations. It occurs in a wide range of linguistic dimensions. Entrainment has been exploited in various natural language processing tasks related to dialogue, such as dialogue outcome prediction and dialogue response generation. However, only a few studies have attempted to incorporate entrainment into neural network-based dialogue systems systematically. The present thesis aims to build a neural network-based end-to-end response generation model capable of generating diverse responses by leveraging lexical entrainment, a type of entrainment based on text features. We first demonstrate an automatic entrainment measure relying on conventional similarity metrics based on a bag-of-words approach. Then we show an alternative neural network-based approach to perform the same core similarity measure for entrainment quantification. Lastly, we proposed an end-to-end dialogue response generation model that controls entrainment degree to aid response diversity. We will focus on investigating the effect of incorporating lexical entrainment in the end-to-end dialogue response generation model
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