167 research outputs found

    Hyper‐Heuristics and Metaheuristics for Selected Bio‐Inspired Combinatorial Optimization Problems

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    Many decision and optimization problems arising in bioinformatics field are time demanding, and several algorithms are designed to solve these problems or to improve their current best solution approach. Modeling and implementing a new heuristic algorithm may be time‐consuming but has strong motivations: on the one hand, even a small improvement of the new solution may be worth the long time spent on the construction of a new method; on the other hand, there are problems for which good‐enough solutions are acceptable which could be achieved at a much lower computational cost. In the first case, specially designed heuristics or metaheuristics are needed, while the latter hyper‐heuristics can be proposed. The paper will describe both approaches in different domain problems

    Ant algorithm hyperheuristic approaches for scheduling problems

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    For decades, optimisation research has investigated methods to find optimal solutions to many problems in the fields of scheduling, timetabling and rostering. A family of abstract methods known as metaheuristics have been developed and applied to many of these problems, but their application to specific problems requires problem-specific coding and parameter adjusting to produce the best results for that problem. Such specialisation makes code difficult to adapt to new problem instances or new problems. One methodology that intended to increase the generality of state of the art algorithms is known as hyperheuristics. Hyperheuristics are algorithms which construct algorithms: using "building block" heuristics, the higher-level algorithm chooses between heuristics to move around the solution space, learning how to use the heuristics to find better solutions. We introduce a new hyperheuristic based upon the well-known ant algorithm metaheuristic, and apply it towards several real-world problems without parameter tuning, producing results that are competitive with other hyperheuristic methods and established bespoke metaheuristic techniques

    Volumetric Techniques for Product Routing and Loading Optimisation in Industry 4.0: A Review

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    Industry 4.0 has become a crucial part in the majority of processes, components, and related modelling, as well as predictive tools that allow a more efficient, automated and sustainable approach to industry. The availability of large quantities of data, and the advances in IoT, AI, and data-driven frameworks, have led to an enhanced data gathering, assessment, and extraction of actionable information, resulting in a better decision-making process. Product picking and its subsequent packing is an important area, and has drawn increasing attention for the research community. However, depending of the context, some of the related approaches tend to be either highly mathematical, or applied to a specific context. This article aims to provide a survey on the main methods, techniques, and frameworks relevant to product packing and to highlight the main properties and features that should be further investigated to ensure a more efficient and optimised approach

    Ant algorithm hyperheuristic approaches for scheduling problems

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    For decades, optimisation research has investigated methods to find optimal solutions to many problems in the fields of scheduling, timetabling and rostering. A family of abstract methods known as metaheuristics have been developed and applied to many of these problems, but their application to specific problems requires problem-specific coding and parameter adjusting to produce the best results for that problem. Such specialisation makes code difficult to adapt to new problem instances or new problems. One methodology that intended to increase the generality of state of the art algorithms is known as hyperheuristics. Hyperheuristics are algorithms which construct algorithms: using "building block" heuristics, the higher-level algorithm chooses between heuristics to move around the solution space, learning how to use the heuristics to find better solutions. We introduce a new hyperheuristic based upon the well-known ant algorithm metaheuristic, and apply it towards several real-world problems without parameter tuning, producing results that are competitive with other hyperheuristic methods and established bespoke metaheuristic techniques

    Hyper-heuristic decision tree induction

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    A hyper-heuristic is any algorithm that searches or operates in the space of heuristics as opposed to the space of solutions. Hyper-heuristics are increasingly used in function and combinatorial optimization. Rather than attempt to solve a problem using a fixed heuristic, a hyper-heuristic approach attempts to find a combination of heuristics that solve a problem (and in turn may be directly suitable for a class of problem instances). Hyper-heuristics have been little explored in data mining. This work presents novel hyper-heuristic approaches to data mining, by searching a space of attribute selection criteria for decision tree building algorithm. The search is conducted by a genetic algorithm. The result of the hyper-heuristic search in this case is a strategy for selecting attributes while building decision trees. Most hyper-heuristics work by trying to adapt the heuristic to the state of the problem being solved. Our hyper-heuristic is no different. It employs a strategy for adapting the heuristic used to build decision tree nodes according to some set of features of the training set it is working on. We introduce, explore and evaluate five different ways in which this problem state can be represented for a hyper-heuristic that operates within a decisiontree building algorithm. In each case, the hyper-heuristic is guided by a rule set that tries to map features of the data set to be split by the decision tree building algorithm to a heuristic to be used for splitting the same data set. We also explore and evaluate three different sets of low-level heuristics that could be employed by such a hyper-heuristic. This work also makes a distinction between specialist hyper-heuristics and generalist hyper-heuristics. The main difference between these two hyperheuristcs is the number of training sets used by the hyper-heuristic genetic algorithm. Specialist hyper-heuristics are created using a single data set from a particular domain for evolving the hyper-heurisic rule set. Such algorithms are expected to outperform standard algorithms on the kind of data set used by the hyper-heuristic genetic algorithm. Generalist hyper-heuristics are trained on multiple data sets from different domains and are expected to deliver a robust and competitive performance over these data sets when compared to standard algorithms. We evaluate both approaches for each kind of hyper-heuristic presented in this thesis. We use both real data sets as well as synthetic data sets. Our results suggest that none of the hyper-heuristics presented in this work are suited for specialization – in most cases, the hyper-heuristic’s performance on the data set it was specialized for was not significantly better than that of the best performing standard algorithm. On the other hand, the generalist hyper-heuristics delivered results that were very competitive to the best standard methods. In some cases we even achieved a significantly better overall performance than all of the standard methods

    Evolutionary algorithms and hyper-heuristics for orthogonal packing problems

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    This thesis investigates two major classes of Evolutionary Algorithms, Genetic Algorithms (GAs) and Evolution Strategies (ESs), and their application to the Orthogonal Packing Problems (OPP). OPP are canonical models for NP-hard problems, the class of problems widely conceived to be unsolvable on a polynomial deterministic Turing machine, although they underlie many optimisation problems in the real world. With the increasing power of modern computers, GAs and ESs have been developed in the past decades to provide high quality solutions for a wide range of optimisation and learning problems. These algorithms are inspired by Darwinian nature selection mechanism that iteratively select better solutions in populations derived from recombining and mutating existing solutions. The algorithms have gained huge success in many areas, however, being stochastic processes, the algorithms' behaviour on different problems is still far from being fully understood. The work of this thesis provides insights to better understand both the algorithms and the problems. The thesis begins with an investigation of hyper-heuristics as a more general search paradigm based on standard EAs. Hyper-heuristics are shown to be able to overcome the difficulty of many standard approaches which only search in partial solution space. The thesis also looks into the fundamental theory of GAs, the schemata theorem and the building block hypothesis, by developing the Grouping Genetic Algorithms (GGA) for high dimensional problems and providing supportive yet qualified empirical evidences for the hypothesis. Realising the difficulties of genetic encoding over combinatorial search domains, the thesis proposes a phenotype representation together with Evolution Strategies that operates on such representation. ESs were previously applied mainly to continuous numerical optimisation, therefore being less understood when searching in combinatorial domains. The work in this thesis develops highly competent ES algorithms for OPP and opens the door for future research in this area

    Evolutionary algorithms and hyper-heuristics for orthogonal packing problems

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    This thesis investigates two major classes of Evolutionary Algorithms, Genetic Algorithms (GAs) and Evolution Strategies (ESs), and their application to the Orthogonal Packing Problems (OPP). OPP are canonical models for NP-hard problems, the class of problems widely conceived to be unsolvable on a polynomial deterministic Turing machine, although they underlie many optimisation problems in the real world. With the increasing power of modern computers, GAs and ESs have been developed in the past decades to provide high quality solutions for a wide range of optimisation and learning problems. These algorithms are inspired by Darwinian nature selection mechanism that iteratively select better solutions in populations derived from recombining and mutating existing solutions. The algorithms have gained huge success in many areas, however, being stochastic processes, the algorithms' behaviour on different problems is still far from being fully understood. The work of this thesis provides insights to better understand both the algorithms and the problems. The thesis begins with an investigation of hyper-heuristics as a more general search paradigm based on standard EAs. Hyper-heuristics are shown to be able to overcome the difficulty of many standard approaches which only search in partial solution space. The thesis also looks into the fundamental theory of GAs, the schemata theorem and the building block hypothesis, by developing the Grouping Genetic Algorithms (GGA) for high dimensional problems and providing supportive yet qualified empirical evidences for the hypothesis. Realising the difficulties of genetic encoding over combinatorial search domains, the thesis proposes a phenotype representation together with Evolution Strategies that operates on such representation. ESs were previously applied mainly to continuous numerical optimisation, therefore being less understood when searching in combinatorial domains. The work in this thesis develops highly competent ES algorithms for OPP and opens the door for future research in this area

    Solving the two-dimensional bin packing problem

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    Das ”two-dimensional bin packing” Problem mit orientierten Elementen und freiem Schneiden (2BP|O|F) wurde in dieser Arbeit diskutiert. Für dieses Problem müssen ein Set kleiner, rechteckiger Elemente in ein unbegrenztes Set von einheitlichen großen Objekten gepackt werden. Orientiert heißt, dass die Elemente nicht gedreht werden dürfen und freies Schneiden heißt, dass die Elemente überall im großen Objekt platziert werden können, solange sie innerhalb von diesem platziert werden und sich dabei nicht überlappen. Es gibt eine große Anzahl an Variationen für das Problem, wie zum Beispiel eine unterschiedliche Dimensionalität, unterschiedlich große Objekte, unregelmäßig geformte Elemente, rotierbare Elemente oder dass nur Guillotineschnitte vorgenommen werden können. Für diese Arbeit wurde ein neues ILP Modell entwickelt. Weiters wurde eine bereits existierende Heuristik (LGFi) verbessert, indem ein auf Wahrscheinlichkeiten basierender Ansatz verwendet wurde. Die Heuristik besteht aus einem Vorverarbeitungsschritt und einem zweiten Schritt in dem die Elemente gepackt werden. Das Ziel des Vorverarbeitungsschrittes ist es die Elemente zu sortieren und das Ziel des zweiten Schrittes ist es die sortierten Elemente zu packen. Was verändert wurde ist, dass die Elemente nicht mehr auf eine deterministische Weise sortiert werden sondern basierend auf Wahrscheinlichkeiten. Diese verbesserte Heuristik wurde mit Hilfe von drei verschiedenen Ansätzen auf 500 Instanzen, die von der Literatur zur Verfügung gestellt wurden, angewendet. Diese drei sind ein multi-start Ansatz, Beam Search und Variable Neighborhood Search. Alle drei übertreffen die bisher dagewesenen Ansätze, wobei Beam Search die schlechteste ist und der multi-start Ansatz und Variable Neighborhood Search am besten und etwa gleich gut sind. Außerdem wurden drei neue beste Lösungen für die 500 Instanzen gefunden

    A genetic programming hyper-heuristic approach to automated packing

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    This thesis presents a programme of research which investigated a genetic programming hyper-heuristic methodology to automate the heuristic design process for one, two and three dimensional packing problems. Traditionally, heuristic search methodologies operate on a space of potential solutions to a problem. In contrast, a hyper-heuristic is a heuristic which searches a space of heuristics, rather than a solution space directly. The majority of hyper-heuristic research papers, so far, have involved selecting a heuristic, or sequence of heuristics, from a set pre-defined by the practitioner. Less well studied are hyper-heuristics which can create new heuristics, from a set of potential components. This thesis presents a genetic programming hyper-heuristic which makes it possible to automatically generate heuristics for a wide variety of packing problems. The genetic programming algorithm creates heuristics by intelligently combining components. The evolved heuristics are shown to be highly competitive with human created heuristics. The methodology is first applied to one dimensional bin packing, where the evolved heuristics are analysed to determine their quality, specialisation, robustness, and scalability. Importantly, it is shown that these heuristics are able to be reused on unseen problems. The methodology is then applied to the two dimensional packing problem to determine if automatic heuristic generation is possible for this domain. The three dimensional bin packing and knapsack problems are then addressed. It is shown that the genetic programming hyper-heuristic methodology can evolve human competitive heuristics, for the one, two, and three dimensional cases of both of these problems. No change of parameters or code is required between runs. This represents the first packing algorithm in the literature able to claim human competitive results in such a wide variety of packing domains
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