2,921 research outputs found
A Proposal for Semantic Map Representation and Evaluation
Semantic mapping is the incremental process of “mapping” relevant information of the world (i.e., spatial information, temporal events, agents and actions) to a formal description supported by a reasoning engine. Current research focuses on learning the semantic of environments based on their spatial location, geometry and appearance. Many methods to tackle this problem have been proposed, but the lack of a uniform representation, as well as standard benchmarking suites, prevents their direct comparison. In this paper, we propose a standardization in the representation of semantic maps, by defining an easily extensible formalism to be used on top of metric maps of the environments. Based on this, we describe the procedure to build a dataset (based on real sensor data) for benchmarking semantic mapping techniques, also hypothesizing some possible evaluation metrics. Nevertheless, by providing a tool for the construction of a semantic map ground truth, we aim at the contribution of the scientific community in acquiring data for populating the dataset
DS-SLAM: A Semantic Visual SLAM towards Dynamic Environments
Simultaneous Localization and Mapping (SLAM) is considered to be a
fundamental capability for intelligent mobile robots. Over the past decades,
many impressed SLAM systems have been developed and achieved good performance
under certain circumstances. However, some problems are still not well solved,
for example, how to tackle the moving objects in the dynamic environments, how
to make the robots truly understand the surroundings and accomplish advanced
tasks. In this paper, a robust semantic visual SLAM towards dynamic
environments named DS-SLAM is proposed. Five threads run in parallel in
DS-SLAM: tracking, semantic segmentation, local mapping, loop closing, and
dense semantic map creation. DS-SLAM combines semantic segmentation network
with moving consistency check method to reduce the impact of dynamic objects,
and thus the localization accuracy is highly improved in dynamic environments.
Meanwhile, a dense semantic octo-tree map is produced, which could be employed
for high-level tasks. We conduct experiments both on TUM RGB-D dataset and in
the real-world environment. The results demonstrate the absolute trajectory
accuracy in DS-SLAM can be improved by one order of magnitude compared with
ORB-SLAM2. It is one of the state-of-the-art SLAM systems in high-dynamic
environments. Now the code is available at our github:
https://github.com/ivipsourcecode/DS-SLAMComment: 7 pages, accepted at the 2018 IEEE/RSJ International Conference on
Intelligent Robots and Systems (IROS 2018). Now the code is available at our
github: https://github.com/ivipsourcecode/DS-SLA
Robots for Exploration, Digital Preservation and Visualization of Archeological Sites
Monitoring and conservation of archaeological sites
are important activities necessary to prevent damage or to
perform restoration on cultural heritage. Standard techniques,
like mapping and digitizing, are typically used to document the
status of such sites. While these task are normally accomplished
manually by humans, this is not possible when dealing with
hard-to-access areas. For example, due to the possibility of
structural collapses, underground tunnels like catacombs are
considered highly unstable environments. Moreover, they are full
of radioactive gas radon that limits the presence of people only
for few minutes. The progress recently made in the artificial
intelligence and robotics field opened new possibilities for mobile
robots to be used in locations where humans are not allowed
to enter. The ROVINA project aims at developing autonomous
mobile robots to make faster, cheaper and safer the monitoring of
archaeological sites. ROVINA will be evaluated on the catacombs
of Priscilla (in Rome) and S. Gennaro (in Naples)
SkiMap: An Efficient Mapping Framework for Robot Navigation
We present a novel mapping framework for robot navigation which features a
multi-level querying system capable to obtain rapidly representations as
diverse as a 3D voxel grid, a 2.5D height map and a 2D occupancy grid. These
are inherently embedded into a memory and time efficient core data structure
organized as a Tree of SkipLists. Compared to the well-known Octree
representation, our approach exhibits a better time efficiency, thanks to its
simple and highly parallelizable computational structure, and a similar memory
footprint when mapping large workspaces. Peculiarly within the realm of mapping
for robot navigation, our framework supports realtime erosion and
re-integration of measurements upon reception of optimized poses from the
sensor tracker, so as to improve continuously the accuracy of the map.Comment: Accepted by International Conference on Robotics and Automation
(ICRA) 2017. This is the submitted version. The final published version may
be slightly differen
Categorization of indoor places using the Kinect sensor
The categorization of places in indoor environments is an important capability for service robots working and interacting with humans. In this paper we present a method to categorize different areas in indoor environments using a mobile robot equipped with a Kinect camera. Our approach transforms depth and grey scale images taken at each place into histograms of local binary patterns (LBPs) whose dimensionality is further reduced following a uniform criterion. The histograms are then combined into a single feature vector which is categorized using a supervised method. In this work we compare the performance of support vector machines and random forests as supervised classifiers. Finally, we apply our technique to distinguish five different place categories: corridors, laboratories, offices, kitchens, and study rooms. Experimental results show that we can categorize these places with high accuracy using our approach
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