15 research outputs found

    A powerful heuristic for telephone gossiping

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    A refined heuristic for computing schedules for gossiping in the telephone model is presented. The heuristic is fast: for a network with n nodes and m edges, requiring R rounds for gossiping, the running time is O(R n log(n) m) for all tested classes of graphs. This moderate time consumption allows to compute gossiping schedules for networks with more than 10,000 PUs and 100,000 connections. The heuristic is good: in practice the computed schedules never exceed the optimum by more than a few rounds. The heuristic is versatile: it can also be used for broadcasting and more general information dispersion patterns. It can handle both the unit-cost and the linear-cost model. Actually, the heuristic is so good, that for CCC, shuffle-exchange, butterfly de Bruijn, star and pancake networks the constructed gossiping schedules are better than the best theoretically derived ones. For example, for gossiping on a shuffle-exchange network with 2^{13} PUs, the former upper bound was 49 rounds, while our heuristic finds a schedule requiring 31 rounds. Also for broadcasting the heuristic improves on many formerly known results. A second heuristic, works even better for CCC, butterfly, star and pancake networks. For example, with this heuristic we found that gossiping on a pancake network with 7! PUs can be performed in 15 rounds, 2 fewer than achieved by the best theoretical construction. This second heuristic is less versatile than the first, but by refined search techniques it can tackle even larger problems, the main limitation being the storage capacity. Another advantage is that the constructed schedules can be represented concisely

    Broadcasting in Hyper-cylinder graphs

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    Broadcasting in computer networking means the dissemination of information, which is known initially only at some nodes, to all network members. The goal is to inform every node in the minimal time possible. There are few models for broadcasting; the simplest and the historical model is called the Classical model. In the Classical model, dissemination happens in synchronous rounds, wherein a node may only inform one of its neighbors. The broadcast question is: What is the minimum number of rounds needed for broadcasting, and what broadcast scheme achieves it? For general graphs, these questions are NP-hard, and it is known to be at least 3 - ε inapproximable for any real ε > 0. Even for some very restricted classes of graphs, the questions remain as an NP-hard problem. Little is known about broadcasting in restricted graphs, and only a few classes have a polynomial solution. Parallel and distributed computing is one of the important domains which relies on efficient broadcasting. Hypercube and torus are the most used network topology in this domain. The widespread use is not only due to their simplicity but also is for their efficiency and high robustness (e.g., fault tolerance) while having an acceptable number of links. In this thesis, it is observed that the Cartesian product of a number of path and cycle graphs produces a valuable set of topologies, we called hyper-cylinders, which contain hypercube and Torus as well. Any hyper-cylinder shares many of the beneficial features of hypercube and torus and might be a suitable substitution in some cases. Some hyper-cylinders are also similar to other practically used topologies such as cube-connected cycles. In this thesis, the effect of the Cartesian product on broadcasting and broadcasting of hyper-cylinders under the Classical and Messy models is studied. This will add a valuable class of graphs to the limited classes of graphs which have a polynomially computable broadcast time. In the end, the relation between worst-case originators and diameters in trees is studied, which may help in the broadcast study of a larger class of graphs where any tree is allowed instead of a path in the Cartesian product

    Heuristics for Message Broadcasting in Arbitrary Networks

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    With the increasing popularity of interconnection networks, efficient information dissemination has become a popular research area. Broadcasting is one of the information dissemination primitives. Finding the optimal broadcasting scheme for any originator in an arbitrary network has been proved to be an NP-Hard problem. In this thesis, two new heuristics that generate broadcast schemes in arbitrary networks are presented. Both of them have O(|E|) time complexity. Moreover, in the broadcast schemes generated by the heuristics, each vertex in the network receives the message via a shortest path. Based on computer simulations of these heuristics in some commonly used topologies and network models, and comparing the results with the best existing heuristics, we conclude that the new heuristics show comparable performances while having lower complexity

    New Heuristic for Message Broadcasting in Arbitrary Networks

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    Efficient information dissemination in interconnection networks is a key research area because of the major role it plays in the modern interconnected world. A vast number of topics ranging from distributed computing to Internet communication rely on efficient information dissemination. Broadcasting is one of the information dissemination primitives. The minimum broadcast time problem in arbitrary networks has been examined since the 1970s. Finding an optimal broadcasting scheme for any originator in an arbitrary network has been proved to be an NP-Hard problem. In the current thesis, a new heuristic that generates broadcast schemes in arbitrary networks is presented. The heuristic has O(|E|log|V|) time complexity, where V is the set of nodes and E is the set of the links of the network. Computer simulations in some commonly used topologies and network models show that compared to the existing heuristics the new heuristic shows better performance in some network models, and comparable performance in other network models, while having a low complexity similar to the best existing heuristics. Another advantage of the new heuristic is that approximately one half of the vertices receive the message via a shortest path from the broadcast originator, while the rest of the vertices receive the message via a path at most three hops longer

    Multiple message broadcasting and gossiping in the dynamically orientable graphs

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    This research investigates the problems of gossiping and multiple message broadcasting in dynamically orientable graphs of different network topologies. These are new problems never attempted before. Dynamically orientable graphs and six different network topologies are considered: paths, cycles, stars, binary trees, complete trees and two-dimensional grids. Information dissemination in graphs that are dynamically orientable requires that number of messages sent in each direction along an edge be balanced and therefore necessitates a different approach in gossiping and multiple message broadcasting.;The obvious upper bound for gossiping and multiple message broadcasting in dynamically orientable graphs is twice the best known time for gossiping and multiple message broadcasting in classical graphs. This is obtained by inserting an additional time step t\u27 after each time step t in the classical graph algorithm in which all calls of time step t are repeated with messages moving along the same edges but in the opposite direction to reset the bias of these edges. Finding better bounds for gossiping and multiple message broadcasting in dynamically orientable graphs is the goal of this research.;For each network topology an algorithm is proposed to perform gossiping and multiple message broadcasting. For some network topologies proposed algorithms for dynamically orientable graphs achieved the same upper bound as it is known for classical graphs, for example, gossiping in dynamically orientable grid graphs. In some cases the best time is the twice the best known time for gossiping and multiple message broadcasting in classical graphs, for example, gossiping in dynamically orientable star graphs. In other cases, good time bounds are achieved that are very close to the upper bounds in classical graphs, for example, multiple message broadcasting in dynamically orientable grid graphs. Multiple message broadcasting in dynamically orientable cycle graphs is also a good example of close upper bounds. As number of messages increases bounds become very close to each other

    Optimal broadcasting in treelike graphs

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    Broadcasting is an information dissemination problem in a connected network, in which one node, called the originator , disseminates a message to all other nodes by placing a series of calls along the communication lines of the network. Once informed, the nodes aid the originator in distributing the message. Finding the broadcast time of a vertex in an arbitrary graph is NP-complete. The problem is solved polynomially only for a few classes of graphs. In this thesis we study the broadcast problem in different classes of graphs which have various similarities to trees. The unicyclic graph is the simplest graph family after trees, it is a connected graph with only one cycle in it. We provide a linear time solution for the broadcast problem in unicyclic graphs. We also studied graphs with increasing number of cycles and complexity and provide again polynomial time solutions. These graph families are: tree of cycles, necklace graphs, and 2-restricted cactus graphs. We also define the fully connected tree graphs and provide a polynomial solution and use these results to obtain polynomial solution for the broadcast problem in tree of cliques and a constant approximation algorithm for the hierarchical tree cluster networks

    Broadcasting in highly connected graphs

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    Throughout history, spreading information has been an important task. With computer networks expanding, fast and reliable dissemination of messages became a problem of interest for computer scientists. Broadcasting is one category of information dissemination that transmits a message from a single originator to all members of the network. In the past five decades the problem has been studied by many researchers and all have come to demonstrate that despite its easy definition, the problem of broadcasting does not have trivial properties and symmetries. For general graphs, and even for some very restricted classes of graphs, the question of finding the broadcast time and scheme remains NP-hard. This work uses graph theoretical concepts to explore mathematical bounds on how fast information can be broadcast in a network. The connectivity of a graph is a measure to assess how separable the graph is, or in other words how many machines in a network will have to fail to disrupt communication between all machines in the network. We initiate the study of finding upper bounds on broadcast time b(G) in highly connected graphs. In particular, we give upper bounds on b(G) for k-connected graphs and graphs with a large minimum degree. We explore 2-connected (biconnected) graphs and broadcasting in them. Using Whitney's open ear decomposition in an inductive proof we propose broadcast schemes that achieve an upper bound of ceil(n/2) for classical broadcasting as well as similar bounds for multiple originators. Exploring further, we use a matching-based approach to prove an upper bound of ceil(log(k)) + ceil(n/k) - 1 for all k-connected graphs. For many infinite families of graphs, these bounds are tight. Discussion of broadcasting in highly connected graphs leads to an exploration of dependence between the minimum degree in the graph and the broadcast time of the latter. By using similar techniques and arguments we show that if all vertices of the graph are neighboring linear numbers of vertices, then information dissemination in the graph can be achieved in ceil(log(n)) + C time. To the best of our knowledge, the bounds presented in our work are a novelty. Methods and questions proposed in this thesis open new pathways for research in broadcasting

    Problems Related to Classical and Universal List Broadcasting

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    Broadcasting is a fundamental problem in the information dissemination area. In classical broadcasting, a message must be sent from one network member to all other members as rapidly as feasible. Although it has been demonstrated that this problem is NP-Hard for arbitrary graphs, it has several applications in various fields. As a result, the universal lists model, replicating real-world restrictions like the memory limits of nodes in large networks, is introduced as a branch of this problem in the literature. In the universal lists model, each node is equipped with a fixed list and has to follow the list regardless of the originator. In this study, we focus on both classical and universal lists broadcasting. Classical broadcasting is solvable for a few families of networks, such as trees, unicyclic graphs, tree of cycles, and tree of cliques. In this study, we begin by presenting an optimal algorithm that finds the broadcast time of any vertex in a Fully Connected Tree (FCT_n) in O(|V | log log n) time. An FCT_n is formed by attaching arbitrary trees to vertices of a complete graph of size n where |V| is the total number of vertices in the graph. Then, we replace the complete graph with a Hypercube H_k and propose a new heuristic for the Hypercube of Trees (HT_k). Not only does this heuristic have the same approximation ratio as the best-known algorithm, but our numerical results also show its superiority in most experiments. Our heuristic is able to outperform the current upper bound in up to 90% of the situations, resulting in an average speedup of 30%. Most importantly, our results illustrate that it can maintain its performance even if the network size grows, making the proposed heuristic practically useful. Afterward, we focus on broadcasting with universal lists, in which once a vertex is informed, it must follow its corresponding list, regardless of the originator and the neighbor from which it received the message. The problem of broadcasting with universal lists could be categorized into two sub-models: non-adaptive and adaptive. In the latter model, a sender will skip the vertices on its list from which it has received the message, while those vertices will not be skipped in the first model. In this study, we will present another sub-model called fully adaptive. Not only does this model benefit from a significantly better space complexity compared to the classical model, but, as will be proved, it is faster than the two other sub-models. Since the suggested model fits real-world network architectures, we will design optimal broadcast algorithms for well-known interconnection networks such as trees, grids, and cube-connected cycles. We also present an upper bound for tori under the same model. Then we focus on designing broadcast graphs (bg)’s under this model. A bg is a graph with minimum possible broadcast time from any originator. Additionally, a minimum broadcast graph (mbg) is a bg with the minimum possible number of edges. We propose mbg’s on n vertices for n ≤ 10 and sparse bg’s for 11 ≤ n ≤ 14 under the fully-adaptive model. Afterward, we introduce the first infinite families of bg’s under this model, and we prove that hypercubes are mbg under this model. Later, we establish the optimal broadcast time of k−ary trees and binomial trees under the nonadaptive model and provide an upper bound for complete bipartite graphs. We also improved a general upper bound for trees under the same model. We then suggest several general upper bounds for the universal lists by comparing them with the messy broadcasting model. Finally, we propose the first heuristic for this problem, namely HUB-GA: a Heuristic for Universal lists Broadcasting with Genetic Algorithm. We undertake various numerical experiments on frequently used interconnection networks in the literature, graphs with clique-like structures, and synthetic instances in order to cover many possibilities of industrial topologies. We also compare our results with state-of-the-art methods for classical broadcasting, which is proved to be the fastest model among all. Although the universal list model utilizes less memory than the classical model, our algorithm finds the same broadcast time as the classical model in diverse situations

    Subject index volumes 1–92

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    Problems related to broadcasting in graphs

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    The data transmission delays become the bottleneck on modern high speed interconnection networks utilized by high performance computing or enterprise data centers. This motivates the study directed towards finding more efficient interconnection topologies as well as more efficient algorithms for information exchange between the nodes of the given network. Broadcasting is the process of distributing a message from a node, called the originator, to all other nodes of a communication network. Broadcasting is used as a basic communication primitive by many higher level network operations, which involve a set of nodes in distributed systems. Therefore, it is one the most important operations, which can determine the total efficiency of a given distributed system. We study interconnection networks via modeling them as graphs. The results described in this work can be used for efficient message routing algorithms in switch based interconnection networks as well as in the choice of the interconnection topologies of such networks. This thesis is divided into six chapters. Chapter 1 gives a general introduction to the research area and literature overview. Chapter 2 studies the family of graphs for which the broadcast time is equal to the diameter. Chapter 3 studies the routing and broadcasting problem in the Knodel graph. Chapter 4 studies the possible vertex degrees and the possible connections between vertices of different degrees in a broadcast graph. Using this, a new lower bound is obtained on broadcast function. Chapter 5 presents some miscellaneous results. Chapter 6 summarizes the thesis
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