23 research outputs found

    Exact View-dependent Visual-hulls

    Get PDF

    A Psychophysical Analysis of Illuminant Estimation Algorithms

    Get PDF
    Illuminant estimation algorithms are often evaluated by calculating recovery angular error which is the angle between the RGB of the ground truth and the estimated illuminants. However, the same scene viewed under two different lights with respect to which the same algorithm delivers illuminant estimates and then identical reproductions - and so, the practical estimation error is the same - can, in fact and counterintuitively, result in quite different recovery errors. Reproduction angular error has been recently introduced as an improvement to recovery angular error. The new metric calculates the angle between the RGB values of a white surface corrected by the ground truth illuminant and corrected by the estimated illuminant. Experiments show that illuminant estimation algorithms could be ranked differently depending on whether they are evaluated by recovery or reproduction angular error. In this paper a psychophysical experiment is designed which demonstrates that observers choices on 'what makes a good reproduction' correlates with reproduction error and not recovery error

    Activity Report 2004

    Get PDF

    A Framework of Vertebra Segmentation Using the Active Shape Model-Based Approach

    Get PDF
    We propose a medical image segmentation approach based on the Active Shape Model theory. We apply this method for cervical vertebra detection. The main advantage of this approach is the application of a statistical model created after a training stage. Thus, the knowledge and interaction of the domain expert intervene in this approach. Our application allows the use of two different models, that is, a global one (with several vertebrae) and a local one (with a single vertebra). Two modes of segmentation are also proposed: manual and semiautomatic. For the manual mode, only two points are selected by the user on a given image. The first point needs to be close to the lower anterior corner of the last vertebra and the second near the upper anterior corner of the first vertebra. These two points are required to initialize the segmentation process. We propose to use the Harris corner detector combined with three successive filters to carry out the semiautomatic process. The results obtained on a large set of X-ray images are very promising

    3D Object Reconstruction using Multi-View Calibrated Images

    Get PDF
    In this study, two models are proposed, one is a visual hull model and another one is a 3D object reconstruction model. The proposed visual hull model, which is based on bounding edge representation, obtains high time performance which makes it to be one of the best methods. The main contribution of the proposed visual hull model is to provide bounding surfaces over the bounding edges, which results a complete triangular surface mesh. Moreover, the proposed visual hull model can be computed over the camera networks distributedly. The second model is a depth map based 3D object reconstruction model which results a watertight triangular surface mesh. The proposed model produces the result with acceptable accuracy as well as high completeness, only using stereo matching and triangulation. The contribution of this model is to playing with the 3D points to find the best reliable ones and fitting a surface over them

    Activity Report 2003

    Get PDF

    Calculating the curvature shape characteristics of the human body from 3D scanner data.

    Get PDF
    In the recent years, there have been significant advances in the development and manufacturing of 3D scanners capable of capturing detailed (external) images of whole human bodies. Such hardware offers the opportunity to collect information that could be used to describe, interpret and analyse the shape of the human body for a variety of applications where shape information plays a vital role (e.g. apparel sizing and customisation; medical research in fields such as nutrition, obesity/anorexia and perceptive psychology; ergonomics for vehicle and furniture design). However, the representations delivered by such hardware typically consist of unstructured or partially structured point clouds, whereas it would be desirable to have models that allow shape-related information to be more immediately accessible. This thesis describes a method of extracting the differential geometry properties of the body surface from unorganized point cloud datasets. In effect, this is a way of constructing curvature maps that allows the detection on the surface of features that are deformable (such as ridges) rather than reformable under certain transformations. Such features could subsequently be used to interpret the topology of a human body and to enable classification according to its shape, rather than its size (as is currently the standard practice for many of the applications concemed). The background, motivation and significance of this research are presented in chapter one. Chapter two is a literature review describing the previous and current attempts to model 3D objects in general and human bodies in particular, as well as the mathematical and technical issues associated with the modelling. Chapter three presents an overview of: the methodology employed throughout the research; the assumptions regarding the data to be processed; and the strategy for evaluating the results for each stage of the methodology. Chapter four describes an algorithm (and some variations) for approximating the local surface geometry around a given point of the input data set by means of a least-squares minimization. The output of such an algorithm is a surface patch described in an analytic (implicit) form. This is necessary for the next step described below. The case is made for using implicit surfaces rather than more popular 3D surface representations such as parametric forms or height functions. Chapter five describes the processing needed for calculating curvature-related characteristics for each point of the input surface. This utilises the implicit surface patches generated by the algorithm described in the previous chapter, and enables the construction of a "curvature map" of the original surface, which incorporates rich information such as the principal curvatures, shape indices and curvature directions. Chapter six describes a family of algorithms for calculating features such as ridges and umbilic points on the surface from the curvature map, in a manner that bypasses the problem of separating a vector field (i.e. the principal curvature directions) across the entire surface of an object. An alternative approach, using the focal surface information, is also considered briefly in comparison. The concluding chapter summarises the results from all steps of the processing and evaluates them in relation to the requirements set in chapter one. Directions for further research are also proposed

    3D face structure extraction from images at arbitrary poses and under arbitrary illumination conditions

    Get PDF
    With the advent of 9/11, face detection and recognition is becoming an important tool to be used for securing homeland safety against potential terrorist attacks by tracking and identifying suspects who might be trying to indulge in such activities. It is also a technology that has proven its usefulness for law enforcement agencies by helping identifying or narrowing down a possible suspect from surveillance tape on the crime scene, or quickly by finding a suspect based on description from witnesses.In this thesis we introduce several improvements to morphable model based algorithms and make use of the 3D face structures extracted from multiple images to conduct illumination analysis and face recognition experiments. We present an enhanced Active Appearance Model (AAM), which possesses several sub-models that are independently updated to introduce more model flexibility to achieve better feature localization. Most appearance based models suffer from the unpredictability of facial background, which might result in a bad boundary extraction. To overcome this problem we propose a local projection models that accurately locates face boundary landmarks. We also introduce a novel and unbiased cost function that casts the face alignment as an optimization problem, where shape constraints obtained from direct motion estimation are incorporated to achieve a much higher convergence rate and more accurate alignment. Viewing angles are roughly categorized to four different poses, and the customized view-based AAMs align face images in different specific pose categories. We also attempt at obtaining individual 3D face structures by morphing a 3D generic face model to fit the individual faces. Face contour is dynamically generated so that the morphed face looks realistic. To overcome the correspondence problem between facial feature points on the generic and the individual face, we use an approach based on distance maps. With the extracted 3D face structure we study the illumination effects on the appearance based on the spherical harmonic illumination analysis. By normalizing the illumination conditions on different facial images, we extract a global illumination-invariant texture map, which jointly with the extracted 3D face structure in the form of cubic morphing parameters completely encode an individual face, and allow for the generation of images at arbitrary pose and under arbitrary illumination.Face recognition is conducted based on the face shape matching error, texture error and illumination-normalized texture error. Experiments show that a higher face recognition rate is achieved by compensating for illumination effects. Furthermore, it is observed that the fusion of shape and texture information result in a better performance than using either shape or texture information individually.Ph.D., Electrical Engineering -- Drexel University, 200
    corecore